thedereksmart🕹️ Profile picture
Aug 27, 2020 16 tweets 4 min read Read on X
Yes, in this instance it was retaliatory; and it's great that the judge agreed. But the fact is that any corp violating (especially intentionally like Epic did) a ToS usually gets ALL their products pulled. Microsoft, Sony, Valve et al do it because it's standard practice.
Apple's mistake was that they didn't pull ALL Epic's products right off the bat; and for good reason. Instead, they threatened to pull other products only after the lawsuit was filed; hence it came off as being retaliatory even if it was justified in terms of standard practice.
Epic could have similarly disputed Apple's store policy in court without *intentionally* violating their ToS thus sparking hostilities that caught devs and gamers in the crossfire.

NONE of us could pull off that crap without some serious consequences.
It's easy to make the case that Apple's policies are draconian, immoral, anti-competitive etc; but unless it gets challenged in court, it's just noise.

And Epic had ONE chance to do it right - and they seemingly blew it; thus ending up in the worst defensive position imaginable.
As I have pointed out, there are several on-going cases against Apple and by corps that didn't first need to violate their ToS - thus putting themselves at a disadvantage - ahead of going up against a well-funded corp with some of the best attorneys on the planet.
And the end result is that if Epic loses this case, it means that not only are they back at square one, but that ruling could very well mean that Apple can go right ahead and pull ALL Epic's tools & products from their store. It would be an absolutely terrible precedent.
Epic didn't need to violate the ToS in order to show harm - especially since they weren't even seeking damages from the lawsuit. And it's precisely why the judge seemingly agreed with Apple that Epic was responsible for its own harm.
As much as we all love Epic, it's difficult to reconcile this tactic as having been a plausible one. Especially to those of us who know what's at stake when you agree to a ToS. And the emails that Apple later presented only solidified the argument that this was all premeditated.
Even before the emails became public, most of us were already armchair lawyering the implications of what the lawsuit would mean. And then we found out that it was an intentional violation that led to Fortnite being pulled. And that changed everything.

And now with the new season of Fortnite being released, iOS gamers won't get to play it because they're caught in the middle.

And if Apple had just pulled all Epic's products at the same time, it wouldn't have look retaliatory. Then it would have been a most terrible outcome.
Back when a court ruled that corps could be treated as people, we were all aghast because we didn't see that coming, let alone expected it. And as of this writing, it's regarded as settled law and there's no going back. At least not in my lifetime.
Similarly, if Apple wins its case because its digital store can be regarded as a brick and mortar store, and thus can say who gets to sell or not, and on what terms, it's all over. That's really all there is to it now I think.
If the US or EU govts thought that a case for monopoly or anti-competitive practices could be made against Apple, I'm pretty sure we wouldn't be here having this discussion whereby a private corp had to go to extremes (foolish or not) to bring such a case to court.
Unless and until a case for either a monopoly or anti-competitive practices can be made - and won - I don't see Apple changing anything. I mean, why would they? Corps (unless you're Valve) don't tend to operate based on morality or the greater good.
And when it comes to Apple, the line that separates morality and the greater good from the need to make money is right where you get to pay .30c on the Dollar and just STFU - or else.

/end rant
FYI, @nickstatt didn't even cover ALL the ways that this could ALL go horribly wrong in a hurry. Everything he laid out could just very well be talking points to a much larger catastrophe down the road.

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More from @dsmart

Oct 13, 2023
I am back to writing aggregated blogs again because I have found a new worthy cause that's filled with intrigue, corruption, abuse, racism, and plundering of a Web3 DAO that went from a $1b cap to $300M in less than 1yr amid a cratered token.

Once again, I have the receipts.
As with the Star Citizen (that's still not a finished game btw - 11 yrs + $600M later) blog series that hit all the headlines and which sparked a media frenzy, including from Forbes and others, my series on @apecoin DAO will take the same periodic format.

dereksmart.com/2015/07/star-c…
@apecoin This time around, instead of starting from the beginning and rolling down to the last blog where I was proven beyond a reasonable doubt that the project was FUBAR, I am going to start from present, roll through the history, identify all the players involved, and connect all dots.
Read 47 tweets
Oct 12, 2023
And so it begins.

Days ago, the Special Council decided to - against procedures and in a blatant conflict of interest, decided to create an interdependent set of AIPS involving the creation of ApeChain via Polygon.

1/
The Special Council is never allowed to do this. Ever. Instead, not only did they author a bidzdev AIP to fund the Polygon AIP, but they're literally pretending that they aren't connected - despite irrefutable evidence.
Here is the first AIP, the Polygon one authored by @sandeepnailwal

forum.apecoin.com/t/aip-idea-ape…
Read 19 tweets
Jun 15, 2023
Always amuses me that, almost 30 yrs since my first game, Battlecruiser 3000AD (aka BC3K), was released by Take Two, that it's still the go-to comparison for any team making an all-encompassing massive scope space game. Graphics aside, they ALL hit the same wall that I did.
When you build a massive space game, your #2 problem (with #1 being the tech to power it) is going to be how to populate it; and not just because you can, but because of what the game requires. And content repetition is the primary problem.
Every single massive scope space game that has attempted anything of the sort, has run into the same problem with content creation. No Man's Sky, Elite Dangerous, X series etc. all ran into the same thing because procgen can only go so far.
Read 16 tweets
Oct 10, 2020
Well don't look now, but SQ42 no longer has a release date. Wait till you see Chris's response in an AMA on the game's 8th (it's actually 9, but whose counting?) anniversary.

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As Star Citizen turns eight years old, the single-player campaign still sounds a long way off

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But wait! Are you old enough to remember this 2014 interview?

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Read 7 tweets
Oct 8, 2020
So there's a new Star Citizen controversy brewing and which various parties are diving into. I haven't done much digging, so I will just provide some of my own thoughts.

First of all, I want to make this clear - again...
Star Citizen devolved into an absolute scam years ago. The basis for the scam is that the creators and primaries were busy focused on unjust enrichment by taking money out of the project, rather than putting money into it. This has gone on for years now.
To the extent that not only have they done shady financial things like building a corp with backer money, then selling back that corp to themselves, but also taking out large sums from the venture, even as they run out of money year after year.
Read 28 tweets
Sep 29, 2020
For context, you'd have to do some catching up on my tweets since this fiasco started. To be clear, as a veteran game dev for 30+ yrs, as I see it, this battle was a long-time in the making, and needed to be waged.
Though some of my peers & colleagues in the biz are hesitant to publicly opine given the parties involved, my view is that with all the confusion as to the merits of the matter and what it means to gamers and game devs, this discussion is worth having cuz feelz aren't relevant.
To get started, this is what I said on 08/13 when news of the lawsuit went public, and which goes back to what I just stated in the first tweet of this thread.

Read 46 tweets

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