Is there a good resource with questions that people get asked in real front-end interviews across the industry? Meaning 20-40 minute programming exercises. Can you send me the ones that you got asked, if you have them? Preferably vanilla JS, no framework stuff.
To clarify I’m not looking for actually good questions. I’m looking for what realistically gets asked today if you want to land a front-end job.
Let me make this even simpler. If you remember a question you really got asked (or know someone who was asked) for a front-end role.. and you have a link to it.. please send it in the replies! Thx
I mean programming exercises. Not questions where the answer is human sentences.
Some context. I thought it might be funny/educational/both to record me trying to solve random front-end questions and post on YouTube with no editing. To show the process but also show cases where I have no idea how to solve or make mistakes cause I can afford looking clueless
I can already imagine the titles. “A front-end developer DESTROYED by the Traveling Salesman”
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Where is the monument to the person who invented a pickle
Early culinary history must have been fascinating. All the heroes who got sick or died eating the wrong stuff just so we can discover the 1% of food that actually gets better after burning, freezing, crushing, or leaving it open for a week
O Brave souls who ate a thousand poisonous herbs to find the one that goes well with meat, you may be gone but not forgotten
Funny how people don’t really know their impact on others. Like some song may be hugely personally meaningful to me but it’s just a few random streams for the artist. Or I’ve learned something from a random old comment but that commenter would say it’s silly or uninformed today.
And would they care? I don’t know. Like if I told that to some artist they’d probably feel icky and awkward. They just made a thing and they know it’s good, but they’re not responsible for my feelings. That thing has its own life now.
I think the part I tend to get wrong is projecting the awesomeness onto the person when it’s really about the work of art they’ve fished out, and my interpreting it. Stanning them might be awkward but stanning the work is not because clearly we both liked it a lot.
I love how people watching me talk and mentioning my age or calling me a millennial straight up assume I wasn’t around when PHP, ASP .NET, or even XSLT were hype. I’m not deeply familiar with them because I mostly did desktop but I started early so I’ve seen a few things. 🙂
Here’s a challenge. When I want to tweet “X is just like Y back in the olden days” I try adding “but...” and figure out what the difference is. If I thought of a past analogy after one minute of thinking, clearly I’m not the first one to think this, and there might be more to it.
It’s easy to see the past references. They stand out, and there’s a limited number of variables to play with in the design. Some things will repeat. It’s harder to notice the new twist. Which can turn a past weakness into strength or solve a limitation.
I was thinking about the sentiment you might see when something new is introduced. “Oh no, another thing to learn, why can’t we stop.”
And while I get the frustration I also wonder. Are there people who genuinely expect that they’ll be able to stop learning in this field?
Like, another JS library. Of course there is. Why wouldn’t there be? I would be concerned if there are no new ideas being tried. What did you expect, that there’s a limited number of things to learn and then you’re done for the rest of your career? That’s not how it works.
I think maybe the sentiment here may actually be directed against inexperienced project leads. Who might be overly tempted to jump between solutions and impose new things on their team. That can be frustrating.
Crash 4 time squeeze gameplay is really addictive. Digging it. Like the visual style too. My only gripe is the shadow — I get that it helps placement but it almost feels like a cop-out so that the games can’t blame the collision system. “You saw where you landed!”
I so DON’T miss the “four lives and then you have to restart” mechanic. Glad they cut it.
So many subtle touches. Keeping some mechanics like you can smash a box with tnt above it. But doing away with annoying things like accidentally spinning wumpas.