So I finished Death of the Outsider this morning. I think Billie might be my favorite player character in Dishonored? Though her power set challenges me. It's more bare bones, doesn't have as many "I Win" setups.
The thing that is interesting to me is that the game in the franchise that is the most explicitly about choice offers you the fewest. No mark to refuse or accept. No choice of powers or how to develop them. No chaos system.
Where Daud and Corvo can kill a crowd of enemies in the blink of an eye and Emily can enthrall or take out up to four, Billie doesn't really have any "combat ready" powers until she gets the blade. Even her teleport isn't as good for escape as Corvo's realtime Blink.
Billie's powers make you work, and if you get caught in a fight, then by and large you are fighting your way out of it. She can't summon rats or magic assassins or shadow doppelgangers to fight for or alongside her. She's on her own.
I feel like my fighting skills in Dishonored 2 will have leveled up considerably next time I play it just because playing through DotO forced me to learn how to fight.
Of course, she has better gadgetry and weapons. I know it doesn't take place long after Dishonored 2 but I like the feel, throughout the series, that Fantasy Industrial Revolution is progressing, as supported by the better gadgets available.
Playing the Original Game+ mode with fully upgraded Domino and Blink powers really emphasizes how much scrappier she has to be in the canonical playthrough, when she can't stop time to teleport or use magic for quick takedowns.
The last couple chapters of the game, with the void strike and the time dilation charm giving offensive magic and time manipulation, did feel like the kind of game-changing power boosts you could get through rune upgrades in the other games.
As far as the choices go... I do feel like the decision to not have a chaos system makes sense. Billie is not a public figure, there's no public drama. As far as the public knows it's *mostly* criminals killing each other, street gangs.
The Joker maxim "Nobody panics when things go according to plan." is in full effect. If you kill the beloved singer (and secret murdercultist) Shan Yun, you can hear his grieving fans talk about how his music touched, even saved, their lives.
But mostly, your actions in the early chapters would read as gang violence. The cops take credit for whatever you leave behind in your first mission. The Spector Club covers up whatever you do on their premises.
Most of your choices are practical, like whether to take the skiff or the carriage, which way you go into the bank. The lack of the kind of big decision points that happen along the way underscores this theme:
I don't know that Death of the Outsider will ever be my favorite game in the franchise, if only because I can't see myself playing it to relax unless I maybe go into easy mode. The other games, you can take powers that make almost every challenge in them trivial.
But the fact that Billie Lurk has to Billie Work for everything she does, the fact that this game *requires* a scrappier or more ruthless playstyle whether you're being gentle or brutal, I think, is an important part of its tone and theme.
Like, the Spector Club is an entirely optional area that has two optional quests that both require getting one particular person out unconscious but alive (one is hostile, one already incapacitated) and taking them to another location.
It's possible to infiltrate the club in such a way that the heavily armed inhabitants aren't immediately hostile, but as soon as you take down the bartender or try to carry out their unconscious victim, your cover is blown.
In any other Dishonored game, you would have multiple abilities that could be used for crowd control, mass death, or immediate exfiltration of the site.
But Billie Lurk doesn't have the same options.
You can use traps and tactics to avoid fighting a whole room full of people at once... as long as you're careful not to kill your kidnapping target in the process. While the game doesn't penalize you overall for murder, they put *one* person in this scenario you want alive.
And actually that's a trick the game uses more than once, because a couple chapters later you get hired to kill all the hostile NPCs in the level *except one*.
Anyway. My overall point here is that despite having fewer powers and completely ditching multiple subsystems (chaos, runestone/power tree) that defined the previous 2.5 games, this one is more complicated in ways that aren't obvious on the surface.
Outside of trying to complete totally optional side jobs, whether you kill a character or not is entirely up to you as player, which means the decision to be merciful or even just restrained has only story weight, no mechanical impact.
It's kind of the "When nothing you do matters, the only thing that matters is what you do." type of spin on the traditional Dishonored formula. Billie Lurk's decisions aren't going to set the course of an empire. They're hers and hers alone.
I'll probably thread on this again on another day when I don't feel so tired and mentally burned. But basically: I enjoyed the game, I like the protagonist. I do hope that we get future Dishonored games that open up the power choices more again, though.
• • •
Missing some Tweet in this thread? You can try to
force a refresh
I've got a doctor's appointment (fingers crossed for ADHD meds) and really hoping to make $100 today to start my week out. If anyone's got extra to help with that, I appreciate it
My psychiatrist recently ended her practice. My neurologist previously told me he's willing to take over my prescription, but getting ADHD meds is so fraught right now that I think I'm going to be anxious until it actually happens
Aside from getting the prescription, it always seems to be a toss-up whether the pharmacy will have them or I'll be waiting a month or more for them to come in... and my normal ADHD problems with focus and memory are so much worse now.
Hey, everyone. This is a long-overdue life update thread. Don't know how long it's going to go on, but I'd say there's a chance that I come back and add to it later on another day.
I've been trying to be more active here on Twitter in order to be more connected to people and events over here, my supporters and friends and the communities I've interacted with and been a part of.
But it's hard for me to be on here, and probably unhealthy.
I have so much anxiety each time I come here, and when I get past that and start looking around... I mean, we all know this site was designed to get engagement in the worst possible way, even before being run by someone determined to boost the worst possible people.
"How can one person be a they? It doesn't make sense."
Same way one person can be a he or she.
"Those words are singular."
No. Those words, like all words, are shapes and sounds. Words don't make any sense. Words don't do anything.
We make words, and we make sense of them.
There's all kinds of other arguments that favor the validity of singular they, including the fact that even people who claim it's a contradiction use it reflexively when the *only* thing they know about the unknown antecedent is that it's one singular person.
There's the argument about established use, where "they" has been used as a singular pronoun for longer than "you" was standardized as the second person singular; "you" is still grammatically plural, as in "She is one person. He is one person. You ARE one person."
Here's a reason I'm a pro-mockery of the OceanGate fiasco: that whole "regulations stifle innovation" thing that crops up in their PR to present the whole "untested and unlicensed" thing as a feature rather than a bug: people who want us eating heavy metals for breakfast say that
The idea that safety regulations and oversight are anti-business, anti-competition, anti-future, and anti-human survival (because the geniuses who would save us have their hands tied)... that's a huge and consequential part of right-wing/libertarian mythology.
And no, I'm not saying that libertarian and right-wing are the exact same thing. That's why I said both of them. Because they aren't exactly the same thing.
But there's a lot of areas where their goals and methods overlap perfectly, even if their professed beliefs do not.
Don't disagree with Representative Raskin here about the principle, but we all need to be ready for the fact that the GOP attacks on Joe Biden via Hunter aren't likely to stop or even change no matter what he does or does not do.
And counting on the people - even those who aren't specifically part of the right-wing echo chamber - to notice the disconnect and the hypocrisy... well, I mean, a lot counts on the media not blandly reporting/repeating the attacks like they're normal and well-founded.
The idea that is prevalent in so much of the media that the proper thing to do is amplify both sides and if one of them is absurd or dangerous, "the American people will see and decide that for themselves".
But to the extent they trust the news, they trust the news.
...and how much more it felt like I was getting something done and communicating ideas clearly in the thread vs. when I try to write even a "gallop draft" or Pratchettian 0th draft of actual mechanics.
So I'm going to give my brain a break by threading about the ideas more.
Two things I mentioned in that thread, about things a Paladin can mostly *just do*, the idea of a Paladin's vow having a supernatural ring of truth that is *just believed* here, and sensing the presence of deceit, are both part of two important aspects.