Kent Bye (Voices of VR) Profile picture
May 25, 2021 57 tweets 86 min read Read on X
1/ THREAD covering #WebXR Developer Summit highlights.

Opening by @webxrawards' @powersimple + @TrevorFSmith as host who set the context of the immersive, wider web.

Livestreams:
twitch.tv/webxrsummit/
Morning session:
Afternoon:
2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.
4/ @DePanther is talking about using exporting WebXR from Unity. There's a number of different exporters, including one he maintains:
github.com/De-Panther/uni…

Downsides to this approach are build size + download times, testing iteration times & can't use all aspects of Unity yet.
5/ More from @DePanther on which WebXR APIs are supported in the Unity WebXR Export + what's coming next.
6/ @DePanther recommends doing smaller gamejam projects to start with WebXR from Unity.
He listed a bunch of WebXR examples exported from Unity:
msub2.github.io/silk-brush/
drone.sectortech.app
prefontalcortex.de/en/projects/di…
needle.tools
worldsdemolisher.totalviz.com
7/ @samsunginternet's @AdaRoseCannon moderating "All-In-One Workflow" panel featuring @stew_rtsmith of #AmazonSumerian (and handy.js), @willeastcott of @playcanvas, & Jonathan Hale of Wonderland @WebXREngine.
Featuring some of the benefits & challenges WebXR frameworks.
8/ Three Google engineers @cwilso, @DaKangz, & @Tojiro talking Low-Level APIs like #WebGPU.
More info: webgpu.io
It'll be leveraged by higher-level frameworks like @threejs & @aframevr.
Shout out to extensiblewebmanifesto.org
Risks of fingerprinting via WebXR APIs
9/ @MetaVRse engine demo by CTO @walida16 publishing WebXR scenes for both AR & VR without needing to know any code.
Free account at: engine.metavrse.com
Demo scene created during the talk: engine.metavrse.com/view?i=5099
10/ Co-chairs of the @ImmersiveWebW3C @AdaRoseCannon & @cwilso (also @ayssomething) giving an update on the W3C #WebXR Roadmap with a brief historical overview, WebXR is seeing lots of growth connected to the Oculus Browser on Quest, & still Cardboard users watching 360 videos.
11/ Showing 3 @webxrawards winning experiences:
Reaction Towermax Fitness boxing game
towermax.fitness/reaction/

What You Don't Know music experience
with.in/watch/what-you…

AnVRopomotron educational experience
anvropomotron.com

My full thread 👇
12/ Covering the main features of #WebXR including the core that replaced WebVR.
AR Module to show WebXR scenes on top of passthrough camera or transparent display.
Gamepads to get access to input controllers
13/ Other main #WebXR features include Hit Test raycasting to select virtual objects, DOM Overlays on top of graphics (for handheld phone-based AR devices only), Layers for static images, video, or WebRTC content in WebXR (layers may have DOM content in future), & hand input.
14/ A look at some of the future #WebXR features in development. These features may or may not ever land, & they're soliciting feedback & user interest.
Light estimation: github.com/immersive-web/…
Depth Sensing: github.com/immersive-web/…
Anchors: github.com/immersive-web/…
15/ Some more #WebXR features in development:
Computer Vision: github.com/immersive-web/…
Real-World Geometry: github.com/immersive-web/…
Geographic Alignment: github.com/immersive-web/…
Navigation: github.com/immersive-web/…
16/ Next Steps: @ImmersiveWebW3C needs to move WebXR, AR Module, & Gamepad module specs to the Candidate Recommendation stage to move towards being a @W3C official standard.
Bringing more Web features to WebXR (Oculus Browser working on navigation between pages on same domain).
17/ @jacobrossi: @Oculus Browser
@genevievemak: @magicleap Browser
Browsers super popular apps, making Web more integrated part of platforms, multi-app?, multi-screen, Future of WebXR: use cases, maturation of content, recommended sites, PWAs, better docs, monetization, tooling.
18/ @dubenko_ on using WebXR within the React ecosystem with React-XR & React Three Fiber.

