(Mini-thread) Vice Games has an interesting old piece about how common arachnophobia is and why games should take note: google.com/amp/s/www.vice…
I was thinking about this quite a bit playing Yakuza: Like a Dragon, where you can collect insects for various purposes —
In YLAD, you can see an image of each item while looking through your inventory. Interestingly, while spiders are displayed with no issues, the image of the cockroach is heavily mosaic’ed. So I did a little research...
Turns out, while spiders are not particularly well lived in Japan either, crippling fear of cockroaches is a LOT more common there. So the devs blurred out a cockroach image. (It’s not the only JP media to do this, either.)
One of those interesting little cultural differences, I suppose, but rather than just removing one bug I think the option to remove any sort of threatening creepy-crawly imagery for those who intensely dislike it might not be an awful idea!
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So Treasure Festa, a big resin kit convention in Japan (not Wonder Festival-sized, but still well-known), shifted to online events this year. Or perhaps I should say "attempted" to shift to online events, because they opened the first Treasure Festa Online to a massive shitstorm!
Treasure Festa and other events operate on the "one-day license" system, where amateur hobbyists can sell figures of copyrighted characters for reduced licensing fees thanks to contracts that stipulate the kits can be sold only on a certain day at a certain venue...
... this also means that these figure kits are inherently very limited, so the most popular stuff is in very high demand. Getting this stuff at an in-person event is a struggle. There's a reason events like Wonder Festival and Comiket are semi-jokingly referred to as "battles"
@GhaleonQ@oniongames There are technical annoyances that, were this more of a remaster than a re-release, could make the experience more inviting and intuitive. Easier menu navigation and organization, less-pixel-hunting, options for fast travel (the beta vid OG just tweeted shows a run ability!)
@GhaleonQ@oniongames I can see a lot of folks used to modern conveniences turned off by some of this, and I don’t think changing them would impact the game’s feel significantly. As it is, moon is hard to recommend to folks who lack patience and dislike repetition.
@GhaleonQ@oniongames Personally, I love games whose complexities unfold over time (Knights in the Nightmare is a longtime fave), but I recognize that a lot of players can give up on obtuse games really easily. And moon is a game I don’t want people to give up on, but can see where it’s frustrating.
Hey, I reviewed @oniongames’ cult classic moon now that it’s available in English! If you need some positivity in your life right now, this is just the game for you!
I really enjoyed moon, but there is one small bit that bothered me: (CW domestic violence)
One sequence has you listening to a husband and wife argue, and it’s implied that he hits her, but apologizes and promises to be better afterwards.
Given the overall positive nature and message behind moon, I’ll give the developers the benefit of the doubt here — they likely didn’t know how this is a typical abusive relationship pattern and are trying to say “this guy was a jerk but he’s genuinely better now!”
An interesting piece by @dash_director: with doujin events cancelled across Japan, artists should be making more sales through mail order. But they aren’t. Why is that? note.com/director_d/n/n…
In a survey, many recipients responded that “mail order is too expensive”, which, as the author points out doesn’t entirely make sense - travel, lodging, etc. to events like Comiket costs a lot.
But when survey responders explained their reasoning, they talked about how vital the experience of attending an event was - a fun atmosphere, meeting favorite artists, discovering new ones - and that the items bought at the event come with memories of the experience.
Thinking about a thing that happened to me during college that I still find surreal and hilarious...
I lived in the dorms during my sophomore year. It was pretty fun, the community was very tight-knit. But 9/11 happened shortly into that term and shook a lot of folks up.
A few weeks after everything happened, I came back to the dorms after spending a weekend with my parents, as I usually did since they were only a half-hour drive away. Everything seemed pretty normal...
Until we were woken up at 6 AM the next morning and told to evacuate immediately, along with the dorm next to and across from us. Why? There was reason to believe that there was a bomb in the building. On our floor, even.
The list for those curious (from a Famitsu survey): 1. Sonic 2. Opa-opa 3. Shinguji Sakura 4. (Tie) Kazuma Kiryu/Alex Kidd 6. (Tie) NiGHTS/Ulala 8. Oogami Ichiro 9. Nei 2nd 10. (Tie) Akira Yuuki/Tails
Out of the top 10: 12. Arle Nadja 13. Maria Tachibana, Hatsune Miku (she is officially Sega now I guess), Harrier, Ryo Hazuki 17. Segata Sanshiro, Jacky, Ri Kouran 20. Apple Gaikichi (from 16t of Game no Kanzume), Alicia Melchiott, Azel, Professor Asobin, Alis, Busujima