I just finished Cyberpunk 2077's Konpeki Plaza heist and yeah... the immediate nosedive into the WORST Japanese cliches to emerge from Neuromancer and the like is startling and really cemented my feelings about the severe issues with the overt Orientalism in this game.
Obviously my focus is usually on the architecture, and something is also really bothering me about the faux Japanese and Chinese urban fabric which is ripped from its context and layered on top of Los Angeles of all places. There is such a strong disjunction to this.
In particular the obsession with Tokyo's vernacular street architecture of vending machines, pocket parks and small public spaces becomes completely nonsensical when spread across the wide, US style, highway-defined grid system.
Meanwhile the towering, connected megastructures, buildings clearly poached from Shanghai and Hong Kong, have none of the networks of walkways, atriums and layered public space that define those cities. Instead you are left stumbling around next to roads that are wide and empty.
I need to document this more, but in the screenshot below, which I took in the heart of "Japantown" you can already see how the street market, surrounding architecture, even telephone poles feel like wholesale imports.
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The more I play Cyberpunk 2077 the more I realise CDPR have pulled the heist of the generation, and they’ve done so on the back of the idea of “bugs”. 👇
Cyberpunk is buggy as hell, we all know that, but by expecting and acknowledging this reviewers seem to have turned a blind eye to the massive, often absurd, issues with the game’s open world.
Take the games traffic. No one apart from the player can drive a bike. Why? Well after a little testing it becomes obvious that drivers have no AI to speak of. They cannot navigate around an obstacle and often will freeze in the face of an obstacle. They are literally mindless.
Playing the Star Citizen "freefly" A Thread - Initially amazed by the corporate future the game so luxuriously projects without self-awareness. Wandering around endless waiting rooms, watched by corporate security and listening to endless adverts feels deeply insidious.
Took a train to the spaceport. Looking out across a vast field of containers in a Burtynsky-esque anthropocene landscape, while beside me a racing jet quietly purrs for my attention on a show stand certainly has a sense of realism that borders on the perverse.
Accidentally took a train to some corp HQ that was deeply ugly, all gold statues and anthracite geometry. I have to admit that I expected SC to be a power fantasy, an aspirational future sandbox, not this slick, metal edged reflection of our own time, robbed of any humanity.