GSK | https://cohost.org/gosokkyu Profile picture
Oct 2, 2020 17 tweets 4 min read Read on X
Sega's classic hardware producer Yosuke Okunari talks Game Gear Micro akiba-souken.com/article/47239/🇯🇵 there have been a bunch of these interviews lately so I'll just pick out whatever's new:
on Okunari's earlier statement that Sega wasn't planning more mini hardware after MD Mini: "when I said that, I was thinking 'well, this is a micro, not a mini, and Sega Toys is doing the Astro City Mini, not us...'"
(Okunari shared some statements on the status of the next genuine "mini" last week, icymi )
on Okunari's personal relationship with Game Gear: he was in college when it came out & wanted to play Shining Force Gaiden but GG seemed to be kid-oriented & money was tight, so he focused his attention on MD & didn't really touch GG until joining Sega in '94, where he caught up
on specific GG Micro hardware features requested by Okunari: he retained the headphone jack, which wasn't in the original spec; he wanted the power supply to use USB rather than AC, and he also wanted to retain the ability to use batteries since u think batteries when u think GG
on the yellow GG Micro eschewing variety w/ 3 Shining Force games: those games form a trilogy, and they were selected when they thought there'd only be 3 games per unit; later, when they expanded to 4, Nazo Puyo: Arle no Roux was chosen as a palate cleanser & bc "curry is yellow"
when picking the overall software lineup, they weighed up whether to pick popular arcade conversions vs. original games, games that were popular back then, games that did well on 3DS Virtual Console, etc plus general public opinion, past and present
on games that didn't make the cut, Okunari's big regret is Pengo—it features the tune "Popcorn" in the BGM which couldn't be licensed, and while they had the option of replacing it, using the overseas version which has different music etc, Okunari didn't want to compromise
on whether they considered third-party games for Game Gear Micro: not really, as this was conceived as a Sega 60th anniversary product, but Okunari would personally like to see future GG Micros focused on third-party publishers like Taito or Namco
the red GG Micro, which contains two Megami Tensei Gaiden games, was partly about commemorating Atlus' GG legacy & respecting their legacy as part of Sega's recent history, but Okunari also wanted to put them out because his plans to release Last Bible on 3DS VC couldn't happen
Sylvan Tale (blue GG Micro) & Royal Stone (black GG Micro) are two other RPGs that never made it to 3DS VC—Okunari had hoped to release them after Defenders of Oasis & Crystal but those games underperformed so he couldn't put them out on 3DS, but he made sure to do so this time
Okunari asks the interviews which games they'd like to see; on Sonic Drift: early on, when they planned for each GG Micro to be genre-focused, Sonic Drift 2 was in contention for the Sonic-themed Micro, but when they switched to variety picks it was ultimately pipped by Outrun
the other game mentioned is Dragon Crystal: again, early on they planned for the black GG Micro to be themed around early GG games with Columns, GG Shinobi, Dragon Crystal & Pengo, but when Pengo was dropped, they changed their plans & Dragon Crystal slipped through the cracks
the interviewer suggests it seems like it'd be easy to keep putting out more GG Micro variants; Okunari says they obviously don't have anything planned but ofc he'd personally like to; part of the idea with the GG Micro is that they're fun just to collect & put on display
...and that's that
btw, I'll save yall some time:

Taito's GG library segaretro.org/Taito#Game_Gear

Namco's GG library segaretro.org/Namco#Game_Gear

iirc GG Rastan is literally the overseas SMS ROM in a GG cart, so it has that squished Master Gear Converter look
oh and that's Crystal Warriors* btw

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with GSK | https://cohost.org/gosokkyu

GSK | https://cohost.org/gosokkyu Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @gosokkyu

Mar 24, 2023
this kicks off in a little under 3 hours 🇯🇵 I may or may not be around to watch this one https://t.co/YyLDloal8g
turns out I am around, let's see what's up 🇯🇵
Genesis Mini 2-related results:

42% bought it, 43% didn't, 15% wanted to but it was out of stock

gender ratio was overwhelmingly male; purchases were overwhelmingly in the 40-55 age range

Read 18 tweets
Dec 27, 2022
Famitsu posted their developer aspirations feature, with 141 devs & assorted industry figures sharing their goals for 2023 famitsu.com/news/202212/27…🇯🇵 dog tired atm but I'll share any that catch my fancy
ArcSys' Daisuke Ishiwatari's aspiration for 2023: he notes how he's subscribed to multiple video services but just browsing them for things to "consume" feels like work, & even though the average quality of content has risen sharply, it's hard to get excited, and in wondering...
...why that might be, he wonders if having so much easily-accessible quality media might be diminishing the value one places on things, so his aspiration for 2023 is to go back to basics and try to create things that people will feel are important to them
Read 11 tweets
Dec 27, 2022
as 2022 winds down, I feel like taking a look back at everything published on @shmuplations over the last year—I'm sure there are plenty of translations that people might've missed for whatever reason, so maybe you'll discover something new: (thread)
first off, a big site redesign went live at the beginning of the year—the original design was not only showing its age but becoming unwieldy on the backend, so it was a long time coming

blackoak went over the big changes in this thread

kicking off 2022's interview content was this 2007 interview with programmer Masayuki Yamamoto on his contributions to Nihon Telenet and their influential anime-esque action/RPG series, Valis shmuplations.com/valis/

it also includes a story about a clever dev workaround…
Read 44 tweets
Dec 27, 2022
denfami interviewed Masahiro Sakurai on his jump to youtube: why he did it, how he does it & the secrets nobody's yet picked up on news.denfaminicogamer.jp/interview/2212…🇯🇵
one of the big things he emphasises early on is how extremely specific his channel is—it's helmed by a high-profile, multi-genre director with the freedom to talk about past work, who's also familiar with many other games, good at visual presentation, has a track record of...
…regular, consistent content production (via his Famitsu column), is willing to eat the cost of regular video production without worrying about profits, /and/ he knows the mission & can do what can be quite lonely work without getting caught up in second-guessing or self-doubt
Read 17 tweets
Oct 31, 2022
heads up for anyone who imported a Japanese Mega Drive Mini 2: there's a link & 4-digit password for a user questionnaire on one of the inner flaps of the box, which includes questions about future Minis—here are the questions, one by one: (thread)
#1: when did you buy the Mega Drive Mini 2? (release date: October 27, 2022)

-I pre-ordered
-I bought it on launch day (no preorder)
-I bought it within a week of launch
-I bought it a week or longer from launch
#2: where'd you buy MD Mini 2?
(physical)
-game store
-electronics/camera store
-toy store
-dept store
-CD/book store
-conbini
-other
(online)
-major online store
-electronics/camera online store
-online toy store
-online dept store
-online CD/book store
-Sega Shop
-other

+other
Read 34 tweets
Jun 3, 2022
Sega's classic hardware producer Yosuke Okunari spoke to Famitsu about the Mega Drive Mini 2 famitsu.com/news/202206/03…🇯🇵
on the reception to the OG MD Mini: when Nintendo announced the FC Mini in 2016, Okunari put together a proposal for a MD Mini the very next day; during the pitching process, Nintendo also put out the SFC Mini

bc the MD Mini was designed under the shadow of Nintendo's minis (>)
...they designed it from the perspective of being a latecomer & thinking hard about how they could clear the bar set by Nintendo, which meant going above & beyond

the SFC Mini had 21 games, so they had have 42—they had Starfox 2, so he wanted to add two big bonus games, etc
Read 52 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(