The fidelity of your design artifacts needs to match the fidelity of your research insights. Getting ahead of your knowledge with beautiful mockups that rest entirely upon assumptions is AT BEST wasted work, and at worst burns design's credibility with stakeholders.
1/🧵
Without research, the value of anything you're drawing is purely speculative. But it doesn't look like it to non-designers - without being immersed in the use case, all they see is "the design is done." They will expect to see that thing built.
2/🧵
When new evidence suggests that this design is not the right solution, it will be a struggle to convince stakeholders that changes need to be made. Even if product hasn't already started cutting tickets and scheduling work - the first design sticks firmly in people's minds.
3/🧵
It might be tempting to hide the high-fidelity artifacts from stakeholders, and use them only in your experiments. After all, more realistic = more better, right?

Wrong - if you show something that looks 90% done, you'll miss crucial "30%" feedback.
42floors.com/blog/startups/…

4/🧵
The "ask just 1 question in your email if you want it to be answered" rule also works for UX - only show participants what you want feedback on. The appearance of the hi-fi design will distract users/stakeholders from your questions about the flows/content/core value.

5/🧵
Producing lo-fi artifacts late in the process creates similar problems - stakeholders see the fidelity "moving backwards" and start to wonder why these questions haven't already been answered. You might be sketching from day 1 to release day, but keep them to yourself.

6/6 🧵

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More from @PavelASamsonov

13 Jun
Labor market: *realizing that their labor is underpaid*

VCs: Forget about that nonsense and do work for free instead, your boss will definitely appreciate it honest Image
You know what happens when you work weekends?

Everyone knows that you're the sap who will work weekends. That's it. You don't get ahead by doing more of the same work. You get ahead by making your impacts more visible, and good luck doing that when everyone's living their lives.
Instead of spending more time working, spend more time looking at why you need to work those extra hours, and attack the root cause. You'll cut the chaff and spend 40 hours a week on high-impact work, instead of 56 hours on nonsense other people have saddled you with.
Read 6 tweets
7 Jun
"Don't worry about edge cases or errors, this is an MVP" is a very dangerous line of thought that I usually hear from people used to designing for stakeholder demos, rather than production releases.
A demo for a stakeholder, especially a "user proxy", is a very different path from normal use. Any scenario has to contrive a path through every single one of the stakeholder's pet features, so usually it's a checklist approach instead. "We added XYZ like you asked, see?"
In reality, the "as a user I want to use X feature" user story doesn't cut the mustard - and without designing for plausible scenarios, the product ends up being entirely unusable.

If you're not designing for recovery from exceptions, you're not designing a viable product.
Read 4 tweets
26 May
When the PM insists that everything needs to go above the fold Image
When the ease of completing a task is measured only in the number of clicks required Image
When the developers insist that the bug is an edge case and doesn't need to be solved before the release
Read 19 tweets
7 Apr
The business: hey we need you to draw some wireframes for this engagement

Me: Do we have a scope for the problem? How are the user's existing tools failing them? Are we resourced to answer these questions?

The business: nah it's ok they can be low fidelity wireframes
Design artifacts are not the deliverable. They just document the design decisions, and design decisions must be rooted in user research.

If you can't draw a direct line from the artifact to how the decisions it documents will be informed, you won't produce anything of value.
Before someone sets pencil to paper, it's really easy to think you have something while remaining pleasantly vague. Only when you need to render the artifact do you realize that there's no there there. It's up to the designer to say "hang on, I can't do anything with this."
Read 12 tweets
5 Apr
When you're going over the research notes and then the conceptual model clicks into place
Explaining to the client that the conceptual model actually makes sense from the user's point of view
Wait hang on, it wasn't a breakthrough, I just re-invented the to do list app.
Read 5 tweets
5 Apr
Product ownership is an interesting challenge - you want to limit WIP and avoid context switching, but you can't just laser focus on building and neglect caretaking.
This is why trying to develop many new things in parallel doesn't work, and why single threaded leadership is so effective. Without consciously attending to all the dimensions of the product, you'll build an unstable tower that is constantly collapsing.
This model also shows why focusing on outcomes is more important than outputs. The second approach looks tempting from a feature factory perspective, but if you have visibility into outcomes, the work in the first approach becomes just as meaningful.
Read 5 tweets

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