(1/10) Resident Evil 4 VR info from the Oculus Gaming Event... with low quality gifs!
RE4 VR is a joint effort between Armature, Capcom & Oculus. Confirmed to be a FULL remaster of the game, the entirety of RE4 will be playable from start to finish in VR. This is a Remaster with
(2/10) upgraded textures (over 4500 new or upgraded textures), geometry. The audio has been reworked into 3D audio, where all noise sources will come from their origin in the environment.
The game is running in Unreal 4. Animations have been fully ported from the original.
(3/10) They've gone map to map, scene to scene, recreating the game faithfully, while touching up areas they think will work better in VR. Various opens are interactable with VR, including ammo and weapons. Manual reloading is how you do it in the game, drop the ammo & you gotta'
(4/10) pick it up or leave it. To keep RE4's faster paced scenes they did make it so can really go on the fly and master it to know what you're doing, tie many things to skill level.
RE4's attaché case inventory is intact, complete with grid inventory, but upgraded for VR use.
(5/10) Enemy behaviors and attacked has been scaled for the VR experience & player maneuverability in VR. They've also fixed a number of the 60fps bugs for VR to make sure the game runs well at a consistent 60fps for VR usage.
GIF here is of Ashley's section in the Castle:
(6/10) Worked hard to retain people's feelings from the original. A nostalgic and classic title for many, so one of their big goals was to update the gameplay of RE4 for VR, to allow to play in an entirely new fluid way, but still feel as the same game that people remember, with
(7/10) attention paid to how the original game was designed, paced, encounters balanced to give a satisfying, familiar, but fresh perspective on RE4.
The items in your inventory will appear on Leon's body, can get them from your inventory or pull them from your body for use. He
(8/10) has two hands, can duel wield what he can carry.
Lots of comfort options added, like turn radius so Leon can turn faster or slower. Enable/Disable 180 turning, control adaption for sitting, standing. Movement can be fluid first-person, teleport movement added in a way to
(9/10) work with game flow (Leon walks physically to the point), and can do a mode where can switch between controlling in first-person and "teleporting" when you want.
All cutscenes are retained, & designed to go straight into gameplay from certain cutscenes fluidly. They end
(10/10) the RE4 segment showing off El Gigante a bit.
Game is a Quest 2 exclusive, will be releasing "later this year", according to them.
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(1/??) So here's my breakdown of the announcement materials of Resident Evil Requiem (aka RE9quiem, Resident Evil 9, RE9 is the short form I'll use), releasing on February 27th, 2026. We'll start with stuff surrounding the trailer, then do the trailer analysis, then talk rumors.
(2/??) Capcom trolled a bit leading up to its announcement, but I we're first going to look back at the two little videos they played before RE9uiems reveal, as they do actually contain clues to RE9 within them.
Capcom opened up with a sale announcement that RE8 & RE:4 were both
(3/??) on sale, being delivered to us by Maggie Robertson, the voice actress of Lady Dimitrescu in Resident Evil Village.
Maggie teases a bit of the teases they'll be doing during the Summer Game Fest, "Wait long?" to the long wait of new RE news.
(1/??) Time for another one of my long tweet wall trailer breakdowns, this time for Silent Hill f's new game reveal trailer. Going to just go over anything I notice or think about what's presented in the trailer just released for the game.
If you want to read my breakdown of the
(2/??) first Silent Hill f teaser trailer, you can read it here:
I'll try not to tread too much similar ground, and do have a lot to say now that we're given a closer look at what Silent Hill f actually is now.
(3/??) Because this is a brand new story, we'll start with the official plot synopsis we're given. Set in 1960s Japan, in a fictional rural town named Ebisugaoka, which is based off the real world town of Kanayama, Gero in the Gifu Prefecture and how it was in the 1960s.
(1/6) So here's some educated speculation, but it IS speculation, on how I personally believe Resident Evil stuff is going to go down in the next couple years.
So Screen Gems/Constantin Films have a contract that to retain the rights to the Resident Evil brand for film making,
(2/6) they need to release a new Resident Evil film every 5 years (fiscal). So the new Resident Evil film directed by Zach Cregger that starts filming pretty soon basically needs to release before fiscal year 2026 is up, since Welcome to Raccoon City released in 2021.
It's been
(3/6) heavily rumored/leaked this film is an adaption of Resident Evil Zero, with Rebecca & Billy starring in it.
The Switch successor is also on the cusp of being revealed, likely released this year. I think it's highly likely that Capcom will strike a marketing deal w/Nintendo
(1/9) So I'm going to talk a bit more about this secret in the hidden photos, the Silent Hill 2 OG / Remake timeloop theory, & the use of metaness in Silent Hill, inspired by some replies to this:
First: The time loop theory/evidence is not new to SH2R.
(2/9) I've actually talked about the time loop theory in-depth with a few other Silent Hill fans years before SH2R was ever announced. Outside stuff outright confirms it; Masahiro Ito has said before that "every ending in SH2 is canon", the official novelization of SH2 released
(3/9) in 2006 has more on Angela's perspective, which has her Otherworld looks like her childhood home (which SH2R's Labyrinth leans into), & Angela when she steps into the fire staircase prepares herself to 'go through it again'.
(1/??) Here's a little thread for the Silent Hill 2 Special Stage they had at Tokyo Game Show. For interesting tidbits, thoughts I had, & the like.
I'll try to mark individual tweets w/bigger spoilers w/obvious warnings, but do assume this whole thread has some SH2R spoilers.
(2/??) Before anything, I both am amused by & respect seeing Akira Yamaoka, Masahiro Ito, & Motoi Okamoto wearing t-shirts of Pyramid Head flashing booty.
Anyways...
(3/??) They start off the presentation talking about Silent Hill 2 Remake having a lot of new features since the original Playstation 2 game, but they wanted to focus on 8 ways its different today. These are: 1. Realizing the foggy town of Silent Hill in 4k 2. Emotionally-charged
(1/6) Okay, so just to be forward, here's what I've said about RE9 in the past. NONE of this is new, you can find tweets of me saying all of this over the years, I think I first started talking lightly about it back in 2020.
Resident Evil 9 was first conceived in 2018, at the
(2/6) time RE7 had missed their sales goals at launch. There was an RE8 concept that was a direct sequel to RE7 in Village, but it got sidelined a bit after RE7's original lower than expected initial sales & a middling received vertical slice demo. A more ambitious RE8 that was
(3/6) to be open world using advancements to the RE Engine they were developing for Dragon's Dogma 2 (such as being open world) was greenlit, but there came concern with the amount of time this title would take as Capcom didn't want there to be a 6+ year gap between RE7 & RE8.