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Overwhelmed by the positive response on my #pico8 Wind Waker scene, here's a behind the scenes thread on how it works.

First up, wireframe view:
As can be seen in the previous gif, the water doesn't actually move. Instead I scroll the texture. No need to move stuff around in 3D unless you have to.
The splashing water works the same way. Animated texture.
To animate the moving sail and the end of Link's hat, I dug into the vertices and simply moved them around every frame using trig.
Here's the full boat and Link as it looks in picoCAD.
The gulls are actually the same size as the boat due to picoCAD constraints, so I scale them down considerably before putting them onscreen.
Then it's putting it all together in the right order. The boat's faces are sorted, but otherwise I just draw it on top of the water.
#putAFlipInIt
Thanks for reading, fell free to ask questions and I might be able to answer them.
Here's the final result:
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Keep Current with 𝙅𝙤𝙝𝙖𝙣 𝙋𝙚𝙞𝙩𝙯

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