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(1/23) This thread is a celebration of my largest task for #TheLastofUsPartII : the Infected sound design.
(2/23) My task was to conceptualize, prototype, sound design, edit, and implement all vocals and non-vocal sound effects for the Infected in TLOU2, within systemic gameplay, in-game cinematics (IGCs), proper cinematics and player death moments.
(3/23) Instead of talking about sound design, I wanted to make this thread about a critical factor: the voice actors!
(4/23) Rob Krekel (@robkrekel) and I spent a little over two weeks directing the Infected voice talent for #TheLastOfUsPartII. Sound design challenges aside, I want to give credit to the talented voice actor performers who had a VERY difficult job.
(5/23) First and foremost, my Runners, voiced by Alejandro Saab (@KaggyFilms), Jason Liles (@theJasonLiles), Walt Gray IV (@WalterGrayIV007), Chris Parson, Abby Trott (@AbbyTrott), Sarah Elmaleh (@selmaleh), Judy Alice (@JudyAliceLee), and Laila Berzins (@lberzins_voices)...
(6/23) ...brought so much to the table. Our goal for the Runners this game was to establish the base level of turning Infected, which is an unmistakable sound.
It's a cry of agony; sharp hiss of pain. It is a human barely holding on to what makes them human...
(7/23) ...with enough moral cognition left to feel pain and sadness at their mindless destony... but not enough cognition to prevent their desire for killing, feeding and spreading their host. There's a tortuous strain in the vocal that all of these actors absolutely nailed! 🤘
(8/23) Stalkers were super fun to work on this game! These creepy fucks were a blast to get to sound right with Matthew Gallant (@Gangles), Andrew Frost (@crookedspin_), Anthony Newman (@BadData_), and Rob Krekel (@robkrekel) just to name a few!
(9/23) One direction we pushed was the concept that the Stalkers, albeit quiet, had a sporadic shreik-y inhale and prepubescent, higher-pitched clicks to reinforce the idea that they're in the evolutionary phase between Runner and Clicker.
(10/23) Consider them the 'tween' of the Infected classes lol👶
They also needed to be relatively silent when not moving so localizing them was more ambiguous. This dynamic range helped make their jump scares that much scarier!
(11/23) Thanks to these talented folks for giving us their shrieks and gurgles: Lucien Dodge (@LucienDodge), Crispin Freeman (@CrispinFreeman), Scott Lambright (@ScottLambright_), Molly Daisy (@MollyDaisyVOX), Laila Berzins (@lberzins_voices), & Morla Gorrondona (@actor_morla) ♥️
(12/23) Ahh, the infamous Clicker! These were a super fun class to design, with heavy inspiration from the prior sound-concept Derrick Espino (@derrickespino) and Phil Kovats (@philsound) did on the first game.
(13/23) Click-y, shriek-y hell is the sound I went for in terms of design. Every moment of their vocal had to be designed with terror and ferocity in mind to constantly send chills down the players' spine 👊
(14/23) A lot of the sounds were layered with various wet, gore source recorded at high sample rate with an extended frequency response microphone. This gave the vocals a texture that felt sickening and hyper-real to the listener. (Same technique was used on the Shambler!)
(15/23) Big thanks to the incredibly talented VAs: Phil Kovats (@philsound), Jon Olson, Lani Minella (@LaniMinella), & Misty Lee (@Misty_Lee) for their unique abilities to produce horrifying sounds etched in gaming history!
(16/23) The Bloater was an interesting challenge. We wanted to further convey that, at its core, the Bloater is just a pissed off dude covered in calcified pustules and fungi, which deeply informs the vocal design. This meant a focus on using raw, brutish human vocals.
(17/23) Luckily we had the perfect pairing of VAs in Jon Olson and Kellen Goff (@kellengoff). Jon provided the blood-curdling roar and wails you hear in certain moments like the charge tell, and Kellen provided the ungodly, wet fluttery, snorty content...
(18/23) ...that perfectly melded with Jon's roars and created one helluvuh monster 🙌 A lot of inspiration came from Erick Ocampo's (@OcampoSound) awesome Bloater sound design from the first game, so big props to him!
(19/23) The Shambler is a special class because it was a chance for me to instill my own creativity into the Last of Us universe, as this was a wholly new Infected class this game!
I can't stress the importance of these two VAs who brought this guy to life:
(20/23) Thank you Raul Ceballos (@RaulCeballosVO) for your terrifying vocal and inhuman-sounding, fluttery inhales & Steve Blum (@blumspew) for your gnarly, wet snorts and grunts! It made the Shambler such a breeze to work with!
(21/23) These vocals were of course embellished with some weird shit, so I'm going to do a separate thread on the sound design of the Shambler in the future, as it's near and dear to me! Stay tuned for that!
(22/23) Maybe I'll do a thread on THAT ONE Infected... One day... Maybe?... 👀
(23/23) Big thanks to Rob for steering me in the right direction, Neil (@Neil_Druckmann) for supporting my sonic visions, Becky (@thebeckydodd) for coordinating the talent, & Formosa Interactive (@FormosaInteract) for making the recording process such a treat!
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