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A bit of history: the bow needed to be done for the E3 2018 Forest Gameplay section.
Initially, we tried using the automatic lipsync that already existed in the engine to drive the mouth from the sound signal.
There are two fundamental concepts to understand with this system: Murmuration and Heart Rate.
The Shambler was an exciting endeavor, as it was a completely new Infected type in #TheLastOfUsPartII, which gave me the creative freedom to make a fresh, new imprint on the Last of Us universe.
(2/23) My task was to conceptualize, prototype, sound design, edit, and implement all vocals and non-vocal sound effects for the Infected in TLOU2, within systemic gameplay, in-game cinematics (IGCs), proper cinematics and player death moments.