I can definitely see it as a first game for many a player. Less certain about a first game for a GM.
That's delightful.
I am kind of not the audience for this, but that makes it no less brilliant.
And I dunno if any of that matters.
I'm honestly not sure.
So, if the dice are rolled, it's a luck check, plain and simple. You roll a d20 and get an extended coin flip with Crits, Success, mixed success and failure outcomes.
That is to say, the game boils down to "Your abilities tell you explicit things you can do, but outside those, if it's uncertain, flip a coin."
What about the fighter?
I chafe at this, but it also illustrates why my chafing is unimportant. I am hung up on the 'reality' of the characters, but the coin flip just drives *events*
However, I am actually very curious how people respond to it, because if they dig it, I will finally dig out a mechanic I thought the world would largely reject, so that's nice.
I'm not sure if this holds up or not, but what I mean is that there is almost nothing about a character - except you the player - which quest does not put on its sleeve.
I'm not saying that' it's bad, just wrestling with why I find it jarring.
That *seems* like it's a good thing.