Since people have expressed interest in the violin recordings for #TheLastofUsPartII's bow draw, here's a more formal thread on my journey creating the sounds for this iconic weapon.
1/11
A bit of history: the bow needed to be done for the E3 2018 Forest Gameplay section.
A summary outlining my journey concocting the sounds of the Shambler.
(01/25)
The Shambler was an exciting endeavor, as it was a completely new Infected type in #TheLastOfUsPartII, which gave me the creative freedom to make a fresh, new imprint on the Last of Us universe.
(02/25)
Jun 21, 2020 • 23 tweets • 11 min read
(1/23) This thread is a celebration of my largest task for #TheLastofUsPartII : the Infected sound design.
(2/23) My task was to conceptualize, prototype, sound design, edit, and implement all vocals and non-vocal sound effects for the Infected in TLOU2, within systemic gameplay, in-game cinematics (IGCs), proper cinematics and player death moments.