凹包だと1ストロークではいかないのだけれど、イラレのscribble効果は角度に応じて適宜ストロークが綺麗に分割されるなあ。始点の処理も丁寧。 Image
Rayを強引に反射させまくってトライしてみたけどこっちなのでは?という気がしてきたな…。あとから繋げるところを繋ぐ感じにすれば漏れなく塗れそう。 Image
step01: get minimum strokes to cover bounds
step02: ray intersection & clipping #houdini
step03: connect line ends based on some conditions
(やっと良さげな接続条件が見つかった感... 🥳) ImageImageImage
step04: round corners & smooth out a bit #houdini
直線に中間点が要りそう でもこれはこれで面白い Image
交互にハンドルを反転させた場合 Image

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