What if you combined the two genres? A shooter that let you build. Think traps, forts, hideaways.
As one dev put it, "putting those two things together... it's peanut butter and chocolate."
One of the Fortnite team later commented that after they published the game, many other developers mentioned they had worked on something similar. It was in the air.
Trying to bring the painterly imagery of GoW to an expansive map took time. It also didn't mesh with the playful aesthetic the team admired in games like Minecraft.
What if they took a different tack? Something more cartoony?
A name didn't hurt, either. Somewhere, buried in an email chain is the first mention of the title in connection to the project.
Fortnite.
"It was like an epiphany," a dev noted.
The game worked at a shooter, but there was little sense of progression, of story. This was an RPG, wasn't it?
The team went back to the drawing board. The release of the Unreal 4 Engine added to the challenge.
And then, suddenly, CliffyB was gone.
Literally.
In 2 weeks, 10M poured into Epic's technicolor world. It was the beginning of an empire.
To think it all began as an exercise in corporate innovation.
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