Today’s the thirteenth anniversary of the launch of a game you probably haven’t heard of, unless you were in a specific demographic at the time.
Saddle up and hold on tight, it’s going to be a bumpy thread. Let’s talk about Ponystars… 🐎👇
Ponystars was a browser game, aimed at children, about breeding and customising cartoon ponies. According to the press release, it was created by Acclaim Games (the second company of that name, run by Howard Marks, who bought the name after the more famous one went bankrupt).
In fact, Acclaim had only licensed the rights to an English version of a French-made game, Pony Valley, that’d been running for a couple of years.
Pony Valley/Ponystars (we’ll just call it Ponystars) was, in turn, a… well, let’s call it a homage… to a game called Pony Island.
No, not the creepypasta thing from 2016. Pony Island was a subscription-based browser game created by a team of two in 2003.
Yes, it turns out there were a lot of online pony-breeding games. Maybe there still are?
There were accusations some of the art in Ponystars had been traced from art in Pony Island (created specifically for that game). The creators talked to lawyers, but apparently couldn’t afford to file a lawsuit… so the allegedly traced art stayed in Ponystars for years.
Ponystars was pretty successful! There were about 841,000 children registered, according to FTC documents (oh, we’re getting to that). And it was F2P with microtransactions. So it’s fair to say a lot of charges were being billed to a lot of childrens’ parents’ credit cards.
So, Acclaim licenses and runs Ponystars.
Acclaim is bought by Playdom.
Playdom is bought by Disney.
And then the FTC noticed that children could register, and could post their personal information on their public profiles, with no parental consent checks.
For four years.
And it turns out that’s illegal! A serious COPPA violation. The FTC brought a case against both Disney (who’d only acquired this shitshow a few months earlier), and former Acclaim CEO Howard Marks (who wasn’t even working there any more), and fined them a collective $3 million.
The settlement order doesn’t stipulate which defendant should pay how much (this LA Times article suggests Disney paid), but I imagine that Disney’s/Marks’s lawyers' conversation about who was more at fault was a pretty interesting one.
Ponystars, along with its player data, had been transferred back to its original French creators months earlier. They agreed to shut it down and delete the data.
With almost no notice given to hundreds of thousands of players, Ponystars was shut down on November 30, 2010.
But the original French version, Pony Valley, remained running, and Feerik added a forum section for Pony Stars refugees. It ran for years, though was increasingly neglected, with no updates or staff. It finally died at the end of 2020 when Flash did.
P.S. Pony Island, the browser game Ponystars was, uh, coincidentally similar to, never had the playerbase of hundreds of thousands that Ponystars did… but it did outlive it. It’s still running today after 18 years.
Okay, why did I just post a whole Twitter thread about a defunct pony breeding game from the 2000s? Why does any of this matter?
First, because nobody else had done it. And second, to try to prove a point about a game chosen *at random* from MobyGames’ ‘on this day’ page…
…that when you pull *any* thread, you never know what you’re going to find. And this wasn’t a deep dive, it was just a couple of hours of googling!
There’s a story behind every game.
(Thanks to @Anonybody for digging up most of the above!)
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I’m announcing a little ongoing project for the new year. You can join in if you want to… you can spend as much or as little time as you want, and the more people who join in, the better the results!
THE WEEKLY WIKI WORKSHOP
Deets, and progress, below. [1/?]
Last Spring, I set up a community wiki for game history materials — the “Morgue File”. morguefile.wiki
Wikipedia and MobyGames are brilliant resources, but there’s an important gap that neither of those is positioned to fill. [2]
It's a place to upload, and link to, things like news/magazine coverage, interviews (text/audio/video), marketing, and suchlike. It’s still very much a work in progress, and that includes figuring out where its scope begins and ends — that’ll emerge organically, I hope. [3]
On the 20th anniversary of the Chapter 11 bankruptcy of Loki Entertainment, let’s do a quick thread on the history of this strange, ignominious company.
Loki was founded by Scott Draeker, an ex-lawyer with an ambitious plan: port already-successful PC games and sell them to Linux users.
Yup. Sell games to a niche market (particularly in 1998) best known for their conviction that software should be free.
Digital downloads weren’t really a thing back then (broadband adoption wasn’t there), so, like everyone else, they produced boxed copies. But these were hard to get hold of, especially outside the US. Loki’s global distribution network was small, further limiting sales.
The genesis of Lemmings, according to Mike Dailly, was in trying to prove a point to the team. He demonstrated that he could do a walk cycle with an 8-pixel-tall sprite. Gary Timmons made Dailly’s animations more fluid, and everyone was enamoured by the little guys.
The signature green hair and blue outfit were similarly born of constraints: the PC’s 16-colour EGA palette. The team overwhelmingly preferred the green hair to blue, the other option on the table.
Did you know that there's a commercially released Peter Molyneux game you definitely haven't played? And that there's a good chance it's permanently lost?
👇👇👇
Molyneux has mentioned in interviews promoting his upcoming title Legacy that it's a return to the premise of the first game he ever wrote.
He's mentioned this game, The Entrepreneur, often in interviews, usually telling the same story: he anticipated huge success, but only ever received two orders.