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2/ consoles are ๐ today despite growth in mobile gaming, and against a consumer recession
1/ as a fusion of art & technology, games are infamously complex & costly to build
2/ new innovations spread like wildfire through verticals with dense & passionate communities ๐ฅ
2/ clockwork is led by the talented technical duo of @TylerFCloutier @AlessandroAsoni who first worked together as software engineers @Bloomberghttps://twitter.com/Tocelot/status/1370771791891861515?s=20
1/ Balancing virtual economies with lots of people is really hard. Beta tests don't capture large-scale behavior, and humans are really good at exploiting loopholes - just see the recent @wolfdotgame exploits that forced the devs to rebuild the entire game
https://twitter.com/a16z/status/14606349196847472661/ Why games? Games are a lifelong passion for me - growing up in a rural small town, games were where I found friends, status, and a bigger world of opportunity
1/ Historically most folks think of games as an activity to complete - "I beat the game"
1/ First, a few popular games where real money markets worked and didn't:
1/ Instant games are games instantly playable within a browser or message without downloads / installs
1/ Time-to-fun is how long it takes a product to deliver value (h/t @ibjade)
1/ First, game-like != gamification
1/ Product is king๐โ the first thing we looked for is product innovationโ๏ธ, something that enables a game to break out and become #1-2 in a genre. This could be a new mechanic like @dots Squares, a new system like @PUBG Battle Royale mode, or new tech enabling the above