Developed by Poimandres (@pmndrs) open source developer collective: github.com/pmndrs

React Three Fiber (#r3f): github.com/pmndrs/react-t…

React XR: github.com/pmndrs/react-xr
19/ Showing React-XR code examples featuring<DefaultXRControllers / > <Hands />, & <Interactive />, live code push.
See Oculus Developer Hub Update tool linked below in order to open up URLs directly on the Oculus Web Browser from your development desktop:
20/ @dubenko_ showing @plockleVR #WebXR game:
plockle.com

Made with react-three-fiber & react-xr:
github.com/pmndrs/react-t…
github.com/pmndrs/react-xr

npm install @react-three/xr

Enjoys fast dev iterations.
Looking forward to using AR & WebGPU.
21/ Troika JS framework author @lojjic talking about #WebXR optimization tips
(github.com/protectwise/tr…)
90 fps 😎
60 fps 😊
45 fps 😐
<45 fps 🤮
22/ More #WebXR optimization tips from @lojjic
23/ Last #WebXR optimization tips from @lojjic.

You can look check out his Troika JS framework here:
github.com/protectwise/tr…
24/ Here's the list of #WebXR Developer Summit sponsors & partners.
Organized by @webxrawards.
Hosted by @TrevorFSmith.
25/ Sponsor @ZapparApp showed their Universal AR Development Flow, which is a browser-based AR software solution for world tracking, image tracking, face tracking that doesn't use the WebXR API.
A tonal shift to see a proprietary competitor to WebXR at the WebXR Developer Summit.
26/ NEW STREAM LINK for the afternoon session of the WebXR Developer Summit:


@Lisi_Linares is moderating a session on the future of Events and Entertainment in #WebXR with @amoration, @kmalickisanchez, @jonofyi, @brendanAbradley.
27/ #WebXR makes virtual spaces accessible to PC, Quest & mobile phones opening up new opportunities to performers for new grammar of storytelling.

Platforms: @MozillaHubs & Spoke, @now_urnowhere, @frame_vr.

Shout out to @open_metaverse interoperability:
28/ @brendanAbradley on immersive tech + performance + accessibility, & @kmalickisanchez says accessibility still needs a lot of work to be done with SDKs and toolkits to be created, & @amoration cited @open_metaverse & Creating Realities Hackathon as resources.
29/ Talking about education in #WebXR w @blairmacintyre of Georgia Tech, @davidbassclark of @UnityCollege, @__Ka1 of @ExploreKaiXR, which will focus on Explore (with 100+ field trips), & soon Dream & Create:
kaixr.com
Students often don't usually have latest tech.
30/ Building spatial communities w @MozillaHubs's @elginskye & @brianpeiris + @janusxr's @bai0.
Private invites for Hubs, Janus private by default dampened community building, being surprised by what's built, Avatar persistence across worlds (glTF+VRM) @open_metaverse, & identity
31/ @LiamBroza on Creating Immersive Social Spaces. with @xr_engine:
github.com/XRFoundation/X…
opencollective.com/xrengine

XR Foundation code collective founded by @laguna_labs.
Github: github.com/xrfoundation

Creating ecommerce metaverse spaces & collaborating with other companies.
32/ @XR_Engine scene.
Core packages of engine, three-physx, native, bot (virtual beings), & docs.
UX Packages core 2D react UI components, avatar apps, social graph, training & inference with client-ml, avatar framework based on VRM + Body IK tools.
3d pipeline Content Tools
33/ @xr_engine targeted @capacitorjs to run web apps natively.
Collaborating with @open_metaverse group for interoperability on user profiles, avatars, friends, inventory, home world, wallets & common shapes.
Open Source Universal Volumetric *.uvol format
wildcapture.io/volumetric
34/ More details on @xr_engine at xrengine.io
Code: github.com/XRFoundation/X…
Follow @LiamBroza for more updates.
35/ @XRSIdotorg's @KavyaPearlman talking about building safe & inclusive immersive environments.

Intro video:


Talking about some of the risks of biometrically-inferred data + risks to privacy, safety, & identity.
36/ @KavyaPearlman on XR Security & attack surfaces, considerations, novel attacks in XR, and some of the WebXR Risk Mitigation categories.
37/ More from @KavyaPearlman on Risk Mitigation, XR Tech Policy & potential regulation, @XRSIdotorg Privacy Safety Framework 1.1, some XR policy recommendations for the US Federal Government, and Ready Hacker One XR news updates & interviews
readyhackerone.com
38/ @SiliconHarlem CEO Clayton Banks (@embertime) on how a technology exposure gap leads to an access gaps leads to a wealth gap.
Talking about bringing to a 5G Test Bed to students in Harlem.
siliconharlem.com
39/ Shoutouts to some of the WebXR Developer Summit sponsors (1/2)
FutureWei (affiliate of Huawei Technologies Company)
futurewei.com
@metaprime_net Experimental NFT Landscapes: metaprime.network
Curation of WebXR Experiences: extendedcollection.com
40/ Shoutouts to some of the WebXR Developer Summit sponsors (2/2)
#UniVirtual Experience by @EducatorsVR:
educatorsinvr.com/univirtual-exp…

