Discover and read the best of Twitter Threads about #WebXR

Most recents (15)

1/ THREAD covering @Meta's #MetaConnect, which is starting now.

I'll be covering all of the announcements, watching all new videos, & reading all of their press releases. They usually dump a ton of new info

Follow here:…
Or here:
2/ Zuckerberg saying we're going to be taking another big step forward with VR after walking through a history of VR tech since the Oculus acquisition.
3/ @boztank talking about some ecosystem stats for VR apps.
Philosophically they want to make ecosystem more open & how some apps have onboarded via the App Lab. Will push towards openness.
Read 119 tweets
1/ THREAD covering @webxrawards Polys Awards honoring #WebXR experiences, platforms, & creators.
I'll be highlighting the winners + links to experiences.

You can see all of the nominees here:

Watch party links here:
2/ @vrhermit talking about his curation of #WebXR experiences at the @ExtendedColl:

3D version coming soon.

Here's another livestream:
3/ The @webxrawards is starting with red carpet interviews by @SophiaMosh with Polys nominees, & community members, & sponsors.
It's a great way to get a sneak preview of some of the nominees & add more context to what's happening in the #WebXR community.…
Read 24 tweets
It's amazing to see makers building #Metaverse tech on the web, especially with #WebXR

A few things stand out to me that I think we need to start pushing to get to the next level.

A thread. 🧵
1. Spaces

The spaces that people can visit in the metaverse all have specific use-cases.

In order to support these use-cases, each space should be able to dictate how it runs.
1a. Solo Spaces

People that join a solo space get their own private persistent instance, that nobody else can enter.


- A welcome/on-boarding room
- A solo game where the person can only obtain the rewards once
Read 19 tweets
1/ THREAD of Connect 2021 put on by a company that may be formerly be known as Facebook.

I'll be focusing on VR, AR, & WebXR news.

Zuckerberg's #Connect2021 Keynote 10a PDT…

Facebook Livestream…

Watch in VR…
2/ Here's the agenda for today:
10a PDT #Connect2021 Keynote
11:20a: A bunch of developer sessions go live (presumably pre-recorded)
11:45a Developer State of the Union
2p Connect with @ID_AA_Carmack
5p Spacewalk from the ISS (sneak peak of VR Spacewalk)
3/ Here's some footage from @ro_olvera of what appears to be a rebranding change happening with the sign at One Hacker Way.

Here's @alexeheath's scoop on the Facebook re-branding from October 19th.…
Read 129 tweets
What is @CroquetIO anyways?

A thread 🧵
Croquet lets you build completely client-side multi-user web apps.

Read that again.


No I'm not kidding. I built it, I know it works. 😁
Croquet apps run completely client-side:
• can be hosted as a static web sites
• no server-side code needed
• no networking code needed
Read 15 tweets
1/ THREAD covering #WebXR Developer Summit highlights.

Opening by @webxrawards' @powersimple + @TrevorFSmith as host who set the context of the immersive, wider web.

Morning session:
2/ Looking at the tech stack for #WebXR (interesting to see watches included in the discussion of WebXR) + the schedule for the day for the WebXR Developer Summit.
3/ @mrdoob have a bit of history & context in the evolution of @threejs, and then answered some questions about the most popular, open source graphics library on the web.
Read 57 tweets
🍿 Metachromium is out on Steam 👉…

No more keys, site updated!

[release rant thread]
What is Metachromium?!

It's a fork of the Chromium browser (Chrome). Except it runs #WebXR content in a #SteamVR layer.

Literally any #WebXR, except it doesn't take over the scene. Content is composited (blended) together between the base reality and WebXR.

How does it compare to #AardvarkXR?

Philosophically aligned! But Metachromium is just #WebXR. There's no fancy gadget API.

(btw @joeludwig is awesome and I'm sure we'll continue to cross-pollinate these projects)

Read 10 tweets
ROAR is out now! It's a WebXR mini-game for 6DoF VR headsets like the Oculus Quest. It's written in JavaScript without any extra 3D libraries and all of it is less than 13 KB zipped!

I made it for the #js13k jam. The theme this year was: 404.
You play as a monster whose baby has been taken away. You have four claws on each hand and your mouth spits fire. It's FOUR-ROAR-FOUR time!

Here's a 40-second-long gameplay video.

#js13k #webxr #oculusquest
And here is the making-of thread which I plan to continue to update next week.

