Okay, I've hit a dead end so I'm asking Twitter for help.
Anyone out there working at GameStop in 2015? I'm trying to figure out if there was a preorder display box for Mega Man Legacy Collection. I have a vague memory of seeing one but can't substantiate. I'd like to get one!
It was my first physical game, so I went wild on collecting anything that promoted it. There's a lot.
Thanks to @bighatpaul I'm learning there was even more stuff I didn't know about, like this glass water bottle. My narcissistic display is gonna need another shelf! target.com/p/just-funky-m…
Yeah, this is the original key art created specifically for the U.S. release of the game, it was used on digital stores before they switched to the Japanese key art for the later physical release. It's not officially a MMLC tie-in but it uses MMLC art
There wasn't much physical promo from the original release, before they switched to the Japanese art, but they did hand out this poster at Comic-Con. I'll bet most of these got tossed when people got home, but I bought a poster tube and carefully brought it home to frame.
Anyway being a fan and archivist for your own work is cool, take pride in your stuff, put it all in a box and cherish it.
Okay, consensus seems to be that yes, GameStop marketing sent slips for this game to be put into empty cases, but it was pretty rare for anyone to bother taking them home after. Seems like my best chance is either finding one accidentally used for a sale, or hoping for a pack rat
Meanwhile I have learned to my wallet's horror that the expensive collector's edition with the amiibo has an even rarer French-Canadian variant.
Still haven't found that preorder slip, but I have been looking into anything else I missed. I decided that even if something uses the ART from the game, it doesn't count without the LOGO too. I made this decision entirely based on never wanting this tank top anywhere near me.
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Video game companies would sometimes (not always!) "watermark" copies of games sent out before release, so that if it leaked they knew the culprit. Here's a fun example in a build I just dumped of Boogerman on the SNES. Left is retail game, right is review copy.
Update: Motika has been apprehended and is in federal custody
Since y'all are into this, here's my favorite prototype watermark that I've seen, just straight up in your face telling you that they know it's yours so you better not copy it, GAME PLAYERS MAGAZINE.
Our old Cuisinart burr coffee grinder has a hilarious design flaw that fills its own insides with super fine grain coffee over time. The switch stopped working so we couldn't turn it off, there was a solid coffee brick stopping it after like 13 years of near-daily use.
I should brew this and relive most of my adult life in one cup
It still works but after cleaning it's dumping like 75% of the yield inside of itself, our current theory is that it's been doing this for years now but we didn't know because the fresh coffee was bouncing off the Coffee Wall and into the hopper.
There are FOURTEEN MINUTES LEFT and it is REALLY CLOSE. Get in there and give Koala Mario the win he needs. Everyone voting for Lou doesn't know what "off-model" means.
I'm really proud of this episode, because we mostly talked to Howard about his craft and his creative process, not about E.T. and the market crash. In fact, it took about 45 minutes until E.T. even came up!
I think Howard's a really interesting guy, and his output during his time at Atari demonstrates a really unique take on what game machines could be capable of at the time. He's a rebel and a pioneer, not just "the guy who made E.T."
Anyway, go buy his book! There are not nearly enough video game autobiographies out there, let's demonstrate to the publishing world that we want to see more of these! onceuponatari.com