'Time-to-fun' is a key metric in game design relevant for all software. As apps that compete for free time, games deliver value quickly & unpack complexity slowly 🎢
Thread 👇 on onboarding best practices from games
1/ Time-to-fun is how long it takes a product to deliver value (h/t @ibjade)
Top mobile games have TTF <60secs. Longer TTF = greater risk users churn to social media, netflix etc
High utility apps (ex. email, banking) can have high TTF, but shorter still better. Users are busy!
2/ Take Tencent's @PlayCODMobile (>300M downloads) for example:
Upon opening the app, users enter a name and are immediately parachuted into action. No account set-up, cutscenes, or customization options (revealed later). TTF is measured in seconds
3/ CODM encourages learning by doing
Users learn the controls as they run mission 1, with contextual overlays popping up in real-time. Note each overlay teaches only 1 new button at a time, helping users master an action before a more complex task (run, pick, shoot)
4/ CODM also builds user confidence before ramping up complexity
After bootcamp, your first multiplayer match is against AI bots who ensure that you always win. The game obscures this by naming the bots with the callsigns of offline human players
5/ Over the next few matches, human players are trickled in but there are always enough bots so a player's kill count remains high. This builds the player's confidence and provides a safe space to experiment
Note the match below racked up a whopping 61 kills in ~5mins 😂
6/ Eventually, the player faces off against a full human team of higher skill and loses their first game, but by then the player is 20mins in and fully hooked
Only after the player has had 'fun' does the game reveal its monetization & customization systems
7/ @SlackHQ uses many of the above design principles in onboarding
New users are greeted with a tutorial that immediately delivers the product's core value - messaging a teammate - even before profile set-up. Slack's TTF is <30secs, on par with top mobile games!
8/ Similar to CODM, Slack does a great job of using contextual overlays to visually highlight where users should click next
Most users learn by doing in this way, not by reading lengthy FAQs
9/ What about products that require a lot of upfront training? The email app @Superhuman uses 1:1 onboarding to accelerate TTF
A Superhuman rep helps every new user set up a personalized inbox based on their workflow. Value starts being delivered even during training
10/ And like CODM, much of @Superhuman's complexity is revealed to users as they progress in the app. Keyboard shortcuts are taught using contextual pop-ups and command line suggestions. Over time, users climb the mastery curve to inbox zero
Wrap/ As user acquisition costs rise, good onboarding has become critical to retaining every hard-won user. Time-to-fun is a useful onboarding framework from games with broad applications
Next time, keep TTF in mind and deliver value to users quickly! 🚀
Wrap2/ For more threads like this on games x tech, be sure to follow. Here's one on how the best consumer, enterprise, and fintech apps are games in disguise:
1/ generative agents - apply LLMs to agents inside simulation games for incredibly lifelike behavior
sim games are popular. >70M people around the world play the Sims, where they manage the everyday life of virtual humans in an "interactive dollhouse"
2/ @joon_s_pk led a research team that applied ChatGPT to 25 Sims-like agents inside a virtual world
the emergent behavior was fascinating - over 2 days, the agents planned a Valentine's Day party and struck up new friendships & dates, all on their own
1/ excited to share that @a16z is leading a $40M investment in @CCPGames and their new AAA game - set in the EVE Universe & merging 20 years of best-in-class game design with the latest in blockchain technology 🔥
2/ years before the first blockchain, sci-fi MMO @EveOnline proved many of the core principles of web3
EVE is a virtual world in which every item from drones to dreadnoughts is player-made & tradable in an open economy. players self-organize into complex corporations & alliances
3/ since 2018, 50M+ EVE players have manufactured over 276 billion items and engaged in some of the biggest wars in games history
the Massacre of M2-XFE set a Guinness World Record for game wars, involving the destruction of over 3k spaceships (in-game value ~$378k USD)
1/ games are unique in how new platforms (ex. mobile) grow TAM rather than cannibalize older platforms - take console:
@Sony just had a monster PS5 quarter 🔥
- 32M consoles sold to-date
- 7.1M sold last quarter (82% YoY growth)
- $9.7B games & network revenue (53% YoY growth)
2/ consoles are 📈 today despite growth in mobile gaming, and against a consumer recession
@ballmatthew has a great chart on how new game technologies drive net growth by unlocking new types of content (& thus bring in net new users)
this is unique vs other media (film, music)
3/ new platforms are thriving as well. VR headset sales broke records in 2021 and the Quest 2 is estimated to have sold >15M units to-date
1/ generative AI will likely go big first in vertical communities like anime, games, D&D 🎯
while most folks are focused on film/tv, i think high-end creatives will be the last to adopt - too much existing tooling, inertia, unions etc
the fringe is where revolutions start 🤘
2/ new innovations spread like wildfire through verticals with dense & passionate communities 🔥
- dense: each member has a high average # of connections
- passionate: members love talking about their affinity for a product
-> anime & games are good examples
3/ anime - entire communities have sprung up around 'jumon' or the best seed phrases for generating anime. AI is valuable here because anime is visually distinctive yet difficult to learn to draw
1/ excited to share that @a16z is leading the $56M Series B in @readyplayerme - a leading platform for interoperable avatars, used by over 3k developers across web2 & web3 virtual worlds. i'm honored to join the board and team up with @cdixon 🔥
2/ we believe the next generation of virtual worlds will be built with interoperability as a core tenet, enabling players to own their identities & digital assets and take them wherever they go
these open economies will be larger & more durable than any walled garden to-date 🧱
3/ Ready Player Me (RPM) is leading the way in building the interoperable identity protocol for the open Metaverse
RPM provides developers a plug-&-play system for 3D avatars. Devs enjoy best-in-class avatar tech and get to market faster by focusing on their core product 🎯