Re-mentioning: @affinitybyserif has a 50% off deal going at the moment, which means Affinity Designer, Affinity Photo and Affinity Publisher are available for something like 25 bucks each. If you are an RPG publisher, you should at least look at this. affinity.serif.com/en-us/
These applications are functionally comparable to Photoshop, Illustrator and Indesign, and not in a "watered down knock off" sort of way, but in a "fully functional and super powerful" sort of way, but do not require a subscription.
They're not perfect. They're power apps, so there is a learning curve. And there are definitely benefits of buying into the adobesphere which you are passing up (especially on the photoshop side) but they are a reasonable, solid alternative, and I personally use them a lot.
They offer Windows, Mac an iOS support (Though publisher's not on iOS yet), and they have a deep bench of documentation and tutorials to help address the learning curve.
If you are in the budget space where you can afford tools, but can't afford Adobe (which is where a lot of us small publisher are) then I cannot recommend these strongly enough.
Even if you can afford only one, it's worth it.

(If you can afford only one, I would recommend you get Designer - the Illustrator equivalent - unless you explicitly need it for books, in which case, get publisher. Learning to use a vector art app is a game changer.)
This deal has also inspired a really neat RPG bundle - itch.io/b/775/layout-l… - Every two purchases buys an RPG publisher a copy of Affinity Publisher, which is a SUPER admirable goal that I'm enthusiastic to get behind.
And I want to emphasize a point. I'm not recommending as the cheaper alternative to Adobe - there are a number of things that qualify as that - I'm recommending them because they're REALLY GOOD and because as much as I respect Scribus, your life could be easier.
That said, if you are looking at this, and even on sale, the price is a barrier, there are other alternatives:
* For images - GIMP
* For Vectors - Inkscape
* For books - Scribus

These are all powerful, fully functional tools, and if you master them, they will serve you well.
In this case, the tradeoff for price is generally one of simplicity and support. In these cases, the support absolutely exists, but you'll need to do a bit more work yourself to get there.
Or you could say to hell with it all and just use what you've got. No shame there. I'm not sure there's a better tool for screen-focused RPG design than Powerpoint. :)

But it's good to know you have options.

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More from @rdonoghue

27 Jan
Nerdthing: Whatever your opinion of Gamestop redditors, I feel it's worth pointing out that they were very nearly the definition of a self-organizing team.

Worth noting in case you think that self organizing teams can't be effective. They obviously can - what's stopping yours?
Aw, man, something @MultipleManArmy said just got me thinking.

So, I'm going to answer my question for you. The answer is (probably) that your teams are not as interested in solving your works problem as the redditors were in screwing with hedge funds.
Motivation and focus make for real barriers to teams self organizing. There needs to be a certain amount of clarity, buy in and enthusiasm for things to work. (There also needs to be structural space for it, but that's a separate problem)
Read 11 tweets
27 Jan
Pat Leahy is the heart of my faith in the Senate. He was a friend of my father. His son and I crossed paths at random points. He sponsored me in the Senate page program, I worked for him as an intern, later a staffer. He's a huge nerd and the biggest Batman fan you know.
Before he chaired the Judiciary committee, he chaired the Agriculture Committee, and that seems like kind of a throwaway unless you know a bit about agri-politcs, and then you realize that a chairman who's not from a huge midwestern farm state is SUPER WEIRD.
Read 12 tweets
26 Jan
Never got around to writing up the Little Dude's Birthday game, and dunno if I will, but since the topic of introducing players to RPGs via D&D is in the air, I figured I should share the packet I sent the players, if only to show my take on it.

drive.google.com/file/d/1J7czEl…
I think the Mirrorblade (Hexblade Warlock) is kind of my favorite, and on some level it's a good example of how cool I think D&D characters *should* be.
In retrospect, the two big changes I would have made:
1) More multiple choice questions
2) Added color icons (that match the dice) whenever I refer to dice.
Read 7 tweets
26 Jan
This is a good thread, and I am not criticizing it in saying my experience is a bit different, in large part because I'm aware my experience is the anomalous one. :)

That said, there are reasons for this: some are good, some aren't, and by their nature they point to alternatives
The two most critical points of this are as follows:
* This problem mirrors fiction
* There is a structural information load issue at work

Let's dive in.
Fictional protagonists are usually reactive. Antagonists (villains!) drive events and push for change, and protagonists stop them. This is not universally true, but it's so common as so be expected. It's one of the reasons playing villains is fun for reasons other than EEEVIL.
Read 32 tweets
26 Jan
Strikes me that a great political issue in a cyberpunk setting is the "Right to patch". If you have cyberware installed in your body, are you entitled to security updates? If no, then you're signing up for extortion, which seems like it would make the obvious answer "no", but!
That's evil you could explain to a 5 year old, and megacorps are at least a little sophisticated. They get your money by making you WANT to spend it, and conceding on this gives the government (such as it is) a "win", which is great optics.
And, critically, the details are in the fine print. Yes, security and stability patches are mandatory for a "reasonable period" after release. Which means that rather than nickel and diming you with service fees on your heart, they mandate a replacement when it goes EOL.
Read 12 tweets
25 Jan
If you make something that is good and interesting, then there MUST be people who it is NOT for. If you strive to understand WHY this is so, and celebrate it (rather than resent it) it makes *every* game better.
To unpack on this, I use the example of PBTA.

PBTA is not as intuitive to me as Fate (surprise), but because I recognize that's a matter of taste, not quality, that lets me analyze several things.
Top of head:
1) What works well in PBTA. Can I learn from that?
2) What gaps does PBTA have? Can I fill those?
3) What can I learn from how PBTA presents information?
4) What in PBTA *excites* people? Do i think it's unique?
4) Are there things I could do for fans of both?
Read 8 tweets

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