thedereksmart🕹️ Profile picture
Aug 29, 2020 26 tweets 5 min read Read on X
There will be no peace in these lands.

Apple officially unplugs Epic from the App Store | Engadget engadget.com/apple-epic-app…
And just like that, aside from the Unreal engine which is a different license account, making good on its threat, Apple pulls all Epic games from its store.
Which is precisely what I had said they would do because they have the rights to do that when a developer or publisher violates a ToS. It's not product specific; it's corp specific.
And if the judge didn't regard their pulling Unreal Engine as retaliatory, that license would have been revoked as well; thus shutting out not only the games but also every iOS game that uses UE.
If only Epic hadn't willfully breached the ToS they agreed to, thus invoking an all-out war which, imo they now stand **zero** chance of winning, this farce would have been isolated to a single game (Fortnite) as has been in the past.

This is very bad.
This takes me back to years ago when Epic did the **same** thing to Silicon Knights, and put them out of business. Except that small developer didn't have other income or investor money bags to help sustain them thereafter.
What most people are missing in this picture is that before we saw the emails, nobody could have guessed that Epic premeditated all of this, thus putting themselves in a much weaker defensive position and giving Apple an even bigger upper hand.
And just like that, the narrative changed from the outlook that Epic was trying to fight for what's right and just in terms of unfair business practices and monopolistic activities to what we have now.

It was a huge gamble, they had one shot - and I believe they blew it.
It didn't have to be this way; and that's the utterly maddening and disappointing part of this. Now, instead of talking about the crap Epic pulled, we would've been talking about much bigger & consequential things like unfair business & monopolistic practices by Apple.
This is the thing with capitalism, there's always more money to be made; and when you have deep pocket investors to answer to there's always the need to perform.
I don't know about you, but if most of us had a game that's making numbers like Fortnite on iOS, we would gladly pay 30c on the Dollar to keep selling it there. And thousands of app devs do just that; though some do grumble.
It's the same thing with Epic's own game store. No matter how good the royalty split is most devs will never consider leaving Steam and it's massive community because most of us work with math & metrics.
Paying Steam 30% for access to n million gamers, vs paying EGS 12% for access to n-1 is attractive - if you get the reach. Most don't - and they know it. Epic knew this too, which is why they started paying for exclusive content.
That's precisely how Valve seeded Steam using their own games.

If you can make money selling $70 on Steam after Valve takes 30%, what's the incentive to make $50 on EGS after Epic takes 12%? None. It's all about gamer outreach and loyalty.
Then Epic sweetened the pot even more with free weekly games and by covering the licensing costs of using UE and selling on EGS.

These are ALL good things because competition is good for everyone, and it breeds innovation and progress.
Like everyone else, for decades Epic was happily paying 30% (or less) to Valve, Apple, Microsoft etc because they were still profitable.

Until someone figured out that you can make more money by running your own store.
Most of us who sell PC games on various stores make more money on Steam than on any other store. In fact, for a time, all my games sold more directly from our store (powered by Digital River). To the extent that selling a game on a store outside Steam is just derivative income.
That's not a bad thing. But the issue is that gamers are tribalistic to an ungodly level; and their loyalty to a platform, dev or whatever the latest gaming fad is, remains unmatched outside of a psych ward.
So when you release a game on their favorite store (which remains Steam), outside of sending them free pizza (a free game they don't already have, works just as well), getting them to buy it elsewhere is the sort of thing that keeps marketing execs up at night.
That was the derision and resistance that we saw when EGS came out. And they were like "oh great! Now I have to install one more freaking app!?"

Then came the exclusives; which was met with even more derision and outcry.

Then came the free games.
Now, gamers who aren't likely to ever buy a game outside of Steam, unless they don't have a choice (see Origin et al), have an EGS account for the sole purpose of siphoning free games - while still complaining about EGS.
And they're still complaining about the inability to buy a game on Steam because it's exclusive to EGS.

Through all this they're forgetting that decisions to do exclusives, do partnership deals etc, is about money.
In the case of EGS, when you have a corp front-loading some of your dev costs, or even paying you for their ability to release your game for free, not doing such a deal is probably the dumbest thing you would do. Second only to suing a corp whose ToS you intentionally breached.
When the dust settles on all this, very little would have changed.

