One heartwarming comment I get often on my videogame music remixes is that they sound better than the originals.
While I really appreciate the sentiment and love to hear y'all are enjoying them, I don't completely agree and think it may be a bit unfair to compare those...
(1/x)
The truth of the matter is that, videogame composers are capable of WAY MORE than we hear in game soundtracks.
However, they're heavily limited by what the directors want to hear.
Usually a track can't be too bombastic or it'll steal too much of the show from the rest of the game
Game composers have to think in terms of "what would sound good AND fit the limits I was given?"
When people like me write remixes for listening purposes instead, there's no limits.
There's no directors wanting something precise, we just do what sounds good without holding back
In that sense, making something sound "better" may be an easy consequence, but if they original composers had the chance of doing the same, they would blow any remix out of the water.
I hope that game composers will get to express themselves more and more as time goes
This isn't necessarily a reflection of game directors being anti-expressive music btw.
This happens also because if you don't write a soundtrack that follows formulas which are "easy to understand", consumers may say stuff like this:
My take on Final Fantasy VII Remake Part 2's Trailer Music
Full video where I show how I made it and get hyped:
I suspect this video will not do anywhere as well as a 10 sec bass cover despite having 10x the effort. That's the nature of the internet and I don't truly mind!
However...
The whole thing is on YouTube too, in case Twitter is using its infamous "Compression" materia:
The amount of comments and RTs this got in 2 hours is overwhelmingly wholesome. Glad you enjoyed everybody!
I take this chance to remind you that One-Winged Angel was composed by @UematsuNobuo .
The orchestration on which the remix is based instead is by @yasunorinishiki !