A few years ago, I started working on a Game Boy emulator for fun and paused it...

...I went back to it to implement the last big chunk: sound.

I shed a tear of joy hearing the half-assed Kirby's music through my bugged child (only 2/4 channels done).😭

github.com/mrhelmut/LeBoy
Let's continue to work on this emulator and add the 3rd sound channel which is a limited wave channel.

I only got the two quadrangular channels so far, and I'm also missing the noise channel.
It sounds slightly glitchy, but we have Ch 3 Wave implemented!

I'm leaving the last channel for later. This one will be less straightforward. Noise generation is more than just random waves.
Let's see if I can figure out the 4th and last sound channel of the Game Boy today.

It's a noise channel which is pretty much just random sound. Sounds trivial, but the channel can manipulate the random number generator and I have no idea what this is.
Annnndd we have the last channel implemented!

Unbelievable, I actually feature-completed a pet project.

Now to clean things up, and to fix all those inaccuracies.
I will now play all the games I have just to enjoy some glitchy music.
As glitchy and bullied by bats as it can get. 💜

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Thomas Altenburger 🍕🍍

Thomas Altenburger 🍕🍍 Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @mrhelmut

7 Jul
I made some research.
Steam broke its record last year: 9 279 releases in 2020.

That's twice from 2016.

That's a release every 53 minutes.

50% of games sold less than 640 units.

75% of games sold less than 2800 units.

5% of games made 90% of all the sales.
More in-depth data if we filter only indie games:

6376 indie games in 2020.

50% of indies sold less than 640 units.

75% of indies sold less than 2480 units.

5% of games made 88% of all sales.
Also important to note:

There is no correlation between positive reviews and sales.

A good game isn't guaranteed to sell, as much as a bad game isn't guaranteed to fail.
Read 4 tweets
8 Aug 20
Do you need a publisher? Or, its corollary, can you self-publish a game on your own?

The answer to this basically comes down to understanding what a publisher actually is, and what are your knowledge and capabilities to handle that.

Let's explore this through a thread!
Let's first debunk a still persisting misconception: a good game, no matter how good it is or how much effort you put in it, will not talk by itself.

It maybe was true 10 years ago (and even then), or for 0.001% of games, but let's be honest, there's only one Notch per decade.
A project is never bigger than the people behind it.
If you can't market a game or don't know (or don't want to know) what it takes, don't expect the game to do it for you.

Now we can talk about actual publishing!

IMO none of what follows can be overlooked in a 2020 context.
Read 17 tweets
1 Aug 20
Want to pitch a game project to a publisher?

Here comes a thread with some tips based on our experience!
1) Know the publisher.

Publishers have an editorial. They specialize themselves in specific types of games.

If your project doesn't fit their editorial, it is very likely that it's not worth trying.

Also, if a publisher doesn't seem to have an editorial: it's fishy.
2) Prototype.

If it's your 1st project, all publishers will expect a playable prototype. It's going to be the top request.

They are used to testing broken games with unfinished assets, so don't worry (even though a nice vertical slice is to be preferred).
Read 11 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!

Follow Us on Twitter!

:(