Here is a link where you can find all 6 articles: matthewball.vc/all/epicgamesp…
Quick [THREAD]
- Unreal Engine
- Epic Games Store
- Epic Publishing
- Epic Online Services
- Fortnite
- Philosophy and Aspirations
Let's take each one...
The two most popular are Unreal (by Epic) and Unity (another private company).
Big publishers like Activision and Take-Two will use their own engines but even they have started using Unreal or Unity in some cases.
There are network effects related to this. The more developers, the more features Epic can airdrop for others.
The background for game stores is really interesting. For consoles and mobile, the device companies usually took about 30%.
But with PC, it was different since Microsoft only owned the operating system, not the device.
Steam acted as the "Apple" or "Sony" for independent publishers to sell their games through.
With the same take-rate too, 30%.
Instead of 30%, it's fee was 12%. And if developers used Unreal Engine, the 5% fee was waived, resulting in a 7% real cost.
Next, we'll cover Epic Publishing. Publishers like Activision, EA, & Take Two have historically controlled a good chunk of the profit pool.
Epic is allowing developers to maintain their IP for a 50/50 split of the profits. This will allow Epic to improve Unreal Engine.
This lowers barriers to playing and increases the potential LTV of a player (rather than capped at $60).
Epic offers these services for free and it doesn't force developers to use EGS.
While Steamworks is free to developers, it was created as a way to lock them into the Steam ecosystem.
It's no surprise then that Steamworks is the most used services provider.
The game's mass appeal led it to have more playtime than Roblox or Minecraft, with about half the users.
This success, and the fact that it's doing more than $2 billion in annual sales, enabled Epic's strategy.
This is a similar approach to Valve's Steam but with much more developer-friendly terms (and a focus on the engine).
This mindset is very important for what we'll finish up with...
If you're not familiar, think of it as a virtual world. It might seem crazy, but many teens these days hang-out with their friends inside of Fortnite.
There's a good article here: latimes.com/entertainment-…
Check out this quote from Sweeney:
Matthew Ball has a post on the metaverse: matthewball.vc/all/themetaver…
It will be fascinating following this. Thanks for reading! [PS if you're wondering how you can benefit from this, Tencent owns a 40% stake]
Have a good Memorial Day everyone!