Steam will still lead - even as more publishers (see EA's latest move) increase their presence there; Epic will still be losing more money (exclusives & freebies cost a lot) on EGS in its bid to compete..
Short of govt action or a case that goes all the way to SCOTUS, Apple would have zero incentives to reduce its royalty rates, let alone relax their store rules allowing third-party payment systems; gamers will continue to be tribalistic...
And most of us will still be picking sides (for the record, I am on Team Gamer because I ain't stupid) publicly or privately (cowards!) while cuing the lols because let's face it we're all gamers - and we thrive on epic lols.

/end

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with thedereksmart🕹️

thedereksmart🕹️ Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @dsmart

Oct 13, 2023
I am back to writing aggregated blogs again because I have found a new worthy cause that's filled with intrigue, corruption, abuse, racism, and plundering of a Web3 DAO that went from a $1b cap to $300M in less than 1yr amid a cratered token.

Once again, I have the receipts.
As with the Star Citizen (that's still not a finished game btw - 11 yrs + $600M later) blog series that hit all the headlines and which sparked a media frenzy, including from Forbes and others, my series on @apecoin DAO will take the same periodic format.

dereksmart.com/2015/07/star-c…
@apecoin This time around, instead of starting from the beginning and rolling down to the last blog where I was proven beyond a reasonable doubt that the project was FUBAR, I am going to start from present, roll through the history, identify all the players involved, and connect all dots.
Read 47 tweets
Oct 12, 2023
And so it begins.

Days ago, the Special Council decided to - against procedures and in a blatant conflict of interest, decided to create an interdependent set of AIPS involving the creation of ApeChain via Polygon.

1/
The Special Council is never allowed to do this. Ever. Instead, not only did they author a bidzdev AIP to fund the Polygon AIP, but they're literally pretending that they aren't connected - despite irrefutable evidence.
Here is the first AIP, the Polygon one authored by @sandeepnailwal

forum.apecoin.com/t/aip-idea-ape…
Read 19 tweets
Jun 15, 2023
Always amuses me that, almost 30 yrs since my first game, Battlecruiser 3000AD (aka BC3K), was released by Take Two, that it's still the go-to comparison for any team making an all-encompassing massive scope space game. Graphics aside, they ALL hit the same wall that I did.
When you build a massive space game, your #2 problem (with #1 being the tech to power it) is going to be how to populate it; and not just because you can, but because of what the game requires. And content repetition is the primary problem.
Every single massive scope space game that has attempted anything of the sort, has run into the same problem with content creation. No Man's Sky, Elite Dangerous, X series etc. all ran into the same thing because procgen can only go so far.
Read 16 tweets
Oct 10, 2020
Well don't look now, but SQ42 no longer has a release date. Wait till you see Chris's response in an AMA on the game's 8th (it's actually 9, but whose counting?) anniversary.

robertsspaceindustries.com/spectrum/commu…
As Star Citizen turns eight years old, the single-player campaign still sounds a long way off

eurogamer.net/articles/2020-…
But wait! Are you old enough to remember this 2014 interview?

gamespot.com/articles/star-…
Read 7 tweets
Oct 8, 2020
So there's a new Star Citizen controversy brewing and which various parties are diving into. I haven't done much digging, so I will just provide some of my own thoughts.

First of all, I want to make this clear - again...
Star Citizen devolved into an absolute scam years ago. The basis for the scam is that the creators and primaries were busy focused on unjust enrichment by taking money out of the project, rather than putting money into it. This has gone on for years now.
To the extent that not only have they done shady financial things like building a corp with backer money, then selling back that corp to themselves, but also taking out large sums from the venture, even as they run out of money year after year.
Read 28 tweets
Sep 29, 2020
For context, you'd have to do some catching up on my tweets since this fiasco started. To be clear, as a veteran game dev for 30+ yrs, as I see it, this battle was a long-time in the making, and needed to be waged.
Though some of my peers & colleagues in the biz are hesitant to publicly opine given the parties involved, my view is that with all the confusion as to the merits of the matter and what it means to gamers and game devs, this discussion is worth having cuz feelz aren't relevant.
To get started, this is what I said on 08/13 when news of the lawsuit went public, and which goes back to what I just stated in the first tweet of this thread.

Read 46 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(