Pax Softnica founder Tomoshige Hashishita spoke to Famitsu about his early microcomputer games, the transition to Famicom development via his port of the arcade game Penguin Wars & his work on Nintendo games including Volleyball & Shin Onigashima…🇯🇵
one tidbit: Hashishita's dad kicked him out of home when he decided to become a full-time game dev, so he made Penguin Wars FC out of his apartment; despite busting his ass to get it done for the holidays, he got stiffed out of his money, lost his apartment & all his dev hardware
basically, the parent company Pax Electronica was under a ton of debt so while they earned a lot of money from Penguin Wars, none of it trickled down to Pax Softnica & shortly after, Softnica was reduced to just a freelancer & Hashishita who lived in their now-empty office

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More from @gosokkyu

17 Sep
Monster Hunter Stories 2? I thought that flopped and they were planning another MH spinoff with edgy teens or something
Fit Boxing 2, not shocked, that game did super well, especially in Japan
Disgaea 6 with 3D models? Disgaea 5's getting a NSO trial or something too
Read 10 tweets
16 Sep
technical difficulties, stand by
announcement #1: Ketsui Deathtiny's getting a North American release! release date's TBA, but they'll updates on the date for the main game & DLC soon

the Japanese version is also getting updated with some of the gadget tweaks made for the NA version
Read 19 tweets
15 Sep
Kenji Kaido: "Taito's arcade golden age was 1985-92, with '85-89 being particularly amazing; until then, Taito was so prolific—they released two new arcade games a month!—that ppl mocked them for 'quantity over quality', but during their golden age, they had quality to match"🇯🇵
"when Sega kicked off the deluxe cabinet boom, Taito initially followed suit w games like Midnight Landing & Full Throttle. Later (prob due to intl requests) they changed route to compact chassis; Operation Wolf went from remote monitor to all-in-one unit"
"Wolf was also planned as a conversion board for NY Captor; Chase HQ squeezed the seat into the very end of the enclosure, so the cabinet took up relatively little space; bc of this, both Wolf & HQ were huge overseas (the games themselves were great too)"
Read 7 tweets
15 Sep
M2's scheduled a "This & That Big Announcement Special" stream for September 16, 20:00 JP time that'll include news on Ketsui Deathtiny PS4 & other M2 ShotTriggers releases, plus segments on Game Gear Micro & Darius Cozmic Revelation…🇯🇵
odds are the Ketsui announcement has something to do with this but I don't think it'll be quite that simple
btw, in case you've lost track of the M2 STG that may or may not receive news, they include:

Aleste Branch
Ninja Soldier/Mononoke Ninpo-chou
Toaplan reissues (Kyukyoku Tiger, Hishouzame, Out Zone, Tatsujin-ou)
Boogie Wings/The Great Ragtime Show(?)
Read 5 tweets
14 Sep
here's G-Mode Archives' first real heavy-hitter: Yuusha Shisu (Hero Must Die): Directors Cut, out October 1…🇯🇵
there were other popular feature phone RPGs (a few of which are or will be available on G-Mode Archives) but Hero Must Die was led by relatively high-profile creators (scenario by Shoji Masuda, chara designs by Shunya Yamashita, music by Kenji Ito) & very well-received critically
it was remade for Vita, and then again for PC/PS4/Switch as Hero must die. again—this version came out earlier this year and is available in English…
Read 4 tweets
13 Sep
"I've already outlined the connection between these two games in my books, but I'd like to cover it again here, too: Shigeki Toyama, the designer who helped solidify Xevious after many dead ends, & Kikikaikai's original planner, Hisaya Yabusaki, were sempai/kohai in highschool"🇯🇵
"Taito had the Central R&D Lab ('ChuKen') but in the hopes of hitting upon fresh ideas, an in-house contest was held to invite non-ChuKen employees to submit game plans; the first such game was Hiroaki Sato's Scramble Formation & the second was Kikikaikai"
"Just as Namco's Kazunori Sawano envisaged Xevious as 'vertical Scramble', Hisaya Yabusaki's plans for Kikikaikai were inspired by his beloved Xevious, but deliberately opposite—Xevious was an autoscroller, so Kikikaikai was designed with free-scrolling"
Read 13 tweets

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