Somebody messed up Jira today, but I'm not mad at them. The mistakes they made can all be traced to things that Jira makes hard and confusing, and the bad policy decisions around this particular project.
These problems are leading directly to specific actions we're going to take to make future problems less likely and more recoverable. I have a list, and will take care of most of them tomorrow.
I *absolutely* had a moment of strong emotional response to the problems. They were avoidable. They were rooted in mistakes that *I* would not have made. The traditional thing to do would have been to call the guy onto the carpet. That would have been *dumb*.
Yes, he messed up, but the underlying system was set up in such a way that it was not a question of if these things would be problems, only when. None of the decisions he made were foolish or ill-intended. They made sense in a bad context.

So we fix the *context*
I mention all this because it's easy to speak in the abstract about blameless post mortems and system resiliency, but when you have just spent more time than you like fixing a seemingly avoidable problem, emotions point more towards "revenge".
That is *not easy* to set aside.

And it's important to remember that. The person who had to shovel the crap has some genuine emotional reasons to be uninterested in your blameless post mortem, and their needs are critical to address as well.
That is to say, do not let a blameless post mortem be a "Let's pretend there wasn't a problem" most mortem, or a "Ignore that Indu was up all night patching" post mortem.

Blameless still leaves room for recognition.
This is mostly a reminder to myself. I am a genuine believer in systemic RCA and blameless post mortems, but in my attention to underlying systems it is easy for me to skim past the very real impact of the problem and the equally real work that went into fixing it.
Because here's the other thing:

If it IS a system problem
And I AM knowledgeable enough that I wouldn't have screwed up

Then there's a REALLY good chance that some of the systemic problems have my fingerprints on them.
(Which they totally do. I can point to several contributing factors that were on my "I'll get around to it" list)

Getting to the emotional point to be able to acknowledge that is hard enough from a clean start, much less when wrapped round the axel by an issue.
It is easier to blame someone than to look at a system, and it's easier to blame a system than to acknowledge that you have enabled or perpetuated that system.

You do it, because it's the work. But respect that it IS work.

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More from @rdonoghue

2 May
Doing a bit of pen cleanup, and made a weird discovery. I have a ton of pens, including fancy kickarter ones, but none of them have a clicking action that feels as robust as the million year old, super mundane parker jotter.
Do I have a category of pens described as "Too fancy to actually use?" - of course I do.
LOT of kickstarters in that box.
Read 5 tweets
2 May
Gonna branch because this may go for a bit:

First things first, game-icons.net is an impossibly great resource for a huge range of simple, flexible illustrations that can be used for a HOST of things in any game design.
The following sites:
creativemarket.com
mightydeals.com
designcuts.com
(and many more) are all purpose warehouses for things like fonts and design assets, and they frequently have deals on bundles which will get you a lot of really good stuff on the cheap.
serif.com sells a trio of *amazing* software products which are inexpensive and serve as alternatives to photoshop, illustrator and Indesign. For open source alternatives, check inkscape.org, scribus.net and gimp.org
Read 11 tweets
1 May
I think one of the reasons I’ve always struggled in conversations about the problems with GM secrets is that I genuinely love, but they stab me like unopened gifts. Once I have one, my inner voice is all “OPEN IT OPEN IT”.
Intellectually, I get there are other approaches, including delighting in what players don’t know, but I don’t really *get* those on a guy level.
Gut level, even. Holding onto a secret is hard. I’ll do it for a good reason, but the reason better be worth me not making a PowerPoint presentation with diagrams to unpack it all.
Read 7 tweets
1 May
I had never really thought about it before, but the idea that the rewards end up going to the police is both irksome and utterly unsurprising.
I mean, I know nothing about this specific case, but it has me wondering more about the nature of these rewards, and if "And the prize goes to the police" is an outcome, how much things will bend towards that, to say nothing of "It's not a bribe, it's a reward!"
Gonna need to read up on this some, I think. I wager it's not a terribly transparent process, one with high emotions, loose money and limited accountability, and that sounds like a recipe for a very interesting rock to look under.
Read 4 tweets
1 May
Tomb of Annihilation: Still full of dungeony bullshit. Still a fun time.
Today's monk frustration: Lots of Fear effects hitting the party, and not being the subject of any of them, so I never got to use Stillness of Mind. This is much like the sad feeling any time archers shoot at anyone else but me.
MVP magic item of this adventure is really looking to be our sorcerer's Broom of Flying. But the Druid has a Wand of Wonder now, so it may be a tight race.
Read 5 tweets
30 Apr
Ok, quick technique trick for GMs looking to use a mind map.
This is a very fiddly, inconsistent map, but it is a treasure trove for me as a GM because i follow one simple rule to building it, and that is this:

Nothing comes from nothing. Image
Such a map is very easy to start because the ONLY nodes on it are the PCs. If there is some sort of collective group (such as a Blades in the dark gang) you MIGHT, give it a node too, but that's optional.
From that point on, you use it to capture setting elements but follow one simple rule: You cannot add anything unless you can draw a line to something else.
Read 33 tweets

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