Read 3 tweets
I managed to get simple 3D physics working in the prototype for my WebXR game for #js13k. Best part is, I'm not using any extra libs! It's all vanilla JS, clocking in at 9 KB right now. The hand mesh alone is 3 KB so I'm sure there's plenty room for optimization, too.
More #js13k progress! I added toon shading, a few textures, and replaced the hand mesh with a paw which has fewer vertices. This is now still around 9 KB zipped!

Have you ever wanted to be a Godzilla wreaking havoc in a city?
I added rooftops to each building type and a road texture, but really, this tweet is about the fire breath.

Check out the fire breath, everyone!

Build size: 11 KB. #js13k
Read 31 tweets
Proto 6/10: Copy printed text to desktop with AR+ML

Book: Neurones, les intelligences simulées, Frédéric Migayroux & al (Editions Hyx 2018 @centrepompidou)

#ML #AR #AI #AIUX #ARCore #ARKit #WebXR

Technical Insights: ↓
The magic here is to use ARCore + AugmentedImages rather than SIFT.
Phone gets a new desktop screenshot on touch and adds it to ARCore (< 100ms).
Tracking is crazy fast & precise.

Interesting alternative to touch screen for interactive installations!
The text detection is performed on device with @Firebase #MLKit. Super fast, good accuracy and cross platform.
Read 6 tweets
The trick is to use OpenCV (SIFT + findHomography) to find where the camera is looking at the screen
Also works as an #AR party trick - thanks to my wife & @IronMaiden (turn the sound on!) 🤟🙃🤟

#StayHome #AIUX #WebXR #MixedReality #AR #AugmentedReality #TensorFlowJS #MachineLearning #Interactive #openframeworks
Read 3 tweets
Facebook wants to own the VR app ecosystem, & @blakejharrisNYC got an Zuckerberg email revealing FB tried to buy @unity3d to ensure integrations with their services. Zuck thought this would strongarm @EpicGames in integrating tightly with FB. What a misread on @TimSweeneyEpic!
Oh the stories @unity3d could tell about the invisible platform wars that have been happening in VR/AR over the past 5 years. Valve seems to be the only major XR player that deeply understand ecosystem development, but maybe that's because they've owned gaming's #1 app store.
It's likely @unity3d is probably trying to own aspects of the gaming platform like cloud hosting, especially with their recent terms of service update & public feud/breakup with @Improbableio. It's likely their business model directly competes with Unity:…
Read 27 tweets
The @Sundance Film Festival 2019 is officially kicking off. I'll be in Park City covering the VR/AR pieces in the #NewFrontier program & catching as many documentaries as I can.
Sundance serves as a public square for independent media (over 14k submissions) that's an antidote to shallow clickbait news. Art, culture, community are vital for making sense of what's happening in our world.
The Sundance theme is "Risk Independence." Some of the worst conditions for doing journalism today.
2 Syrian & Iranian filmmakers couldn't get visas because of the Muslim ban.
Sundance also expanded beyond white male critics with 63% of credentials to underrepresented minorities.
Read 43 tweets
One for both the webVR/#webXR and the #healthtech communities...

People suffering from delusions try to keep themselves safe from what they fear may hurt them — for example, by not going outside.

They do stay safe, which reinforces this decision.

@ProfDFreeman of @UniofOxford/@Oxford_VR_Ltd is using an @OfficialNIHR grant to see if virtual reality could help to break that cycle.

He wanted to give those people a safe way to explore the scene of the delusion (like going outside). And learn/test what’s safe.

Here it is in his words.…

3/6 Screenshot from attached link
Read 6 tweets
#MagicLeap One hardcore engineer review-preview

- Meshing + tracking is great, do _not_ need to please it
- Very cool to see the virtual world clipped by real!
- World-aware content is the killer feature, the tech nailed it
- World mesh persists
- Great suspend/resume
- Lumin runtime + Lumin SDK immersive was a great technical direction
- Controller tracking is surprisingly good 6DOF, in or out of view
- Hands tracking is fast
- Opacity is a total NON-issue, not even top 10
- At one point I thought my wall had a hole in it
- Surround audio is surprisingly great, no headphones needed
- FOV is a little annoying at first, but you don't notice after a while
- Clip planes are too close
- No pixels, feels higher res than Vive despite FOV
- You can see a bit of prisming, but aesthetic feels right
Read 5 tweets

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