Gonna riff off of this idea for a sec:

So many investor types are totally blinded by obsessing over "moats" that they can't imagine there's another way to do business

Protip -- vulnerability can be a strength. Try it sometime.
Why are Substack and Ghost and Supercast doing so well?

Because they allow you leave at any moment and take your customers with you, AND you don't have to take their word for it.

This deliberate "weakness" helps them gain creator signups in the first place!
Being so focused on what you're going to do once you already rule the entire world is going to hinder you from getting out of your basement.

Here's an example from game theory -- you're playing a game of chicken. How do you win?

By ostentatiously ripping out your steering wheel
The other guy sees you've ripped it out. You no longer even have the ABILITY to steer away even if you wanted to. You are absolutely committed.

Other guy can either get out of the way or both of you die.

You should never play chicken, it's a stupid game, but you get the point.
We are living in a world where individual content creators have been so consistently screwed over and manipulated and abused by platforms that we know what having to trust platforms is worth. We don't want assurances, we want ostentatious gestures of deliberate weakness
Every two-bit startup that did a seed round has a plan to take over the world and lock everyone in the dungeon as soon as they're done with the engage phase and it's time to extract.

If you want people to sign up for YOUR platform, the innovation is to give us the dungeon keys
Better yet, make us owners rather than tenants
"But Lars! We need to make 10X returns! How can we do that if we cut off our upside in advance???"

Look, the entire premise of your model is you take all these wild risks b/c nobody can know for sure what the best payoff will be. Just take one more and bet on vulnerability.
To use VC silicon-valley speak, you're over-indexing on strategies that were optimized for fighting the last war

Besides, everybody is playing the same basic meta with the same basic appeal AND the same base suspicions from the creators they're trying to court
Ten years ago a bunch of us were naive and hopeful and even trusting. Some of us trusted FACEBOOK for pants' sake

You are in a new low trust age. Trust has to be EARNED and PROVED
Better yet make it so we don't even have to have trust, because we just have commensurate POWER and LEVERAGE naturally in the relationship.
People will say I don't get how the game is played and I'm being naive and pie-in-the-sky but honestly that's what makes me either a visionary or a crank

(I'm arrogant enough to think I'm both)
Like:

A: do nothing and accept the status quo and we'll get exactly the pessimistic terrible future everybody expects

B: try to articulate an alternate view for the future and try to push on whatever levers I can, and maybe something happens, otherwise goto A
C: someone better and smarter than me figures this out instead and we don't get A, which would be great

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More from @larsiusprime

26 Jun
Here's my current thoughts on everyone trying to be the next "instant games" or "metaverse" platform...

You MUST give something away if you are starting today. You cannot have a closed stack top to bottom unless you already have a captive audience.
Roblox can have a closed stack top to bottom because they started 10 years ago. Giganticorp can maybe put something together because they're Giganticorp, but YOU can't. You need to give people an incentive to use your stuff and that means relinquishing some control
To be perfectly honest I don't like ANY of the closed stacks no matter how cool the stuff people make with them is. But I have to acknowledge the reality that they work and are attractive for a reason. But even with that hat on, startups cannot clone Roblox and succeed
Read 15 tweets
25 Jun
RE: "instant games", Former Kongregate CEO Emily Greer presents a really fascinating perspective about Flash Game License. This was an auction site that a developer started. Says it was a huge driver in increasing developers' leverage with portals and raised earnings.

1/X
FGL was a familiar site for those of us who remember the flash scene days, but I never realized how instrumental it was in changing the ecosystem. According to Emily it broke information asymmetry in devs' favor

2/X
Information asymmetry is one of the CHIEF things that platforms use, either passively or actively, to increase their leverage. If you know what something's worth and the person selling it doesn't, you can capture lots more value than you otherwise could.

3/X
Read 4 tweets
24 Jun
The Future of Games is an Instant Flash to the Past

fortressofdoors.com/the-future-of-…

cc @Tocelot @EmilyG @TomFulp @ninja_muffin99
@Tocelot @EmilyG @TomFulp @ninja_muffin99 (I'll post this again tomorrow morning for people in the western hemisphere with actually reasonable sleep schedules)
@nerdook @kerissakti I mention y'all a few times in this
Read 4 tweets
17 Jun
Okay can someone tell me why this old thread from last year is blowing up my mentions today? Did somebody big retweet it or embed it in an article or something?

I get it that Funkin is timely and big people are starting to take notice and we should have a full on Discourse probably starting next week about THE FUTURE OF GAMES IS A FLASH TO THE PAST (I probably need to get an article out on that speaking of...)
Ah what the hell here's a crappy tweet draft of my thoughts, for later articleification:

"Instant Games" as the nice fancy people are calling them, are an emerging niche that is as new as it is old as dirt, but this time might be different for interesting and boring reasons: 1/X
Read 49 tweets
16 Jun
Can we ditch this ridiculous notion that "Technology is neutral, it's all about how you use it?"

Technology is POWER.
"Neutral" falsely implies inert, passive, safe.

Technology is *volatile*, *dynamic*, *dangerous*. If it wasn't, it wouldn't be useful!
Technology, fundamentally, has intentionality built into it.

Yes you can use a hammer to build a house or kill a man, but honestly we have much better weapons for killing men, we intentionally designed them for that purpose and they're very good at it.
I am not anti-technology, but I think it's fundamentally disrespectful and disingenuous to think of technology in this wishy-washy way.

You're holding an awesome ball of fire in your hands, be mindful what you do with it.
Read 6 tweets
15 Jun
Debugging Defender's Quest 2 just now, perplexed by "fire" status having NO effect. Pulled my hair out until I discovered:

"Fire" cancels freeze.

However, I recently added logic that makes freeze degrade into "wet" when it terminates.

"Wet" then cancels "Fire"

D'oh
Obviously, what I need to do is make it so that "freeze" only transforms into "wet" if it was naturally terminated by running out of time, not by being cancelled by an elemental interaction.
One thing that might not be clear here --- fire cancelling when touching a wet target actually makes sense!

The behavior I'm describing is a normal, non-wet target gets hit with fire. Fire then "cancels" freeze (which was not present). Then target becomes wet, canceling fire.
Read 4 tweets

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