Let's continue to work on this emulator and add the 3rd sound channel which is a limited wave channel.
I only got the two quadrangular channels so far, and I'm also missing the noise channel.
It sounds slightly glitchy, but we have Ch 3 Wave implemented!
I'm leaving the last channel for later. This one will be less straightforward. Noise generation is more than just random waves.
Let's see if I can figure out the 4th and last sound channel of the Game Boy today.
It's a noise channel which is pretty much just random sound. Sounds trivial, but the channel can manipulate the random number generator and I have no idea what this is.
Annnndd we have the last channel implemented!
Unbelievable, I actually feature-completed a pet project.
Now to clean things up, and to fix all those inaccuracies.
I will now play all the games I have just to enjoy some glitchy music.
As glitchy and bullied by bats as it can get. 💜
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Do you need a publisher? Or, its corollary, can you self-publish a game on your own?
The answer to this basically comes down to understanding what a publisher actually is, and what are your knowledge and capabilities to handle that.
Let's explore this through a thread!
Let's first debunk a still persisting misconception: a good game, no matter how good it is or how much effort you put in it, will not talk by itself.
It maybe was true 10 years ago (and even then), or for 0.001% of games, but let's be honest, there's only one Notch per decade.
A project is never bigger than the people behind it.
If you can't market a game or don't know (or don't want to know) what it takes, don't expect the game to do it for you.
Now we can talk about actual publishing!
IMO none of what follows can be overlooked in a 2020 context.