Jon Lai Profile picture
GP & cofounder @a16z games ๐ŸŽฎ๐ŸŒฑ | former PM @RiotGames @TencentGames | dark souls fan & dad to 3 zerglings
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Jul 19, 2023 โ€ข 23 tweets โ€ข 8 min read
thread/ the biggest opportunity for generative AI x games is unlocking new categories of play ๐ŸŽฎ

we're seeing early glimpses of new AI-first games and the potential is massive. innovation > saving time or money

a few areas we're excited about ๐Ÿ‘‡
a16z.com/2023/07/19/theโ€ฆ 1/ generative agents - apply LLMs to agents inside simulation games for incredibly lifelike behavior

sim games are popular. >70M people around the world play the Sims, where they manage the everyday life of virtual humans in an "interactive dollhouse" Image
Mar 21, 2023 โ€ข 8 tweets โ€ข 5 min read
1/ excited to share that @a16z is leading a $40M investment in @CCPGames and their new AAA game - set in the EVE Universe & merging 20 years of best-in-class game design with the latest in blockchain technology ๐Ÿ”ฅ

a16z.com/2023/03/21/invโ€ฆ 2/ years before the first blockchain, sci-fi MMO @EveOnline proved many of the core principles of web3

EVE is a virtual world in which every item from drones to dreadnoughts is player-made & tradable in an open economy. players self-organize into complex corporations & alliances Image
Feb 3, 2023 โ€ข 4 tweets โ€ข 2 min read
1/ games are unique in how new platforms (ex. mobile) grow TAM rather than cannibalize older platforms - take console:

@Sony just had a monster PS5 quarter ๐Ÿ”ฅ
- 32M consoles sold to-date
- 7.1M sold last quarter (82% YoY growth)
- $9.7B games & network revenue (53% YoY growth) 2/ consoles are ๐Ÿ“ˆ today despite growth in mobile gaming, and against a consumer recession

@ballmatthew has a great chart on how new game technologies drive net growth by unlocking new types of content (& thus bring in net new users)

this is unique vs other media (film, music)
Dec 12, 2022 โ€ข 10 tweets โ€ข 6 min read
we're entering a new era in AI-first game creation โ˜€๏ธ

up to now AAA games like Red Dead Redemption 2 cost $500M and took over 3,000 people 8 years to make

with generative AI, small teams can ship at near AAA quality but at a fraction of the cost & time

a few thoughts ๐Ÿ‘‡ Image 1/ as a fusion of art & technology, games are infamously complex & costly to build

@CyberpunkGame took a crack team of 500 developers over 9 years and ~$175M to ship, and was still widely panned at launch for being incomplete

nytimes.com/2020/12/19/styโ€ฆ
Oct 18, 2022 โ€ข 7 tweets โ€ข 3 min read
1/ generative AI will likely go big first in vertical communities like anime, games, D&D ๐ŸŽฏ

while most folks are focused on film/tv, i think high-end creatives will be the last to adopt - too much existing tooling, inertia, unions etc

the fringe is where revolutions start ๐Ÿค˜ Image 2/ new innovations spread like wildfire through verticals with dense & passionate communities ๐Ÿ”ฅ

- dense: each member has a high average # of connections
- passionate: members love talking about their affinity for a product
-> anime & games are good examples
Aug 23, 2022 โ€ข 9 tweets โ€ข 8 min read
1/ excited to share that @a16z is leading the $56M Series B in @readyplayerme - a leading platform for interoperable avatars, used by over 3k developers across web2 & web3 virtual worlds. i'm honored to join the board and team up with @cdixon ๐Ÿ”ฅ

more ๐Ÿ‘‡
a16z.com/2022/08/23/invโ€ฆ 2/ we believe the next generation of virtual worlds will be built with interoperability as a core tenet, enabling players to own their identities & digital assets and take them wherever they go

these open economies will be larger & more durable than any walled garden to-date ๐Ÿงฑ
Jul 19, 2022 โ€ข 6 tweets โ€ข 3 min read
1/ the "death" of web3 games has been greatly exaggerated ๐Ÿชฆ

builders know that all new platforms go thru ups & downs. it takes a few tries for devs to learn to build with new primitives

i'm optimistic on web3 enabling new types of play long-term ๐Ÿงต๐Ÿ‘‡ 2/ take mobile games - @PokemonGoApp was one of the first true mobile-native games, enabled thru smartphone features like GPS & camera

