Christopher Allen Profile picture
Sep 21, 2020 15 tweets 6 min read Read on X
Twenty years ago today I launched Castle Marrach to the public, my first multiplayer online game design. Unique in offering a #Bartle “socializer-dominant” interactive fiction experience, and a hybrid text & web interactive environment, it was novel for its time. [1/15] ImageImageImageImage
I had founded Skotos in 1999 with a goal of creating "multiplayer interactive fiction on the Internet". We wanted to make games that were more social, more dynamic, more interactive, more “real”, and in particular more story-focused than anything that had been seen before. [2/15]
I also become interested in experimenting with cross-media, and produced two comic books based on our games, Castle Marrach: Awakenings awakenings.marrach.com and Lovecraft Country: Return to Arkham lovecraftcountry.com. [3/15] ImageImage
In the couple of years that followed, we surged forward with all of the excitement and enthusiasm of a dot-com company at the turn of the century. As with any endeavor, some projects fell by the wayside, and others prospered. [4/15]
We brought in expert designers from the RPG field, hired Brian Moriarty, a legend of the interactive-fiction community, made connections with existing roleplaying publishers, and published columns by masters in the field such as Richard Bartle and Jessica Mulligan. [5/15]
And, we continued to launch games. Many of our earliest were strategy games that were focused on building a gaming community, such as Galactic Emperor: Hegemony, Droidarena, Space Federation, and early Days of Wonder games. However, these games were just the appetizer. [6/15]
Roleplaying and storytelling games were always the main course. The Eternal City was our second roleplaying game, created by Worlds Apart. In the years that followed we launched Grendel's Revenge, Lovecraft Country, Ironclaw Online, and The Lazarus Project. [7/15]
Skotos never grew as big as our initial dreams. The communities never exceeded a few hundred people each. But those communities were vibrant and exciting, and they told the stories that we'd always dreamed of, even if we never learned to scale them massively. [8/15]
Today, they’ve been telling stories for twenty years since the release of our games, the creativity and continuity of these communities has mainly been thanks to the players. Witnessing hundreds of works of art & written stories has been inspiring: deviantart.com/skotos-art/gal… [9/15]
We've now reached the twentieth anniversary of Skotos, and it's a time of change — and just as we've long promised in Castle Marrach, we hope this marks a New Spring. [10/15]
We are closing the Skotos the company & website, but in doing so we are also releasing our games to the world. Four of Skotos' past games have been running independently for a few months now. We invite you to visit them, and become a part of their stories. [11/15]
Castle Marrach (marrach.com), The Eternal City (eternalcitygame.com), Allegory of Empires (allegoryofempires.com), and
Multiverse Revelations (multirev.net). Finally, we'll be maintaining an archives of our popular articles and history. [12/15]
We've also spent much of this year releasing our Chat Theatre technology as open source, so that you can create games or other experiments (a #jitsi mud chat?) of your own to add to the list above. Source at github.com/ChatTheatre & live demo at ChatTheatre.com. [13/15]
I’m proud of my stewardship of these communities & pleased that I can offer them them continuity. Though Skotos as company is closing, I plan to continue to be involved in the open source side, both in supporting the old SkotOS codebase, and investigating a next generation eOS.
Long live SkotOS games and communities! Long live new eOS experiments! And thank you for 20 years of support of my dream of collaborative interactive storytelling! [15/15]

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More from @ChristopherA

Mar 21
Next Wednesday, March 27 is #Foremembrance Day. Join me here for a Livestream just before the sun sets over Amsterdam (11am PT, 2pm ET, 7pm CET). I'll be talking about the dangers of correlated identity, and some lessons from history. [1/11] twitter.com/i/broadcasts/1…
Foremembrance Day marks the day in 1943 that the Resistance in the Netherlands tried to destroy the identity registry archives in Amsterdam, to protect the populace from the occupying Nazis. [2/12] annefrank.org/en/timeline/12…
Image
The resistance was only somewhat successful. Though they set fires in the registry, 85% of the identity data was restored by the Dutch civil service. Most of the resistance members were then murdered by Nazis on July 2. [3/12] Image
Read 12 tweets
May 18, 2023
At @BlockchainComns we believe that multisig offers superior #SmartCustody over using Shamir's Secret Sharing (which was recently implemented as part of @Ledger Recover). Unfortunately, there are few practical alternatives to sharding a seed, and multisig is complex. 🧵… [1/13]
The first obstacle to multisig is that our experience is that they are too complex for normal usage. We know that even professionals using one of our well-tested secure scenarios find the hour it takes is too long. [2/13] github.com/BlockchainComm…
The second obstacle is that true multisig really is available only for Bitcoin. There are multi-account smart contracts that resemble cryptographic multisig, but they don't offer the same level of hardware security, and each transaction costs gas. [3/13] shivanisb10.medium.com/multisig-contr…
Read 13 tweets
May 18, 2023
Perhaps my biggest problems with the @Ledger Recover program as it’s currently conceived are that it’s not open and it’s not independent. Users will be locked into decisions that Ledger made, for its own business reasons. [1/12]
The Gordian Principles from @BlockchainComns suggest that digital assets should be held in a way that’s independent, private, resilient, and open. Ledger Recover increases resilience, but that’s it. [2/12] github.com/BlockchainComm…
From what we’re heard, the Recover share holders will actually be requiring KYC checks. That doesn’t just go across our Principles, but also the general ethos of Bitcoin! [3/12]
Read 13 tweets
May 18, 2023
One of my concerns with the new @Ledger Recover service is that they appears to be sharding via Shamir’s Secret Sharing, but doing so in a proprietary way and possibly in a naive fashion. We don’t know, as it is not open source. [1/11]
Obviously, Shamir’s Secret Sharing has a long history and is widely used, but it also has real drawbacks. As we’ve written at @BlockchainComns, one of the biggest dangers comes in reconstruction. [2/11] github.com/BlockchainComm…
Eavesdropping, trojan-horsing, or just faking authentication for the seed holder can all lead to a stolen seed! The process of restoring the shares, reconstruction device is a serious single point of compromise. And then there are concerns with how you distribute shares! [3/11]
Read 12 tweets
May 18, 2023
There's been a lot of controversy over @Ledger's new recovery service, which will shard your seed out to third-parties for storage. Why? In large part because we didn't expect seeds to ever leave the Ledger device. [1/11]
As it turns out (as all hardware wallet designers already know), all it requires is a signed firmware update, and seeds can go wherever they want. Why?… [2/11]
Ledger's hardware *is* based on a Secure Enclave (aka "SE"). That's is what generates and stores your private keys. [3/11] ledger.com/academy/securi…
Read 14 tweets
Aug 12, 2022
Today my article on the need to protect private keys from courts was published by @BitcoinMagazine. This may be the most important legal advocacy work @BlockchainComns has ever done! [1/10] bitcoinmagazine.com/legal/saving-b…
The problem is that prosecutors & lawyers are asking courts to demand private keys as part of pre-trial discovery. This is wrong on so many levels! [2/10]
The most frustrating thing is that a private key is that they are the wrong tool for discovery. If there was a legitimate need for discovery, a public key could do the job. Private keys are about the authority to control, not information. [3/10]
Read 10 tweets

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