Wake up this morning to find a man in my garden, cutting one of our trees down without consent, and then letting the heavy branches fall down and wreck our fence and property
On hold with @gmpolice for nearly an *hour* but they finally tell us they aren’t going to help
Amazing
The guy has come and knocked on our door the day before asking for consent to do it, and I’d say well, come to me with a plan first
So he just took it upon himself to let himself onto our property and do it while we slept
And the police will do *nothing about it*
Not only that, but the tree is a protected tree (oak) so he’s not even allowed to have cut it down in the first place
And I’m just powerless. There’s nothing I can do about it, and Manchester Police won’t do anything. Now there’s just a tree cut down in my garden
Talked to a bunch of lawyers this morning, and they basically all said the same thing: There's nothing you can do.
Apparently I can send a letter to the guy saying "don't do it again" and that's about it.
?????
What the fuck even is this shitty country
One of the lawyers literally laughed at me, and was like "what would you even want from this? You want to claim the tree has value? It will grow back"
So just to make you all aware, it's perfectly fine for you all to go into other people's gardens and just fuck them up
I’m honestly just so done with humanity at this point, I don’t know why I bother being a reasonable person in life, when it’s clearly so much easier to just do awful shit with no consequences
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It's time for another classic Mike Rose stats tweet thread!!
This time it's ☕**Spirittea launch week stats!**☕
We launched Spirittea last Monday, and it's been one of our biggest launches to date:
It's been a *fascinating* launch, due to where the game has been most successful
Usually we do very well on Steam, then the console versions catch up in the months afterwards
For Spirittea, Steam was our weakest platform, with Xbox and Switch accounting for 80% of the revenue!
I think the reason for this, is at least in part due to the way that the Steam store has evolved in the last couple of years, compared to the console stores
Way more AAA publishers have started popping their stuff on Steam, having failed to make non-Steam PC platforms happen
Let me tell you the story about how a little country called "Argentina" helped us to our biggest Nintendo Switch launch to date
I write "Argentina" in quotation marks because well... it wasn't really Argentina, was it?
Time for another classic Nintendo eShop thread:
So we put Let's Build a Zoo up for pre-order on Nintendo Switch on September 22, and I was feeling good about this one. Nice buzz around it, perfect for Switch... I went to bed with decent pre-orders trickling in
When I woke up and checked sales... holy crap. So many pre-orders!
So I did a little victory dance (I'm really good at those). Then I checked where these pre-orders were coming from and... ah. Hmm. Oh. Shit.
85% of our pre-orders were coming from "Argentina".
We launched Let's Build a Zoo last Friday on Steam and Epic. It's been a pretty bonkers week, and the game has broken even already which is extremely pleasant!!
So in classic Mike Rose fashion, let's delve into LOADSA NUMBERS:
In the first 7 days we've sold 32k units, which translates to nearly $500k in revenue
This roughly matches what my expectations for the game were, and it means that all dev costs have been recouped, and the future for the game (and loads of further updates!) has been secured YEY
According to current numbers that are floating around the orifices of the Game Dev Internet, it's likely we'll now see roughly $700k in PC revenue in month one, and $1.5m in year 1. With the plans we have for future updates + the high user rating, I feel confident we'll hit that!
No More Robots is 🎂4 years old🎂, so it's time for a thread of *LOVELY NUMBERS*:
- $12m in revenue during last 12 months
- More than 800,000 units sold
- More than 4 million people played our games
- Split pretty dang evenly across PC + all console platforms
Look at this graph
Here's the batshit thing: We didn't release a single new game in the last 12 months
Those numbers have come from bringing our existing games to new platforms, getting lovely deals for our games, and being Very Good at slowly but surely discounting our games incrementally deeper
Year 5 is going to be pretty release heavy, with all of the following games on the way:
- Let's Build a Zoo
- Not Tonight 2
- Heist Simulator
- Fashion Police Squad
- TombStar
- Several others we haven't announced yet 👀