its prototype Ingress didn't launch until 5 years after the initial release of the iphone (2007) Image
Jun 16, 2022 โ€ข 8 tweets โ€ข 6 min read
1/ stoked to share that @a16z is leading the $22M Series A in @clockwork_labs - developers of gorgeous sandbox MMO @BitCraftOnline powered by a revolutionary new database technology for scaling games, web apps, & web3 dapps ๐Ÿ”ฅ

thread ๐Ÿ‘‡ Image 2/ clockwork is led by the talented technical duo of @TylerFCloutier @AlessandroAsoni who first worked together as software engineers @Bloomberg

they founded Clockwork as their 2nd start-up after data science platform Skylab. in between Tyler also led data science @MachineZone
Dec 21, 2021 โ€ข 7 tweets โ€ข 3 min read
As we close 2021, here are my top 5 posts on games, web3, & product design:
1) The best apps today are games in disguise ๐ŸŽฎ
2) How to make play-to-earn work ๐Ÿ’ธ
3) The future of games is instant โฑ๏ธ
4) The Axie management sim ๐Ÿ“Š
5) Onboarding lessons from games ๐ŸŽ

Recaps ๐Ÿ‘‡ The best product design = game design. Case studies on how game design is driving innovation across consumer, fintech, enterprise, & healthcare:

Dec 3, 2021 โ€ข 6 tweets โ€ข 4 min read
Prediction: virtual economist will be one of the most in-demand jobs of our time ๐Ÿ‘ฉโ€๐Ÿ’ผ๐Ÿ”ฅ

As web3 grows and games become virtual economies where millions live and work, designing systems where users feel rewarded for time spent will be a critical skill

Short thread ๐Ÿ‘‡ 1/ Balancing virtual economies with lots of people is really hard. Beta tests don't capture large-scale behavior, and humans are really good at exploiting loopholes - just see the recent @wolfdotgame exploits that forced the devs to rebuild the entire game
Nov 16, 2021 โ€ข 6 tweets โ€ข 4 min read
Some news: I'm taking on a new role as GP @a16z! I'll continue investing in games & crossover verticals (social, web3)

Huge thanks to @andrewchen and an amazing consumer team for supporting me over the past 2yrs. I'm also stoked to welcome @gwertz to the team! ๐Ÿงต๐Ÿ‘‡ 1/ Why games? Games are a lifelong passion for me - growing up in a rural small town, games were where I found friends, status, and a bigger world of opportunity

In 2012, I was lucky enough to land a job in games as a PM @RiotGames and have never looked back
Nov 5, 2021 โ€ข 4 tweets โ€ข 4 min read
I'm thrilled to announce that @a16z is leading the Series A for Core Loop, a new game studio innovating at the intersection of web3 and the MMO genre with their project @WorldEternalMMO ๐Ÿ”ฅ

a16z.com/2021/11/05/invโ€ฆ 1/ Core Loop is led by industry veterans @Crash_Universe @Dchao, who were formerly CTO @MachineZone and lead designer @GREEgames, respectively. Together they've built an impressive game prototype and dev team in a short period of time
Oct 6, 2021 โ€ข 10 tweets โ€ข 4 min read
Play-to-earn games like @AxieInfinity have introduced a brilliant new endgame: the management sim

There are more jobs to be done in a P2E game than ever before. Player, manager, scout, breeder, coach etc

Thread ๐Ÿ‘‡ on my journey from player to manager in @AxieInfinity Image 1/ Historically most folks think of games as an activity to complete - "I beat the game"

Free-to-play games can extend player lifetimes through updates and events. Yet eventually power users reach the highest level - the "endgame"
Sep 19, 2021 โ€ข 23 tweets โ€ข 10 min read
Why do play-to-earn games work when real money trading in games has (mostly) not worked? ๐Ÿ’ธ

What can @AxieInfinity @Diablo @EveOnline @CSGO learn from each other?

