Steve ✦ Lowtwait Profile picture
Giving out inspiration. Art Director at Disney TV Animation on #BigCityGreens. Cartoonist. Emmy winner. Dad. Runner. Classic car driver. Minimalist.
Greg Araya Profile picture 2 subscribed
Mar 15, 2022 13 tweets 5 min read
Let's discuss pushing the boundaries of distortion and style for cinematic and emotional impact.

An environment design thread: Image Spoiler alert. We have this #BigCityGreens episode called Big Trouble where Tilly "goes bad" and wrestles with her internal demons.

That emotional conflict is what this thread is about. Image
Mar 9, 2022 14 tweets 5 min read
Designing a TV animation background of a biker bar, and how to add snow.

A step-by-step thread: Image Here I start with the storyboard panel. It's quite rough and basic, a simple box building with a funny name.

This allows for a lot of creative freedom but I like that it's somewhat plain and windowless. Image
Oct 13, 2020 11 tweets 5 min read
From storyboard to background design.

Drawing a pirate ship dinner theater. Heck yeah!

A TV animation step-by-step thread: ImageImage First, define perspective.

I lay some pre-made grids over the storyboard panel and adjust them with Photoshop's perspective tool. I eyeball it this time instead of using vanishing points.

The horizon line (dark blue) is near the top of the frame so we look down into the room. Image
Oct 1, 2020 15 tweets 5 min read
Let's combine 2 drawing tricks I recently covered:

- Drawing half a scene for symmetrical design.
- Applying dynamic perspective in Photoshop.

Another step-by-step thread: Image Since it's October, I chose this shot of a Halloween superstore from #BigCityGreens.

I drew a vertical line through the exact center of the canvas as a guide.

Placing my vanishing point low in the scene will create the perspective of looking upward. Image
Sep 29, 2020 13 tweets 4 min read
Let's study this masterful scene from Bambi to learn about framing characters using foreground elements.

What looks like random branches is carefully planned out to work for multiple character actions.

A breakdown thread: Image The scene opens with Bambi's mother fully in frame behind some foliage.

A character's face is the most important feature audiences connect with.

So even in this brief action of a single step forward, her eyes and nose are visible, framed by branches. Image
Sep 28, 2020 9 tweets 3 min read
My rule of thumb for #CharacterDesign is that you should be able to recognize your characters by their silhouettes.

This boils down to shape.

For human characters, hair is a defining facet of shape.

A step-by-step thread of how I use shape: Image I start out with bald heads.

In this case, it's my own character. In the story, there's a reason for her to have several different hairstyles.

Her bald head is like a blank canvas, a template to draw upon. Image
Sep 25, 2020 12 tweets 5 min read
How I drew this library with its curved, scalloped ceiling using 1-point perspective.

A TV animation background design step-by-step thread: Image I start by planning my perspective over the storyboard panel here.

See my vanishing point in blue?

Placing it behind a shelf simplifies the amount of work. I only need to draw one row of shelving units receding in space. (A library is tedious to draw as it is.) Image
Sep 24, 2020 12 tweets 4 min read
How to draw natural symmetrical architecture.

Yes, it's as simple as you think.

A step-by-step thread: Image Start with your rough.

In this case, it's a storyboard panel from #BigCityGreens episode, Quiet Please.

The point is to quickly lay out your symmetrical composition. Image
Sep 21, 2020 5 tweets 2 min read
DVD rack in the library on #BigCityGreens.

I pulled all these spoof titles from past episodes but drew all the covers.

Closeups in the thread: Image The Affiliates = The Avengers
America Rat = Captain America
Henry Cauldron = Harry Potter

I put a lot of care into the Henry Cauldron typestyle. Image
Sep 15, 2020 13 tweets 5 min read
How to draw dynamic perspective with a simple Photoshop trick.

Plus tips on drawing buildings.

An environment design step-by-step thread: Image As usual, my context is TV animation but these concepts apply to other art forms.

I start by taking the storyboard panel showing a character swinging directly away from camera.

The story cue is simple: action scene flying over an urban streetscape. Image
Sep 9, 2020 12 tweets 5 min read
More tips about using perspective to reimagine the impact of a scene in animation environment design.

A step-by-step thread: Image (Twitter aggressively crops these tall pans so click on them to see all.)

First, the story of this storyboard panel is we start on a midday sun and pan down to a little burger shack surrounded by skyscrapers.

Always ask yourself how you can tell the story better with design. Image
Sep 1, 2020 12 tweets 4 min read
How to use a camera movement to reimagine a scene in animation background design.

A step-by-step thread: ImageImage What the storyboard intended was to move the camera from the top of a skyscraper to street level with a short diagonal pan.

But the scale of the buildings doesn't work well in the storyboard.

To fix this... Image
Sep 1, 2020 4 tweets 1 min read
Here’s the process video of me drawing my 41 year old #Mercedes.

Watch me draw: My inspiration. My muse. My heap. Image
Aug 18, 2020 11 tweets 4 min read
How to improve composition in environment design.

Here we have the final shot and a storyboard panel. Let's look at how it went from one to the other.

A thread: ImageImage My context is television animation but this applies to illustration, comics, etc. if you look at this storyboard panel as simply a rough concept regarding the environment.

It's the initial idea before the deeper thought or research but it gets the broad strokes down efficiently.
Aug 14, 2020 5 tweets 2 min read
Let's look closely at another trailer park background from #BigCityGreens designed by me, painted by @spookybri.

A process thread: Image Again, starting with the storyboard.

This panel is about staging the action for the characters and giving a basic composition. Image
Aug 13, 2020 5 tweets 2 min read
Finished painting.

It’s my back patio.

Done in @Procreate. Image This isn't an exact replication of our patio. Artistic liberties were taken:

The door doesn't have a window.
The succulents are rearranged.
We don't have that swanky patio furniture.
Etc.
Aug 12, 2020 15 tweets 5 min read
How to give story to a location through details.

Let's look closer at this background from #BigCityGreens.

A thread: Image As a base, let's look at the storyboard. What are the broad story strokes?

Trailer park.
Rural.
Tight quarters.
Weathered and worn.
Littered.
Ironic name. Image
Aug 4, 2020 10 tweets 3 min read
Lady's home. Tramp's home.

Lady lives in a grand Queen Anne style Victorian home.

Tramp lives under the railroad water tower.

A thread about contrast in design: ImageImage First, here are the full widescreen shots because Twitter doesn't always crop what I wanted you to see first.

Behold these beautiful backgrounds: ImageImage
Aug 3, 2020 9 tweets 4 min read
I've designed so many grungy alleys in #BigCityGreens, it was time for something different.

Research brought me to this electrical mess strewn between buildings. I kept it up and out of the way of the ground level action of the characters.

How'd I draw this? A breakdown thread: Image First, here's the storyboard panel which reused part of a different alley I had once drawn.

Since this is the location of the climax of the episode, I felt the alley needed more visual tension to support the story. Image
Jul 29, 2020 8 tweets 3 min read
Let's look at another angle of the "Ramp Museum" and break down the process.

#BigCityGreens

A lil thread: Image Let's start with the storyboard which gave me very little to work from, but I understood the path the car needed to make.

That's the important action of which I designed around. Image
Jul 19, 2020 5 tweets 2 min read
Packing to move, I just came across this old box of my first animation job.

It has copies of nearly every background, storyboard, and prop that I drew for #HeyArnold in the 1990s. Image And early 2000s. I was on Arnold until the very end of production. I think that was December 2001.