Immersive Wire Newsletter by @TomFfiske:
virtualperceptions.com/immersive-wire…

@ZapparApp web-based AR functionality.
41/ @raananw talking about @babylonjs & WebXR.
42/ More on @babylonjs + WebXR: guiding principles, implementation concepts, & what comes out of the box.
43/ @babylonjs & WebXR: multi-device support, AR support, Future Plans, some code & demos.

@babylonjs Goalie Trainer Demo:
playground.babylonjs.com/#PPM311#63
45/ @frame_vr is using @babylonjs.
framevr.io

More details on @babylonjs here:
babylonjs.com
46/ @00davehill00 talking about the Oculus Browser, which shipped default WebXR in December 2019.
[Me: The Oculus Browser team has been doing an amazing job at rapidly iterating]
Progression of Immersive Web development ecosystem (we're likely between emerging & capable phases).
47/ @00davehill00 says WebXR needs must-have web-based experiences: mass-market appeal, clear value in VR, polished & inspiring. @active_theory's #SecretSky event was the closest so far.
Show value > more investment, tools, more devs > more experiences.
48/ Oculus Focus:
Core WebXR Functionality (hands, layers, DOM layers).
Developer Docs
Dev Tools like workflow improvements + optimization & performance debugging
Supporting WebXR devs & feedback
Hands-on experiences 3D/360 photos on facebook.com, sample WebXR content.
49/ Oculus will be featuring WebXR content on the Oculus Browser "New Tab Page."

You can submit your WebXR page here:
developer.oculus.com/documentation/…
50/ Dr. @chekeichan talking about his virtual anthropology museum he built called AnVRopomotron, which won the @webxrawards' Poly for best educational experience:
anvropomotron.com
51/ @chekeichan built his virtual museum in @aframevr + @glitch playground:
glitch.com/~aframe

Used @creativecommons models from:
@sketchfab: sketchfab.com
Smithsonian Open Access: si.edu/openacess
MyMiniFactory: Scan the World: myminifactory.com/ScantheWorld
52/ @chekeichan also used @Blender + @grantabbitt's Low Poly Animals YouTube tutorial:


Used Professional Development resources at his University to develop this.
Got help on @StackOverflow & @github.
53/ @dmarcos on @aframevr's goal to integrate every new devices & APIs that become available like a raw camera API to do computer vision, hand input, gesture recognition, marker-based AR + location API.
Networked Aframe community used in @MozillaHubs.
aframe.io
54/ @dmarcos gave a shout out to how fast the Oculus Browser team has been iterating and implementing APIs + the underlying Chrome browser team.
Here's that clip posted earlier:
55/ @SophiaMosh interviewing the @active_theory team on their #SecretSky experience including @nickmountford, @athlndr, @michaeltheory, Mo Elkholti, & Michael Kim.

Here's Eventbrite for the WebXR Summit Afterparty on the @dreamwave platform (max 200 ppl): eventbrite.com/e/webxr-develo…
56/ Link for the WebXR Summit After Party in Eventbrite, which starts at 5p PDT (limit of 200 people).
eventbrite.com/e/webxr-develo…

Looking forward to connecting to the WebXR developers and attendees on @active_theory's @dreamwave platform.
57/ Final Thank Yous from @powersimple & @webxrawards team on producing the WebXR Developer Summit.

I'm hopping into the After Party now.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Kent Bye (Voices of VR)

Kent Bye (Voices of VR) Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @kentbye

Oct 11, 2022
1/ THREAD covering @Meta's #MetaConnect, which is starting now.

