**Don't play games you don't want to win.**
We often get caught up in other people's games. Ladders, likes, follows, points. Winning can bring a short-term rush, but feel empty after. These games are traps for competitive, ambitious people.
The primary beneficiary of you being Employee of the Month is your Employer.
The primary beneficiary of you going viral on Twitter is Twitter.
Youre surprised *everything* around you is designed this way?
Characteristics of stupid games:
- Zero sum
- Finite game
- Single number
- Regular schedule
- Costs them nothing
- Rules clearly stated
- Winner irrelevant in 1 year
- Timing matters
- Microcopy matters
- Social proof matters
Long term games look like this:
Scattershot approaches are common:
Most grow out of it. Find Your Thing and Don’t Quit.