Amy Wu Profile picture
14 Jul, 6 tweets, 2 min read
1/ After spending more time in the @AxieInfinity ecosystem, I feel that the heart of the play-to-earn (P2E) model lies in the new guild system, like @YieldGuild
2/ Guilds have been at the heart of MMO/open world games for decades. Players grind and chop trees not because it’s fun, but because they value their identity and reputation within their guild
3/ P2E has created the 2.0 Guild, revenue-generating organizations that buy, breed, lease assets, and provide employment, in addition to community. They can solve the cold start challenge for new NFT games, and also become dominant net new asset buyers (Eg Axies)
4/ Of the 500k DAUs that @AxieInfinity have today (and quickly growing), the majority are scholarship income earners. The alternative for these players is not playing Fortnite. The alternative is driving Uber (or Grab)
5/ There are tens / hundreds of millions of people who would play a game for 6 hrs / day and make $500 / mo. And before, many did in the grey market, farming gold and other activities. The P2E economy has legitimized and operationalized this gig economy
6/ Which leads to many interesting questions:
- How fun does a P2E game have to be to continue to grow?
- Do 2.0 Guilds evolve into financial services companies?
- What happens if the NFT game economy cools or crashes?
- How do you prevent an economy crash?

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More from @amytongwu

7 Jul
1/ @axieinfinity. It took them 3+ yrs to make their first $10M in revenue and 5 days to make their latest $10M. Runrating $1B+/mo of GMV. 350k DAUs. What is going on here…
3/ People compare @axieinfinity to @PokemonGoApp but other than core meta (cute collectible characters with distinct properties) and battle mechanics, the game hook is entirely different.
4/ @PokemonGoApp is free-to-play (F2P) where players collect (“gotta catchem all”).
@axieinfinity is an incredible execution of play-to-earn (P2E), where players earn. There are grinders who earn and spenders who battle, and players doing both.
Read 9 tweets
2 Jul
1/ As a gaming + crypto investor, I’ve been thinking about the intersection of the 2 for months. We’ve yet to see a major game or publisher adopt blockchain tech. Yet it’s really intriguing. Why has this been so hard?
2/ First what could crypto in a game look like? In-game digital currency + ICOs, fiat-crypto payments, items exchange, NFT items/skins/land, gold farming marketplace, interoperable NFTs cross-game, decentralized transactions in the metaverse. Why isn’t there broad adoption?
3/ 1. Big publishers are worried about regulatory risk
2. You can do a lot of that without blockchain
3.Inevitable pay-to-win dynamics, not popular in western games. In fact, this may break F2P progression
4.Attracting crypto speculators rather than a loyal gamer community
Read 9 tweets
29 Jun
1/ There’s a lot of chatter on the #grandattrition, where companies are seeing unprecedented rates of employee turnover right now. You are not alone. A lot of drivers for this and thoughts on mitigation... @lightspeedvp
2/ 15mos of covid (and counting) have made people rethink what they want - life, priorities, values, where to live etc. Many have experienced financial hardships but some have amassed unprecedented savings that’s given them real optionality.
3/ Combined with most (tech) companies going hybrid work (for now) means people can apply to jobs anywhere while living anywhere. Plus mega rounds of financing = OPTIONALITY. Tech employees have unprecedented leverage right now.
Read 8 tweets

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