This is my main problem with mechanically rewarding pro-social play: a character's ethical choice is rendered mercenary.

"Being good for a reward isn’t being good - it’s just optimal play. "
Bear in mind I'm not saying that pro-social play can't have "rewarding" outcomes for players:

Any decision should have (diegetic?) consequences in the fiction. The townsfolk are thankful; the goblins remember your mercy, etc.

But extra XP tickets for ethical decisions stinks.
If you give bonus XP for sparing goblins your players aren't making a decisions based on how much their value life. They are making a decision based on how much they want XP.

A subtle but *absolutely* essential distinction, when it comes to ethics.
Heck: I'd go so far as to argue that laying out definitive outcomes -ie: "*if* you help the villagers, the party *definitely* gets +1 attitude modifier for them in future"- shifts the decision from being ethical to mercenary ...
... is assisting a community in need worthy for its own sake? Or are you making this decision for that +1 bonus?
"I as the *player* am making a mechanically optimal choice, but my *character* is making an ethical choice!"

Sorry, this strikes me as a cop-out ... A fictional fig-leaf of empathy hiding a mathematical decision.
(This was in a branch-off thread, but I thought it worth reproducing.)

I personally feel like existing systems (which incentivise antisocial play in RPGs) have value, in that they model the drives fueling amoral / unethical behaviour in real life.
Material gain is the drive of logging and land-grabbing. Logger-barons *do* materially wealthier and more privileged, as a "reward" for their terrible actions.
If you want to present an ethical choice in play, congruent to our real-life dilemmas, there's value in asking:

"Hey, if you kill the goblins you can grab their treasure, and you *will* get richer. There's no reward for sparing their lives, except thanks."
Which is a way of asking:

"Does your commitment to preserving life outweigh the material incentives for taking life? Will you choose the ethical choice, if -as it often does, in real life- this involves you sacrificing personal growth and gain?"

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More from @zedecksiew

18 Mar
🚨US FOREIGN POLICY FUCKS THE WORLD ALERT🚨

" Gul and others's mistrust [of vaccinations] stems from a much more sinister source ... hunting for Bin Laden in the Pakistani city of Abbottabad, the CIA organized a fake hepatitis B vaccination program to aid in their search. "
" ... though the White House announced that the CIA would no longer use vaccination programs as cover for espionage, Pakistan moved from being a country that had almost eradicated polio to one whose polio cases accounted for a whopping 85 percent of the global share. "
Even if you expect a baseline of USian interventionist evil, this is *beyond the pale* HOLY SHIT
Read 4 tweets
18 Mar
To contextualise my thoughts re: incentivizing ethical decisions in RPGs:

Yesterday I played in a game, running through @DonnStroud 's "The Isle of the Plangent Mage". At the start of the adventure, a scene of townsfolk slaughtering beached whales.

1/
The parent whale had already been killed; its three children were still on the beach, breathing.

The bulk of our session became: "How do we save these whale babies???"

2/
We were playing with Old School Essentials. OSE's rules-sanctioned incentive for play is as old-school as it gets: gold for XP; monsters defeated for XP.

3/
Read 13 tweets
15 Mar
Tried reading Lancer RPG several times now. (It's been on my bedside table for a month.)

And it is *genuinely* difficult for me to see its setting's central polity, Union, as anything but an analogue to imperial US America.
Union:
* centralised polity with clear metropole worlds
* absolutely intertwined with megacorporations
* "safeguarded" by a secret intelligence bureau a la the CIA / KGB
* foreign policy against its "periphery" is expansionism / corpocratic brush war
* sure of its moral rectitude
The text uses the word "utopia" / "utopian" 18 times. (Not counting the phrase "Utopian Pillars", Union's charter.)

I kept looking to see whether it was using this world ironically. It does not.

I'm sorry, but secret police + centralised nation-state + MEGACORPS =/= utopia.
Read 19 tweets
15 Dec 20
Modern cyberpunk's problem isn't dystopia. Cyberpunk fiction has always had dystopia. Punks need a bad world to resist.

Modern cyberpunk's problem is tone. Feels like there's more stories of surrender / evil-ultimately-wins cynicism now. We've stopped resisting the bad world.
1/
Maybe this is natural:

As we slip further into dystopia, cyberpunk begins to dress in the costume of realist fiction.

In real life, as we discover the insurmountability of the corpo-state; as we realise that evil wins not because it is ruthless but because it is convenient;

2/
Creators working in the idiom of cyberpunk may feel like its their duty to reflect these realities:

"We live in a dystopia now. Turns out, we aren't the punks. We're the wage-slaves."

3/
Read 13 tweets
4 Apr 20
🦚d20 PLACES YOU MISS🦚

Another weekend under quarantine. This morning there were sirens, where I am.

I'd like to leave the house for a bit. Come with me?

Drop me an object-themed emoji? I'll write you a place you've seen before, and long to see again.
1:⛽️At home, with your husband carrying your crying son; your mother on the phone, chattering-

You miss the rig.

It was no less of a pressure-cooker: sixty crew in a football field crammed with gear, crude, a gas flare.

But there, on the deck -wind on an open sea.

@adibzaini
2:🔦The light on your suit casts a wavering disc. Hadal amphipods and jellies drift into its beam, then dart away.

You waddle up a dead driveway. Shine your light through the windows of a ruined house. You once lived here. Squid and spiderfish live in it, now.

@planetkasei
Read 22 tweets
28 Mar 20
🐾d100 ADVENTURE BEGINNINGS🐾

Week 2 of quarantine, where I am; no walks, no meeting friends. Even I, hermit as I am, worry about going stir-crazy.

So- was thinking we can embark on journeys, together.

Drop me an emoji? I'll write you a prompt. An adventure, just beginning.
1: 🥐 The sandwich comes to you via delivery. You unwrap the foil as the quadrotor buzzes away.

There's something in your sandwich, between tempe patties -an oil-stained slip of card. "Come alone," it says. There is a street address.

@_seanofhue
2: Watering the garden, you see your morning glory stir.

Its tendrils uncoil. Its vines unclench, recede. Knot in on themselves, twine into thin limbs.

They let go of your fence. They have a face. Flower eyes: two purple trumpet blossoms. They offer a hand to shake.

@jolantru
Read 102 tweets

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