GSK | https://cohost.org/gosokkyu Profile picture
Sep 15, 2020 7 tweets 3 min read Read on X
Kenji Kaido: "Taito's arcade golden age was 1985-92, with '85-89 being particularly amazing; until then, Taito was so prolific—they released two new arcade games a month!—that ppl mocked them for 'quantity over quality', but during their golden age, they had quality to match"🇯🇵
"when Sega kicked off the deluxe cabinet boom, Taito initially followed suit w games like Midnight Landing & Full Throttle. Later (prob due to intl requests) they changed route to compact chassis; Operation Wolf went from remote monitor to all-in-one unit"
"Wolf was also planned as a conversion board for NY Captor; Chase HQ squeezed the seat into the very end of the enclosure, so the cabinet took up relatively little space; bc of this, both Wolf & HQ were huge overseas (the games themselves were great too)"
"Looking over the release list, I myself put out three arcade games in 1989...talk about luna—I mean, genius! those games were Night Striker, Champion Wrestler and Cameltry"
"the karaoke dept was doing well & we felt like we had the momentum to take over the world… as I've tweeted before, Taito went all-in on Kyocera management: morning calisthetics, 3-minute company mottoes, mandatory uniforms, etc & good devs quit 1 by 1"
"after that, Taito did fine (like with Densha de Go!) but it felt like the Square-Enix takeover eroded their devt capabilities; by that point I'd already left, and the prolific work Taito had been known for was no longer possible. Good luck, Taito..."
"by the way, we former members of Taito still get together for reunions and so on. (Come to think of it, it's been a while since the last one, because there are so many of us & it's hard to corral everyone.) our love for Taito remains strong"

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More from @gosokkyu

Mar 24, 2023
this kicks off in a little under 3 hours 🇯🇵 I may or may not be around to watch this one https://t.co/YyLDloal8g
turns out I am around, let's see what's up 🇯🇵
Genesis Mini 2-related results:

42% bought it, 43% didn't, 15% wanted to but it was out of stock

gender ratio was overwhelmingly male; purchases were overwhelmingly in the 40-55 age range

Read 18 tweets
Dec 27, 2022
Famitsu posted their developer aspirations feature, with 141 devs & assorted industry figures sharing their goals for 2023 famitsu.com/news/202212/27…🇯🇵 dog tired atm but I'll share any that catch my fancy
ArcSys' Daisuke Ishiwatari's aspiration for 2023: he notes how he's subscribed to multiple video services but just browsing them for things to "consume" feels like work, & even though the average quality of content has risen sharply, it's hard to get excited, and in wondering...
...why that might be, he wonders if having so much easily-accessible quality media might be diminishing the value one places on things, so his aspiration for 2023 is to go back to basics and try to create things that people will feel are important to them
Read 11 tweets
Dec 27, 2022
as 2022 winds down, I feel like taking a look back at everything published on @shmuplations over the last year—I'm sure there are plenty of translations that people might've missed for whatever reason, so maybe you'll discover something new: (thread)
first off, a big site redesign went live at the beginning of the year—the original design was not only showing its age but becoming unwieldy on the backend, so it was a long time coming

blackoak went over the big changes in this thread

kicking off 2022's interview content was this 2007 interview with programmer Masayuki Yamamoto on his contributions to Nihon Telenet and their influential anime-esque action/RPG series, Valis shmuplations.com/valis/

it also includes a story about a clever dev workaround…
Read 44 tweets
Dec 27, 2022
denfami interviewed Masahiro Sakurai on his jump to youtube: why he did it, how he does it & the secrets nobody's yet picked up on news.denfaminicogamer.jp/interview/2212…🇯🇵
one of the big things he emphasises early on is how extremely specific his channel is—it's helmed by a high-profile, multi-genre director with the freedom to talk about past work, who's also familiar with many other games, good at visual presentation, has a track record of...
…regular, consistent content production (via his Famitsu column), is willing to eat the cost of regular video production without worrying about profits, /and/ he knows the mission & can do what can be quite lonely work without getting caught up in second-guessing or self-doubt
Read 17 tweets
Oct 31, 2022
heads up for anyone who imported a Japanese Mega Drive Mini 2: there's a link & 4-digit password for a user questionnaire on one of the inner flaps of the box, which includes questions about future Minis—here are the questions, one by one: (thread)
#1: when did you buy the Mega Drive Mini 2? (release date: October 27, 2022)

-I pre-ordered
-I bought it on launch day (no preorder)
-I bought it within a week of launch
-I bought it a week or longer from launch
#2: where'd you buy MD Mini 2?
(physical)
-game store
-electronics/camera store
-toy store
-dept store
-CD/book store
-conbini
-other
(online)
-major online store
-electronics/camera online store
-online toy store
-online dept store
-online CD/book store
-Sega Shop
-other

+other
Read 34 tweets
Jun 3, 2022
Sega's classic hardware producer Yosuke Okunari spoke to Famitsu about the Mega Drive Mini 2 famitsu.com/news/202206/03…🇯🇵
on the reception to the OG MD Mini: when Nintendo announced the FC Mini in 2016, Okunari put together a proposal for a MD Mini the very next day; during the pitching process, Nintendo also put out the SFC Mini

bc the MD Mini was designed under the shadow of Nintendo's minis (>)
...they designed it from the perspective of being a latecomer & thinking hard about how they could clear the bar set by Nintendo, which meant going above & beyond

the SFC Mini had 21 games, so they had have 42—they had Starfox 2, so he wanted to add two big bonus games, etc
Read 52 tweets

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