Thread ๐Ÿ‘‡ proposing a framework for what makes play-to-earn work. Stay a while and listen =) Image 1/ First, a few popular games where real money markets worked and didn't:
- Didn't work: Diablo 3, Artifact, Star Wars Battlefront II
- Worked: Counterstrike, World of Warcraft, Eve Online, Genshin Impact
Jun 15, 2021 โ€ข 11 tweets โ€ข 5 min read
The future of games is instant โฑ๏ธ

A new generation of instant games is melding the accessibility of Flash games with the performance of native apps. These games are poised to reshape the market for both players & creators ๐ŸŽจ

But wait, what are instant games? Thread ๐Ÿ‘‡ Image 1/ Instant games are games instantly playable within a browser or message without downloads / installs

First popularized by Flash games in the 2000s, there are more instant game platforms today than ever: @FacebookGaming @XboxGamePass, Snap Games, iOS AppClips, Wechat Miniapps
Jun 1, 2021 โ€ข 13 tweets โ€ข 6 min read
Games have some of the best onboarding flows

'Time-to-fun' is a key metric in game design relevant for all software. As apps that compete for free time, games deliver value quickly & unpack complexity slowly ๐ŸŽข

Thread ๐Ÿ‘‡ on onboarding best practices from games Image 1/ Time-to-fun is how long it takes a product to deliver value (h/t @ibjade)

Top mobile games have TTF <60secs. Longer TTF = greater risk users churn to social media, netflix etc

High utility apps (ex. email, banking) can have high TTF, but shorter still better. Users are busy!
Mar 13, 2021 โ€ข 22 tweets โ€ข 9 min read
The best apps today are games in disguise

@calm @tiktok_us @superhuman @chime - many of the top consumer / enterprise / fintech apps embrace game design. These 'game-like' experiences feel fun and have great retention

Thread ๐Ÿ‘‡ 1/ First, game-like != gamification

- Game-like apps incorporate the design principles behind good games into the core product ๐ŸŽ

- Gamification merely applies the surface mechanics like points, badges, leaderboards without understanding the design principles ๐Ÿ“‹
Feb 6, 2021 โ€ข 6 tweets โ€ข 3 min read
Thread/ all social products need to choose between real-life vs anonymous identity when they reach a certain scale. Users want to know if that 'Elon_Musketeer' raving about Mars is really Elon or just an imposter. ๐Ÿš€ This is a design choice Iโ€™ve been thinking a lot on ๐Ÿ‘‡ 1/ on one hand, the largest social networks today lean toward real identity: @Facebook @Twitter @tiktok_us etc. Enforcing real identity is fundamental for enabling creators on these platforms to build audiences โ€“ simply put, users want to know if that person is real!
Dec 28, 2020 โ€ข 7 tweets โ€ข 4 min read
As we wrap 2020, here are my top 5 essays for the year:
1) The digital future of tabletop games โ™Ÿ๏ธ๐Ÿ‰
2) The rise of "lifestyle" livestreamers ๐Ÿคณ
3) Cloud-native gaming โ˜๏ธ๐ŸŽฎ
4) New social modalities in the Metaverse ๐ŸŽข
5) Tencent's investment strategy ๐ŸŒ

Essay links & recaps ๐Ÿ‘‡ 1/ The next big innovation in social play will likely come from tabletop games: D&D, Warhammer, Mafia etc are exploding & being reinvented by modern digital tools. Since essay was written, @AmongUsGame has emerged as the latest example of our noted trends
bit.ly/3rt92rr
Dec 10, 2020 โ€ข 15 tweets โ€ข 6 min read
๐Ÿ‘‡ Thread: As we spend more time in virtual worlds, the way we socialize will also evolve

We'll see:
- new forms of social engagement ๐Ÿป
- new types of friendships ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘
- more spontaneity ๐ŸŽข
- enabled by new content models ๐ŸŽฆ๐ŸŽฎ

We break it down here!
bit.ly/2VZ2sdC 1/ In the Metaverse - with worlds at our fingertips, socializing will shift from the purposeful "what" to the people-centric "who"
From ๐Ÿˆ -> ๐Ÿง‘โ€๐Ÿฆฑ
May 1, 2020 โ€ข 15 tweets โ€ข 8 min read
Thread/ I often get asked to explain how Tencent has such a great track record in games. Their portfolio includes hits like Riot Games, Epic, Discord, Supercell, etc. Here are a few lessons I learned in 4 yrs @TencentGlobal investing & publishing some of the top games of our time 1/ Product is king๐Ÿ‘‘โ€“ the first thing we looked for is product innovationโš—๏ธ, something that enables a game to break out and become #1-2 in a genre. This could be a new mechanic like @dots Squares, a new system like @PUBG Battle Royale mode, or new tech enabling the above