In 1985, Mary Ann Buckles released her dissertation, "Interactive Fiction: The Computer Storygame Adventure", receiving her Ph.D. from UCSD. She fought for it the whole way, saying it was really important, that these games would change our relationship to computers.
Her dissertation board had members dead set against this frivolous subject. The experience left her exhausted, and she wrote one more article about adventure games before becoming a massage therapist. Many, many game dissertations now quote her work, a major pioneering effort.
Her dissertation is at the Internet Archive, readable, at archive.org/details/maryan…
As I have on many other occasions, I'm asking for Mary Ann Buckles to receive a Pioneer Award from @Official_GDC as well as honorary awards from any Game Studies or Game Design labs that all benefited from her early effort.

nytimes.com/2004/05/06/tec…
I interviewed Mary Ann in November of 2007. She asked me, at the time, if this was even worth doing. She had been in communication with soon-to-be Dr. Jeremy Douglass, who got a text adventure doctorate in 2008. She handed me her robes to give to him.

archive.org/details/getlam…

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Jason Scott

Jason Scott Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @textfiles

20 Jan
This uploader at Youtube is putting up a lot of one of a kind video. When (not if) Youtube's content-id mangler starts yanking it down, I'll be waiting to help mirror it at Internet Archive.

youtube.com/channel/UCVTQ7…
See you soon
I get why people use youtube to save archival video. I also totally understand if they're hosting a video channel they derive income from, and want to have the tools to do so. They definitely have those tools.

But if you don't mirror it with us at some point;
Read 4 tweets
19 Jan
Some people have heard I had this program called SCREEN SHOTGUN, which automatically plays games/programs at @internetarchive and makes screenshots, and then uploads those so you get previews. In the vast majority of items at the Archive, this is how the screenshots got there.
The mechanism to make this work was exactly the sort of thing you'd expect when a non-programmer with a top-hat cargo cults a smashing together of a headless X server against a browser and random full-screen screenshots and random custom crops. Truly an epic crapshow.
I worked with @trumad on and off, first with Flash emulations, and now generally, and we have a screenshotter that does what people suggested for years - directly yank the canvas out of a puppeteer instance. It works spectacularly and a mass of screenshotting will commence.
Read 5 tweets
18 Jan
I asked Matt to put this on the Internet Archive, but he's busy with something or other I guess, so here you go, here's 51 minutes of pirate sea shanties broadcast over pirate shortwave.

archive.org/details/202101…
Quick hint here: Notice the metadata. This is me adding everything I could reasonably know about the content - it's shortwave radio, Matt Blaze recorded it, the various settings and data Blaze gave about it is included, and I added the date and some topics/subjects.
Professionals will point out, depending on how much coffee they've had, that these could also be metadata pairs: "RECORDER:Matt Blaze" "SHORTWAVE_BAND:6950KHzUSB" and so on. But this is a single item, it has no friends, and no dataset. So I kept it simple.
Read 5 tweets
18 Jan
So, out in the world, there's tons of web-connected "SDRs", or Software-Defined Radio (Receiver), where you can listen to the radio spectrum as it comes into one part of the globe, and live-move your listening, meaning you can catch all sorts of near stuff by moving it.
Here's a website of a bunch of them: websdr.org

Every once in a while, I look into the Internet Archive saving these, and I just have to give up. The main reason is disk space. Either you want ALL of it, or else you want others to keep cool stuff, send it in.
It is severely neat, and it would be great to have them going back years, but it moves into terabytes and terabytes of signal data, even with clever compression, and the result is ton of wasted space "just in case".
Read 4 tweets
16 Jan
So, to explain:

When Danger, Inc. was working on what became the Danger Hiptop/TMobile Sidekick, their DANGER.COM site had a rotating set of animations that played before you got to the site. There were a few. I have some, now emulated, would always like the rest.
The main set as I recall are the ones with the little girl: She is carrying something, and we see someone with a bad addition to that thing, and they're about to meet at a corner; DANGER. Examples: Banana/Monkey, Fire/Gasoline, and Money/Startup. All are now emulated.
But there's at least one more: Clowns/Pies.

Anyway, enjoy these:
archive.org/details/danger…
archive.org/details/danger…
archive.org/details/danger…
Read 5 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!