How to make stuff emit from cracks in cell fractured meshes:
1: Do the cell fracture, duplicate the fractured mesh and join it together.

2: remove all non-sharp edges by selecting a non-sharp edge, Shift+G->Sharpness, then X->Edges: ImageImage
3: Select all, extrude and scale outwards, make sure not to change your selection yet!

4: In a UV editor, enable Selection Sync, and move everything over to the right.

5: Invert selection (Ctrl + I) and make sure the rest is all on the left. ImageImageImage
6: Add a shader something like this, if you want to change the center-point of the radial noise use an Empty for the texture coordinate input.

Tada, now you've got some extra emphasis for stylised fracture effects :) ImageImage
Why is it always the thing that took me like 5 minutes, and I'm sat there like "ehhh is this worth posting?" that gets the most likes lol

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