Really interesting, cute and horrifying characters on Brazilian TV shows for kids. I remember growing up there and loving most of them, the colors, make up, puppets, and artwork were always interesting. But some characters scared the sh*t out of me, specially one called Fofão.
I loved this one, called Celeste the snake, from a show called Castelo Ra Tim Bum. She spoke with a lovely Sssserpent-like accent and had quite powerful teachings. She was great!
This one was called Caipora from the same show Castelo Ra Tim Bum, and although it wasn't a favorite of mine, I loved her visuals, she had a 80's Cindy Lauper vibe and really cool colors and materials. Great costume art.
Those are Visconde de Sabugosa (with a hat) and Emilia (a living doll) they are characters from a show called "Sitio do pica-pau amarelo", which is a show that had many versions, I always loved their visual styles, the artwork and colors. It's all based on Brazilian folklore.
Those are characters from a show called Cocorico, it was a weird show but the puppets were really well done for that time. There were some international kids content/shows that were later heavily inspired by this fellas. They look cool!
This one is weird! It's from early 80s and it was a weird concept to start with but it really succeed on TV. They're characters from a show called Glub Glub, it stayed on air forever. And it was quite a bold/innovative use of chroma for a low budget periodic 80s kids show.
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Someone made $170k selling my artworks as N F T. I do not sell art on crypto places, in fact, I do not sell art anywhere, not even prints.
It's strange to see someone loving my art and paying big to own it, making a thief rich, while my hospital bills piles up.
Nice.
I already reached out to people involved, collectors and platform. They're looking into it. I do not want money. I just want them to improve their services to prevent this to keep happening.
I just feel bad for collectors getting tricked by an impersonator.
I'm keeping names private, as do wish them all the best, and I do wish this new way of consuming art to flourish, and to become better for people and environment. But I will push them hard to make some changes. I don't want to join them, just want them to be better at their stuff
60-70% of the work time of Ui artists in games are not stuff we see on their portfolios, it's not full-screen crosshairs, or HUD designs and styleframes, but single elements exploration and technical guidelines.
Random examples from games I worked on, some doesn't exist anymore:
More guidelines and info to make sure thing looks correct in game, more examples.
I'll just post the images as most of them are sel-explanatory, also apologies for English mistakes, most of those are made in a hurry.
More examples from heavy Ui work that is very common for ui artists, most of those are from games I've worked on that doesn't exist anymore:
In my career I made around 150 Logos and maybe a 1000 icons, so here are some from the past decade; There are many more and I honestly don't remember where they are, but I'll post more over the week!