So this is weird, Mad Father has had a significant update today on Steam- basically completely remaking all the graphics, adding new modes, etc.- and if you own the game, you get the update for free. store.steampowered.com/app/483980/Mad…
However... There are three versions of Mad Father. The very first one, from 2012, is freeware and still available, with a translation by vgperson vgperson.com/games/madfathe…
The version originally released on Steam in 2016 has been 'replaced' by the remake and is no longer available
This is especially weird for me because I reviewed the 2016 version of Mad Father! And, uh, now it kinda doesn't exist anymore. gaminghell.co.uk/MadFatherWarni…
To confirm: unless you can unlock it (there are two extra scenarios that are locked at the moment) the 2016 version is gone when you update Mad Father on Steam.
That's just... Odd, isn't it? A game just no longer exists.
And here's the eShop release of the Mad Father remake, in case you'd like this sort of thing on-the-go nintendo.co.uk/Games/Nintendo…
Also, here's a little more info on the status of the Steam version
A really, ~really~ deep cut for Arcade Archives on PS4 this week- Pettan Pyu, a 1984 maze game by Sunsoft that focuses on flipping panels to defeat the baddies. store.playstation.com/en-gb/product/…
"Hey, aren't there normally more screenshots with these tweets?"
Yes! However, the new, completely shit browser PSN redesign ~removes all screenshots of games~ so I have to get them myself, and I'm not sure the colours are right in the version of MAME I have.
Sorry!
(You can't even sort games in the new browser PSN, everything about it is worse than the old one, this new console generation is clearly a mistake if it's lead to this, mumble grumble)
A few loading screens from the PS1 version of Marvel vs. Capcom: Clash of Super Heroes. Every character in the game (except Lilith-style Morrigan, Mega War Machine, Hyper Venom and Orange Hulk) has one!
The PS1 port of MvC is, needless to say, very compromised, but they tried their best. Performing a Duo Team Attack, for instance... Brings in a ~clone of your opponent~. Don't need to load a partner into memory if they're already there!
It also has some exclusive features, like an art gallery, ending viewer... And a very silly 'Dynamic Mode' where when you land an Air Combo / Aerial Rave, the camera will zoom in closer and closer until the combo ends.
My favourite standard Undertale monster is Whimsalot, for it remembers its conscience, and isn't afraid of you. undertale.fandom.com/wiki/Whimsalot (possible spoilers, obv)
Earlier this year, I had planned to write a thing on Undertale for its 5th anniversary but there was no way that was gonna work out. Maybe another time, but don't hold your breath.
(There is a site update coming this week though, about museums! Please look forward to it.)
Looking into some Mega Drive rerelease stuff, as you do, and there's some real oddities. For instance, excluding plug-and-play systems, The Ooze- by Sega Technical Institute- has only ever been rereleased... on Sonic Mega Collection (JP GC & Plus)
It seems Sonic Mega Collection was intended to include a couple of other non-Sonic games too, specifically Vectorman and Monster Lair. Gems Collection would get Vectorman 1 & 2 (as well as the Streets of Rage trilogy and Bonanza Bros. but only in Japan) tcrf.net/Sonic_Mega_Col…
The other weird one is Wrestle War, which has only ever been rereleased once, on the infamous Sega Smash Pack. That's some rough sound emulation, eh?
It's Arcade Archives which means sadly no online multplayer, but yoooo, Toukidenshou -Angel Eyes- is getting a rerelease!! This game is busted as all heck but it's fascinating!
The arcade version has quite the development history, as documented by @suddendesu- the game contains remnants of an English localisation and an unused character, plus this page explains how the game had its origins in the scrapped Ninja Gaiden II, sort-of sudden-desu.net/entry/touki-de…
This game is mostly famous for having three characters done in a CG style and the rest in more traditional sprite art style.
Playing a Real-as-Heck video game today, so don't mind me~
Uncovering some of the Deep Lore about Bug Panic, it appears to have its roots in Cave's feature-phone output, a game called Mushihimesama Gaiden (虫姫さま外伝) which plays very differently but seems to be where Reco's sprites in Bug Panic come from.
The link used to be more direct too- an early time-attack version of the iPhone game, shown at 2009 Cave Matsuri, was called Mushihimesama Gaiden: Bug Panic. The 'Gaiden' was dropped when the game was properly released.