Started watching #WarForCybertron, and the Cybertronians have flags made of fabric—one character is even wearing a cloak.
…why?
Their bodies are metal. They are impervious to the atmosphere of most planets.
In one scene, the Cybertronians were walking and one character ran to catch up—and was panting.
Since when do Cybertronians have *lungs*? What is he breathing on Cybertron?
And why were they walking, anyway, since they have vehicle forms that travel faster?
Sometimes I see aesthetics transposed from human experience onto fictional contexts without consideration of its implications, and it snaps me out of deep enjoyment. I get it, "it's a show for kids," but kids deserve better.
Especially if you're also going to introduce themes like genocide and fascism, then you're banking on an audience smart and mature enough to grapple with truly alien but consistent worlds.
Finished Chapter 1—the show is structured as a trilogy, with each chapter consisting of 6 half-hour episodes.
It's really, REALLY good! The character work is excellent, and the plot builds a real sense of tension, with lows and triumphs both.
It's fun to see some familiar characters introduced in different ways, and it leaves you wondering who else will show up and in what ways.
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RISUG has been under development for 41 years, has completed Phase III human trials with zero side effects and 97.3% success rate, but is a poor value proposition for Big Pharma.
RISUG is a reversible indefinite male contraception, where a polymer is injected into the vas deferens in an outpatient procedure that is cheap (the polymer costs less than the syringe) and quick.
Imagine a world where a boy is given RISUG at puberty, and can remove it in adulthood when ready to become a father. That would be an end to unplanned juvenile pregnancy, remove the contraception burden from women, and virtually eliminate abortions. Everyone should support this.
Lemme guess, he then announced a K-12 initiative to help disadvantaged black youth? This is a gamble so classic we refer to it as "The Pipeline Problem."
The unspoken part is that these orgs narrow their search lens in advance. If you only look in the Ivies, then yeah, limited.
They narrow their search lenses to exactly what their leadership's and executives' qualifications are, then are "surprised" that the non-representative elite schools they recruit from don't have large pools of diverse talent.
Plenty of talent can do the job, they just don't want to do the work of finding or developing it. This allows them to outsource bias to higher education, and then make grandiose gestures about investing in "pipeline" for future candidates 20 years out.
I used to work on a mobile app by a major US sporting league. Sports leagues have lots of teams, and those teams have bunches of logos—primaries, alternates, simplified, etc. With bitmap icons and several different sizes, that adds up.
I wanted us to switch to SVG, not only so they'd compress much better, but so we could add pathing effects—imagine the ring of stars on a team's logo rotating, when you're looking at the scoreboard.
I don’t talk about where I work. I don’t add my former employers to my bio, a practice super common in tech for the purpose of lending weight to your opinions—“Oh, she’s ex-Google; she must be smart!” Someone once described this as quitting the company but not the brand.
I think it’s interesting in light of this current debate about speech, platforms, and cancelation, but also the much longer trend of firms demanding access to your social media before hiring you. The root cause is the same: corporatism.
In the US in particular (but pretty much everywhere in the world), we filter so much of our perceived value, worth, prestige, etc through corporations. We center them in our lives and assign importance to our relative distances from power within them.
I collect a series of points into array-like objects called Strokes. I copy the points to the GPU and generate (2 * n) + 2 vertices. I call drawPrimitives with the triangleStrip type.
It connects my strips with these degenerate tris. Lost. Help, thx?
Good catch, @0x21376B00: I was reducing the vertexCount on the drawPrimitives call as a crude debugging test, to see if the artifacts were introduced by erroneous point/vertex generation, and that's in the snippet pasted here.