Pax Softnica founder Tomoshige Hashishita spoke to Famitsu about his early microcomputer games, the transition to Famicom development via his port of the arcade game Penguin Wars & his work on Nintendo games including Volleyball & Shin Onigashima famitsu.com/news/202009/14…🇯🇵
one tidbit: Hashishita's dad kicked him out of home when he decided to become a full-time game dev, so he made Penguin Wars FC out of his apartment; despite busting his ass to get it done for the holidays, he got stiffed out of his money, lost his apartment & all his dev hardware
basically, the parent company Pax Electronica was under a ton of debt so while they earned a lot of money from Penguin Wars, none of it trickled down to Pax Softnica & shortly after, Softnica was reduced to just a freelancer & Hashishita who lived in their now-empty office

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17 Sep
Monster Hunter Stories 2? I thought that flopped and they were planning another MH spinoff with edgy teens or something
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16 Sep
technical difficulties, stand by
announcement #1: Ketsui Deathtiny's getting a North American release! release date's TBA, but they'll updates on the date for the main game & DLC soon

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15 Sep
Kenji Kaido: "Taito's arcade golden age was 1985-92, with '85-89 being particularly amazing; until then, Taito was so prolific—they released two new arcade games a month!—that ppl mocked them for 'quantity over quality', but during their golden age, they had quality to match"🇯🇵
"when Sega kicked off the deluxe cabinet boom, Taito initially followed suit w games like Midnight Landing & Full Throttle. Later (prob due to intl requests) they changed route to compact chassis; Operation Wolf went from remote monitor to all-in-one unit"
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15 Sep
M2's scheduled a "This & That Big Announcement Special" stream for September 16, 20:00 JP time that'll include news on Ketsui Deathtiny PS4 & other M2 ShotTriggers releases, plus segments on Game Gear Micro & Darius Cozmic Revelation youtube.com/channel/UC1Yy0…🇯🇵
odds are the Ketsui announcement has something to do with this ps4patches.com/CUSA17078 but I don't think it'll be quite that simple
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Ubusana
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"I've already outlined the connection between these two games in my books, but I'd like to cover it again here, too: Shigeki Toyama, the designer who helped solidify Xevious after many dead ends, & Kikikaikai's original planner, Hisaya Yabusaki, were sempai/kohai in highschool"🇯🇵
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