(1/6) Okay, so I have a really complicated explanation. I've resisted talking about it, but with the new showing I think I can talk about this a bit more.
RE8 was playable from start to finish over a year ago, as I've shared before in 2019 there was another game that was RE8, but
(2/6) that game was years off, & this game was received INSANELY well both internally & with testers, so this became RE8 again & got additional time for polish, to update the graphics, etc.
At the start of this year the game WAS 100% a cross-gen game, & aiming for a January 2021
(3/6) release date. Hell, I even know a number of the Ambassador tests they did, peeps were playing RE8 on a PS4 Pro.
But Capcom have been...Weird with RE8. Not even bad, but weird. How I best understand it is the loading speeds of next-gen consoles became desirable for the game
(4/6) because there was some ideas for reality warping & cool hallucination ideas they originally had to cut because last-gen loading didn't really make it work well, but with next-gen on the table with faster loading it was possible. So they focused their efforts on next-gen
(5/7) & also allowed them to do a lot more with shadows, graphical effects, higher character models, etc.
But I've heard more recently they've been second-guessing that a bit. They're debating that choice. And I know this won't make sense to everyone outside-in, but the PS5 ver.
(6/7) of RE8 is actually having a lot of problems. The next-gen improvements they're making work fine in the PC & Xbox X versions, but are really affecting the PS5 version. They're debating to step down on the affects & features, trying to figure out what's going on here, & with
(7/7) these hiccups & thinking of sales debating if they should go all-in on Next-Gen for the benefits it brings to the game, or cut back to make more widely available, they've even been giving some questionnaires to testers including asking about the next-gen or cross-gen focus.
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(1/??) Time for another one of my long tweet wall trailer breakdowns, this time for Silent Hill f's new game reveal trailer. Going to just go over anything I notice or think about what's presented in the trailer just released for the game.
If you want to read my breakdown of the
(2/??) first Silent Hill f teaser trailer, you can read it here:
I'll try not to tread too much similar ground, and do have a lot to say now that we're given a closer look at what Silent Hill f actually is now.
(3/??) Because this is a brand new story, we'll start with the official plot synopsis we're given. Set in 1960s Japan, in a fictional rural town named Ebisugaoka, which is based off the real world town of Kanayama, Gero in the Gifu Prefecture and how it was in the 1960s.
(1/6) So here's some educated speculation, but it IS speculation, on how I personally believe Resident Evil stuff is going to go down in the next couple years.
So Screen Gems/Constantin Films have a contract that to retain the rights to the Resident Evil brand for film making,
(2/6) they need to release a new Resident Evil film every 5 years (fiscal). So the new Resident Evil film directed by Zach Cregger that starts filming pretty soon basically needs to release before fiscal year 2026 is up, since Welcome to Raccoon City released in 2021.
It's been
(3/6) heavily rumored/leaked this film is an adaption of Resident Evil Zero, with Rebecca & Billy starring in it.
The Switch successor is also on the cusp of being revealed, likely released this year. I think it's highly likely that Capcom will strike a marketing deal w/Nintendo
(1/9) So I'm going to talk a bit more about this secret in the hidden photos, the Silent Hill 2 OG / Remake timeloop theory, & the use of metaness in Silent Hill, inspired by some replies to this:
First: The time loop theory/evidence is not new to SH2R.
(2/9) I've actually talked about the time loop theory in-depth with a few other Silent Hill fans years before SH2R was ever announced. Outside stuff outright confirms it; Masahiro Ito has said before that "every ending in SH2 is canon", the official novelization of SH2 released
(3/9) in 2006 has more on Angela's perspective, which has her Otherworld looks like her childhood home (which SH2R's Labyrinth leans into), & Angela when she steps into the fire staircase prepares herself to 'go through it again'.
(1/??) Here's a little thread for the Silent Hill 2 Special Stage they had at Tokyo Game Show. For interesting tidbits, thoughts I had, & the like.
I'll try to mark individual tweets w/bigger spoilers w/obvious warnings, but do assume this whole thread has some SH2R spoilers.
(2/??) Before anything, I both am amused by & respect seeing Akira Yamaoka, Masahiro Ito, & Motoi Okamoto wearing t-shirts of Pyramid Head flashing booty.
Anyways...
(3/??) They start off the presentation talking about Silent Hill 2 Remake having a lot of new features since the original Playstation 2 game, but they wanted to focus on 8 ways its different today. These are: 1. Realizing the foggy town of Silent Hill in 4k 2. Emotionally-charged
(1/6) Okay, so just to be forward, here's what I've said about RE9 in the past. NONE of this is new, you can find tweets of me saying all of this over the years, I think I first started talking lightly about it back in 2020.
Resident Evil 9 was first conceived in 2018, at the
(2/6) time RE7 had missed their sales goals at launch. There was an RE8 concept that was a direct sequel to RE7 in Village, but it got sidelined a bit after RE7's original lower than expected initial sales & a middling received vertical slice demo. A more ambitious RE8 that was
(3/6) to be open world using advancements to the RE Engine they were developing for Dragon's Dogma 2 (such as being open world) was greenlit, but there came concern with the amount of time this title would take as Capcom didn't want there to be a 6+ year gap between RE7 & RE8.
Here's the 10 most interesting things I found analyzing all the new Silent Hill 2 Remake media released for the last State of Play, Silent Hill Transmission, etc.
#10 - James pulls out his map & writes on it with sharpie when making some notable additions to the player's map.
#9 - Enemies (or at least the Nurses) can cancel and counter your attacks if you spam the same attack against them multiple times, seen below with the Nurse grabbing James' pipe when he tries to spam the normal attack.
#8 - All the weird shops you saw around while exploring the South Vale part of town in Silent Hill 2 are also back & reimagined.