Earlier today, @mmasnick and I had the pleasure of running a 4-hour workshop on Positive AI Economic Futures for @wef and @CHAI_Berkeley

We're thrilled with how it went – here's an overview with details on the goals, exercises, and output:
The event was part of a broader Positive AI + Economy initiative that will include reports, scenarios, and an @xprize film competition that will build on the workshop’s outputs. weforum.org/agenda/2020/10…
We had ~90 attendees, including top economists, technologists, and sci-fi authors – they were awesome and brought a ton of creativity, energy, and expertise!
We ran 5 highly interactive and collaborative exercises to envision the world after transformational AI remade society. Each exercise was done in breakout groups of 4-6 participants. Here's a quick dive into each one:
Exercise 1 focused on what will be newly abundant in the futures and what scarcities and consequences might ensue.

Here's an example of one of the group submissions: this group explored an abun...
Exercise 2 had participants creating Metrics Dashboards to guide humanity and then discussing the tradeoffs and unexpected consequences of their chosen metrics. The groups had some great debates and critiques.

Here's a sample dashboard: This group chose to focus o...
Exercise 3 had each group pick a final hurdle (economic, power / political, meaningfulness) for humanity to overcome. The groups then told the story of overcoming those hurdles through a series of news headlines.

The group stories ranged from serious to zany but all were great: This example sees Elon Musk...
Exercise 4 focused on the new essential institutions, participatory organizations, and social moments that might play a critical role in the future. We had groups do this both before and after a major earthquake.

Groups were very creative in generating future tensions: This group focused on debat...
Exercise 5, designed by @ruthhickin, zoomed in to the individual level. Participants adopted future personas and held in-character discussions about difficult questions about their obligations to society and finding meaning in a post-work world.
We’re thrilled with how the event turned out and we’ll be sharing the output in the future. Also, keep an eye out for the reports and X-Prize competition next year.
Deep thanks to @Caro_Jeanmaire and @ConorSanchez for bringing us in and being great collaborators on the workshop design!

Also thanks to the dozen facilitators who helped each group stay on track and create great visions of the future!
You can check out Mike's thread for more details and highlights of the experience:
With 5 collaborative exercises and ~90 participants, this was one of our most ambitious workshops / activities so far.

We're thrilled with how it went and are excited to keep exploring the future through storytelling and worldbuilding games!

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More from @randylubin

19 Dec 20
Yesterday I wrote about running an interactive ~90 person workshop on positive AI economic futures. Today I want to share some of the experience design patterns that @mmasnick and I used to ensure that it was smooth and successful.

Earlier thread:
We were able to employ a bunch of techniques that we've been exploring over the past few years and hopefully you'll find them interesting, especially if you want to run interactive events. This event was on Zoom but many of these patterns apply on any platform, or even offline.
I’ll start by talking about the overall event design and then shift to cover how we scaffolded and supported the exercises. The event was four hours, had ~90 participants, five exercises, and 5 speeches scattered throughout. A lot of moving parts!
Read 26 tweets
24 Oct 19
I'm super interested in ways to grow the indie storytelling game market (tabletop RPGs and larps). There's an incredible design renaissance underway, with a huge influx of new designers and groundbreaking designs, but the total revenue in the indie scene seems to remain small.
For some context, 2017 figures had the RPG market at $55MM in rev and mainstream rpgs like D&D earned the vast majority. The market has likely seem major growth since, due to Actual Plays and pop culture mentions but the share of rev is likely still skewed
polygon.com/2019/7/29/8934…
Storytelling games are one of the best activities a group of friends can do together – they bring people together to engage in creative play and forge lasting memories. How do we get a ton more people into the hobby? How do we send them to games that are a better fit than D&D?
Read 20 tweets

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