2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.
4/ @DePanther is talking about using exporting WebXR from Unity. There's a number of different exporters, including one he maintains: github.com/De-Panther/uni…
Downsides to this approach are build size + download times, testing iteration times & can't use all aspects of Unity yet.
5/ More from @DePanther on which WebXR APIs are supported in the Unity WebXR Export + what's coming next.
10/ Co-chairs of the @ImmersiveWebW3C@AdaRoseCannon & @cwilso (also @ayssomething) giving an update on the W3C #WebXR Roadmap with a brief historical overview, WebXR is seeing lots of growth connected to the Oculus Browser on Quest, & still Cardboard users watching 360 videos.
12/ Covering the main features of #WebXR including the core that replaced WebVR.
AR Module to show WebXR scenes on top of passthrough camera or transparent display.
Gamepads to get access to input controllers
13/ Other main #WebXR features include Hit Test raycasting to select virtual objects, DOM Overlays on top of graphics (for handheld phone-based AR devices only), Layers for static images, video, or WebRTC content in WebXR (layers may have DOM content in future), & hand input.
16/ Next Steps: @ImmersiveWebW3C needs to move WebXR, AR Module, & Gamepad module specs to the Candidate Recommendation stage to move towards being a @W3C official standard.
Bringing more Web features to WebXR (Oculus Browser working on navigation between pages on same domain).
17/ @jacobrossi: @Oculus Browser @genevievemak: @magicleap Browser
Browsers super popular apps, making Web more integrated part of platforms, multi-app?, multi-screen, Future of WebXR: use cases, maturation of content, recommended sites, PWAs, better docs, monetization, tooling.
18/ @dubenko_ on using WebXR within the React ecosystem with React-XR & React Three Fiber.
19/ Showing React-XR code examples featuring<DefaultXRControllers / > <Hands />, & <Interactive />, live code push.
See Oculus Developer Hub Update tool linked below in order to open up URLs directly on the Oculus Web Browser from your development desktop:
25/ Sponsor @ZapparApp showed their Universal AR Development Flow, which is a browser-based AR software solution for world tracking, image tracking, face tracking that doesn't use the WebXR API.
A tonal shift to see a proprietary competitor to WebXR at the WebXR Developer Summit.
26/ NEW STREAM LINK for the afternoon session of the WebXR Developer Summit:
28/ @brendanAbradley on immersive tech + performance + accessibility, & @kmalickisanchez says accessibility still needs a lot of work to be done with SDKs and toolkits to be created, & @amoration cited @open_metaverse & Creating Realities Hackathon as resources.
30/ Building spatial communities w @MozillaHubs's @elginskye & @brianpeiris + @janusxr's @bai0.
Private invites for Hubs, Janus private by default dampened community building, being surprised by what's built, Avatar persistence across worlds (glTF+VRM) @open_metaverse, & identity
Creating ecommerce metaverse spaces & collaborating with other companies.
32/ @XR_Engine scene.
Core packages of engine, three-physx, native, bot (virtual beings), & docs.
UX Packages core 2D react UI components, avatar apps, social graph, training & inference with client-ml, avatar framework based on VRM + Body IK tools.
3d pipeline Content Tools
33/ @xr_engine targeted @capacitorjs to run web apps natively.
Collaborating with @open_metaverse group for interoperability on user profiles, avatars, friends, inventory, home world, wallets & common shapes.
Open Source Universal Volumetric *.uvol format wildcapture.io/volumetric
Talking about some of the risks of biometrically-inferred data + risks to privacy, safety, & identity.
36/ @KavyaPearlman on XR Security & attack surfaces, considerations, novel attacks in XR, and some of the WebXR Risk Mitigation categories.
37/ More from @KavyaPearlman on Risk Mitigation, XR Tech Policy & potential regulation, @XRSIdotorg Privacy Safety Framework 1.1, some XR policy recommendations for the US Federal Government, and Ready Hacker One XR news updates & interviews readyhackerone.com
38/ @SiliconHarlem CEO Clayton Banks (@embertime) on how a technology exposure gap leads to an access gaps leads to a wealth gap.
Talking about bringing to a 5G Test Bed to students in Harlem. siliconharlem.com
46/ @00davehill00 talking about the Oculus Browser, which shipped default WebXR in December 2019.
[Me: The Oculus Browser team has been doing an amazing job at rapidly iterating]
Progression of Immersive Web development ecosystem (we're likely between emerging & capable phases).
47/ @00davehill00 says WebXR needs must-have web-based experiences: mass-market appeal, clear value in VR, polished & inspiring. @active_theory's #SecretSky event was the closest so far.
Show value > more investment, tools, more devs > more experiences.
50/ Dr. @chekeichan talking about his virtual anthropology museum he built called AnVRopomotron, which won the @webxrawards' Poly for best educational experience: anvropomotron.com
Used Professional Development resources at his University to develop this.
Got help on @StackOverflow & @github.
53/ @dmarcos on @aframevr's goal to integrate every new devices & APIs that become available like a raw camera API to do computer vision, hand input, gesture recognition, marker-based AR + location API.
Networked Aframe community used in @MozillaHubs. aframe.io
54/ @dmarcos gave a shout out to how fast the Oculus Browser team has been iterating and implementing APIs + the underlying Chrome browser team.
Here's that clip posted earlier:
2/ Zuckerberg saying we're going to be taking another big step forward with VR after walking through a history of VR tech since the Oculus acquisition.
3/ @boztank talking about some ecosystem stats for VR apps.
Philosophically they want to make ecosystem more open & how some apps have onboarded via the App Lab. Will push towards openness.
Pico was acquired by Bytedance (aka @tiktok_us) & they’re taking on Meta as the best standalone VR competitor to the Quest (but only in Europe & Asia to start).
Thread 🧵👇 to digest the livestream & news
2/ My sources of @PICOXR news are the official livestream👆
@CasandChary have the most comprehensive & digest & hands on:
3/ Here's 1st of 4 trailers @PICOXR showed during their Pico 4 announcement livestream.
Pico 4 has color, mixed reality passthrough while Meta is expected to launch similar features with Meta Quest Pro but at a higher price point.
Pico 4 Pro details to be announced at AWE Lisbon
1/ I recorded an epic recap & reviews of the 30 immersive stories in competition at #VeniceImmersive with @vrgeschichten.
We chat about each experience for ~5 min, & so it's a comprehensive break down of this year's selection. voicesofvr.com/1121-venice-im…
20+ interviews coming soon
2/ I'm about to release other 20 podcasts from #VeniceImmersive, and here's a sneak peak of the 26 episodes, which total just over 24 hours worth of coverage.
3/ Here's the Twitter thread of my live coverage from #VeniceImmersive, which starts with an interview with co-curators Liz Rosenthal and Michel Reilhac. voicesofvr.com/1119-venice-im…
I'll be onsite at #VeniceImmersive covering the fest & this is will be my THREAD🧵👇
2/ There will be 10 hours of different #VRChat world hops during #VeniceImmersive spanning 30 different worlds.
The guided tours are only available on site, but the worlds are public.
I link to all of the @VRChat worlds by genre at the bottom of this post: voicesofvr.com/1119-venice-im…
3/ The video below has trailers for the 30+ different #VRChat worlds featured in the #VeniceImmersive World Gallery Selection.