going through the IGF trailers the best I can and might highlight some games I hadn't heard of but look rad
Airborne Kingdom - build a flying city??
Beacon - action roguelike shooter with weird low poly alien neon aesthetics
Arrog - cute point-and-click thing with lovely hand-drawn look
Biped - adorable 2-player co-op 3d puzzle platformer
Black Book - witchcraft??? the vibes on this are impeccable
Boomerang X - first person boomeranger? idk but i'm into it
Buissons - sorry i can't not highlight a game where you play as a farting bush
Chasing Light - this game's tagline is "have a weird trip" and yeah that seems apt
Comet Season - cooperative train defense game?? apparently a student graduation project, looks really impressive!
Cozy Grove - the watercolor style art in this is *delicious*
Dorfromantik - hexagon grid AND it looks like the kind of city builder I like (one that looks like you don't have to worry or think too much lol)
Fae Tactics - lovely pixel art tactics game, kinda has Into the Breach energy
Hadr - i never thought i'd want to play as a magic trick but this looks oddly satisfying
High Rise - minimal puzzley match-3 city builder thing. giving me 3D triple town vibes
Hoplegs - yes i am here for fumblecore nonsense

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More from @davemakes

12 Feb
i honestly think nintendo is the only game company doing AAA music
once again thinking about the dolphin shoals sax solo
once again thinking about the harmonizing sfx in mario odyssey
Read 6 tweets
12 Feb
watching labyrinth for the first time and this may be a nuclear take but dark souls is 100% based on this
i need to be so much higher for this
we've reached the bog of eternal stench which i assume is just blighttown
Read 6 tweets
30 Jan
watching old cartoons in HD is so wild, you can see the roughness of the line art, the slight shadow a character's animation cell casts on the background, the imperfect color mixing in the paint Image
it's weird what you lose trying to continue this style in digital without quite understanding the subtle bits that make it work. Everything has the same super thin line weight (except the weird corn??) so depth has to be achieved by painting (really bad looking) BG shadows Image
random similar scene from old simpsons, notice the level of detail diminishes as thinegs get smaller because somebody had to draw it all without the ability to zoom in. Character line weight is drawn thicker and they also pop a bit from that cell shadow Image
Read 16 tweets
11 Dec 20
I've made some mockups of some common menu issues I see in indie games (even high-profile indies and AAA sometimes) that could be pretty easily fixed with a better understanding of the problem
I get a bit heated about this stuff because there are some really amazing games that run into these issues, and although my eyes aren't that bad, they're not getting any better with age. Plus, good accessibility is better for everyone all around
Sometimes I see mixed button styles in a menu, which isn't necessarily bad and can add some flavor, but the focused state isn't distinguished enough to be immediately recognizable. The player has to flip between their options to figure out which one they're about to choose
Read 13 tweets
9 Dec 20
alright fine i registered @mixolumia god the marketing never ends
what am i gonna do with it? I DON'T KNOW
lol really though can someone set up a twitch plays mixolumia thing
Read 4 tweets
8 Dec 20
well where did you get that name from friendo because it ain't mine Image
i swear to god, the emails i get now... the bar is so low and yet
I can't get over this because simply "Dan" or "Daniel" could be a simple and understandable mistake but that last name comes so far out of left field
Read 4 tweets

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