The cliffs and mountains in Humankind look absolutely fantastic. Seamless, smooth, yet sharp and expressive. I can't figure out how they're doing them... is it a tile-based approach? A mega texture, baked on the fly? Some combination?
It looks good enough to be properly eroded at a huge resolution at load time. Yet there are repetitive elements (and even occasional mirrored tiles), which heavily suggests some tile-based approach.
Yeah I'm pretty sure its tile based. You do see some repedtion. I would love to know how many tiles there are. I would also love to see a wireframe to see where the seams are and how the tiles meet up.