I'll be covering all of the announcements, watching all new videos, & reading all of their press releases. They usually dump a ton of new info

Follow here: facebook.com/events/6307993…
Or here:
2/ Zuckerberg saying we're going to be taking another big step forward with VR after walking through a history of VR tech since the Oculus acquisition.
3/ @boztank talking about some ecosystem stats for VR apps.
Philosophically they want to make ecosystem more open & how some apps have onboarded via the App Lab. Will push towards openness.
Read 119 tweets
Sep 22, 2022
1/ @PICOXR officially announced the Pico 4 today.

Pico was acquired by Bytedance (aka @tiktok_us) & they’re taking on Meta as the best standalone VR competitor to the Quest (but only in Europe & Asia to start).

Thread 🧵👇 to digest the livestream & news
ImageImageImageImage
2/ My sources of @PICOXR news are the official livestream👆

@CasandChary have the most comprehensive & digest & hands on:


@vr_oasis did a hands-on analysis


@RtoVR has the best specs breakdown here:
roadtovr.com/pico-4-announc… Image
3/ Here's 1st of 4 trailers @PICOXR showed during their Pico 4 announcement livestream.

Pico 4 has color, mixed reality passthrough while Meta is expected to launch similar features with Meta Quest Pro but at a higher price point.
Pico 4 Pro details to be announced at AWE Lisbon
Read 33 tweets
Sep 14, 2022
1/ Starting now is the #ARVRPolicyConf22 led by @XRAssociation & @ITIFdc.


I'll be tuning in & covering the talks in thread🧵👇

I expect the framing will be business-friendly as XRA is a trade organization representing Meta, Unity, MSFT, Sony, & Google.
2/ @XRAssociation's Liz Hyman opens the #ARVRPolicyConf22 & mentions they just launch a 4-page #HowXRWorks infographic yesterday called “Into the Digital World: XRA’s Guide to Immersive Technology”
xra.org/howxrworks/
3/ Reality Caucus co-chair @repdarrellissa gives the opening keynote at #ARVRPolicyConf22.
delbene.house.gov/news/documents…

Says that they were able to include instructions for immersive technology for the National Science Foundation & insert AI language into the THUD bill.
Read 70 tweets
Sep 13, 2022
1/ I recorded an epic recap & reviews of the 30 immersive stories in competition at #VeniceImmersive with @vrgeschichten.

We chat about each experience for ~5 min, & so it's a comprehensive break down of this year's selection.
voicesofvr.com/1121-venice-im…

20+ interviews coming soon Image
2/ I'm about to release other 20 podcasts from #VeniceImmersive, and here's a sneak peak of the 26 episodes, which total just over 24 hours worth of coverage. Image
3/ Here's the Twitter thread of my live coverage from #VeniceImmersive, which starts with an interview with co-curators Liz Rosenthal and Michel Reilhac.
voicesofvr.com/1119-venice-im…
Read 28 tweets
Aug 29, 2022
1/ Venice Immersive features 75 immersive stories.
I got a preview of highlights by co-curators @LizRosenthal & @michelreilhac (includes links to 30+ #VRChat experiences)
voicesofvr.com/1119-venice-im…

I'll be onsite at #VeniceImmersive covering the fest & this is will be my THREAD🧵👇 Image
2/ There will be 10 hours of different #VRChat world hops during #VeniceImmersive spanning 30 different worlds.
The guided tours are only available on site, but the worlds are public.
I link to all of the @VRChat worlds by genre at the bottom of this post:
voicesofvr.com/1119-venice-im… Image
3/ The video below has trailers for the 30+ different #VRChat worlds featured in the #VeniceImmersive World Gallery Selection.

Find links to these worlds at the bottom of this post: voicesofvr.com/1119-venice-im…

VIDEO:
Read 46 tweets
Aug 23, 2022
Meta is rolling out their Meta accounts today.

They’re introducing a follower model option, which will be interesting to see how that works with a medium that is primarily synchronous.

Blog overview
oculus.com/blog/getting-s…

You can still use Oculus acct on Quest 1 until 2023. ImageImage
2/ I migrated my account and made it “Open to everyone” to follow + “Anyone can see this profile.”

Friends are now called “Mutuals” and folks who you’d don’t follow but follow you are followers who can track your activities.

See
store.facebook.com/help/accounts/…

store.facebook.com/help/quest/art… ImageImageImageImage
3/ The new language around Mutuals as Friends and “follow requests” is confusing.

A “follow request” should really be named “mutual follow request” as accepting a “follow request” is the same as accepting a friend request.

“Should I let this person follow me?”= friending them. Image
Read 6 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(