Steve ✦ Lowtwait Profile picture
Sep 9, 2020 12 tweets 5 min read Read on X
More tips about using perspective to reimagine the impact of a scene in animation environment design.

A step-by-step thread: Image
(Twitter aggressively crops these tall pans so click on them to see all.)

First, the story of this storyboard panel is we start on a midday sun and pan down to a little burger shack surrounded by skyscrapers.

Always ask yourself how you can tell the story better with design. Image
I looked to the start of the pan to help tell the story of the shack surrounded by architecture. I wrapped our view of the sun in buildings.

This establishes the feeling of the location earlier than later in the pan.

In this quick concept, I redesigned the composition. Image
Then came the challenge of perspective.

To make it feel like the camera is looking skyward and tilting down, the buildings must distort in perspective with the movement.

Define the beginning and end first, then connect them. Image
In the cleanup stage, I add more detail sticking to the complex perspective I already established. Image
The burger shack I had established earlier in the episode in a flashback in the country before the city grew up around it.

I took that drawing and aged it. Now it really feels like it has history. ImageImage
Here's the finished background design in its entirety.

The skyscraper windows remain relatively simple because they don't need to have a lot of depth and detail to do their job of capturing the surrounding feeling.

We move quickly past them anyway. Image
Now look at this sweet baby in color.

I use this old trick all the time when doing these kind of drawings:

- Click to view.
- Make your hands into a "frame".
- Pan down to test the effect.

If you're on a phone, you can do it with zooming and scrolling. Image
As usual, I didn't paint the background.

Check out the circular clouds that were added in paint. What an awesome enhancement to the scene!
Another detail to note is that the direction that the negative space (the sky) points (down, slight right) is the direction that the camera itself moves across the background. Image
I barely got into the design of Greasy Gus's itself.

I really love mid 20th century Americana design. We don't have much of it in #BigCityGreens but I add it wherever appropriate. Image
History I imagined when drawing Gus's:

- The overhanging lights were installed when the neon was removed.
- A truck backed into the roof.
- Original seats were hard to find so mismatched ones were fitted.
- Updated vent systems meant more junk on top.

#story

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More from @Lowtwait

Mar 15, 2022
Let's discuss pushing the boundaries of distortion and style for cinematic and emotional impact.

An environment design thread: Image
Spoiler alert. We have this #BigCityGreens episode called Big Trouble where Tilly "goes bad" and wrestles with her internal demons.

That emotional conflict is what this thread is about. Image
There's this shot in the storyboard (by @Hug_bees) where Tilly faces her guilt over some bad decisions.

The background is drawn in a distorted manner to reflect the turbulent emotional struggle within her.

How do I push that feeling in the final background design? Image
Read 13 tweets
Mar 9, 2022
Designing a TV animation background of a biker bar, and how to add snow.

A step-by-step thread: Image
Here I start with the storyboard panel. It's quite rough and basic, a simple box building with a funny name.

This allows for a lot of creative freedom but I like that it's somewhat plain and windowless. Image
I rough the design over the storyboard making most of my creative choices.

Thinking about lighting in color, I add the pole on the left for an off-screen light source.

The type I hand drew for a specific style.

The motorcycles I backed in because bikers often do that. Image
Read 14 tweets
Oct 13, 2020
From storyboard to background design.

Drawing a pirate ship dinner theater. Heck yeah!

A TV animation step-by-step thread: ImageImage
First, define perspective.

I lay some pre-made grids over the storyboard panel and adjust them with Photoshop's perspective tool. I eyeball it this time instead of using vanishing points.

The horizon line (dark blue) is near the top of the frame so we look down into the room. Image
Then using the storyboard as a guide, I rough in the architecture and major elements.

Though I used reference for the pirate ship, it's a theater stage, not a seafaring vessel, so I cheated a lot of the logistics of a ship.

That's fine. It's a cartoon. Image
Read 11 tweets
Oct 1, 2020
Let's combine 2 drawing tricks I recently covered:

- Drawing half a scene for symmetrical design.
- Applying dynamic perspective in Photoshop.

Another step-by-step thread: Image
Since it's October, I chose this shot of a Halloween superstore from #BigCityGreens.

I drew a vertical line through the exact center of the canvas as a guide.

Placing my vanishing point low in the scene will create the perspective of looking upward. Image
Because this is a symmetrical scene, I only needed to draw half the rough up to my vertical centerline.

This is my first trick.

Even the pumpkin with its clever infinity symbol eyes are symmetrical. Image
Read 15 tweets
Sep 29, 2020
Let's study this masterful scene from Bambi to learn about framing characters using foreground elements.

What looks like random branches is carefully planned out to work for multiple character actions.

A breakdown thread: Image
The scene opens with Bambi's mother fully in frame behind some foliage.

A character's face is the most important feature audiences connect with.

So even in this brief action of a single step forward, her eyes and nose are visible, framed by branches. Image
Designing multiple "windows" between the branches (negative space) helps control the audience's focus.

As Mother stops and pulls back, her face now obscured, we are directed toward Bambi entering into his own window. Image
Read 13 tweets
Sep 28, 2020
My rule of thumb for #CharacterDesign is that you should be able to recognize your characters by their silhouettes.

This boils down to shape.

For human characters, hair is a defining facet of shape.

A step-by-step thread of how I use shape: Image
I start out with bald heads.

In this case, it's my own character. In the story, there's a reason for her to have several different hairstyles.

Her bald head is like a blank canvas, a template to draw upon. Image
I draw various simplified shapes, even if they're weird, like (B).

I decided she'll have wavy hair so that's my base. What can I do with that?

The character style here isn't too outrageous so I don't go crazy. Image
Read 9 tweets

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