Happy 20th anniversary #MaxPayne! Easily one of the most influential games for me as a gamer and as a game developer. I've said it many times, but Max Payne is the reason I have a career in video games today. (1/7)
#MaxPayne came out at a pivotal point in my life. I was a freshman in university just starting to learn about programming, I was obsessed with martial arts and kung fu movies, and I had way too much free time on my hands. (2/7)
Max Payne blew away all my expectations of how a game could make you feel like an action movie hero. I dreamed about slo-mo spin kicking thugs in the face for months. I also saw that Max Payne came included with all the tutorials and programs to make your own mods. (3/7)
It started with giving Max sunglasses and a trenchcoat. Then the ability to dodge bullets. Then cartwheels and backflips. Then before I knew it, thugs were being slo-mo spin kicked in the face a hundred different ways until the sun came up. (4/7)
Max Payne Kung Fu Edition was a years-long project of mine that grew only because of the wonderful community and the people at @remedygames, whose encouragement and supportiveness I still try to model myself after to this day. (5/7)
When I started I knew nothing about game design. I knew nothing about 3d animation. But after all was said and done I learned one thing: as long as you're making something you TRULY want to make, hell, you'll eventually figure it out. (6/7)
Thank you #MaxPayne, @remedygames and @SamLakeRMD ! Here's to another 20 years! To celebrate, here's a never-before-seen snippet of some work in progress of the hundreds of kung fu animations I made over those years. #MaxPayne20 (7/7)
Special thanks to my buddy @Maddieman for somehow digging up these files, which I thought were gone forever, after almost 20 years! Time really flies my friends
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