I can't be the only one getting tired of games being the scapegoat for EVERY BAD THING EVER. A thread.

nytimes.com/2021/09/08/par…
A NYT article today outlined how a 12 year old was targeted by a hate group online within an online game.

Alt-right recruitment, hate and harassment surely exists *in* games...but it doesn't exist ONLY in games ...which you wouldn't know from this article.
I give you a lighting round of QUOTE/FACT CHECK

"Hate speech and online abuse have been pervasive in digital spaces for many years, but the use of gaming and messaging platforms by extremists and the alt-right to target younger users is increasing as more children play online."
FACT CHECK: There is currently no evidence to suggest this kind of behavior is MORE prevalent in games than any other place on the internet.

As discussed in this article: wired.com/story/roblox-o…
“Extremists are moving more and more into gaming spaces and targeting a young audience”

FACT CHECK: There is no evidence to indicate this (nor is any given in this article to support this statement.
"In Discord — a popular messaging platform where gamers can chat while playing — extremists have espoused hate and created servers glorifying Nazis."

FACT CHECK: Again, not unique to Discord/games.
"Hate groups frequently use video games to recruit members, but they have also become a prime space to harass children. “If you are not one of them, you are an enemy, and they enjoy trying to make people miserable”

FACT CHECK: They may use games but frequency is unknown.
If you want a more balanced discussion, I'd suggest this @WIRED @cecianasta about alt-right recruitment and Roblox. However, the difference is that in this one, the author recognized the limitations of what we know about this behavior in games.

wired.com/story/roblox-o…
Yes, bad things happen online including alt-right recruitment. Yes, it can happen in games. But there is no evidence to suggest this happens MORE in games.

(quote from the Wired article)
Parents, educators, policy makers DO NOT NEED MORE MORAL PANIC ABOUT GAMES. Frick. Flack. Fruck. Trying not to curse, but it is so frustrating to see.

The NYT article does provide good resources at the bottom about checking content (for example, this suggestion), being aware of who your children are interacting with online, etc. But this is true of ALL media they are consuming online, not just games.
When will we finally broaden the conversation and talk these kinds of behaviors more generally as an "internet" problem and not unique to games? Games are just one of many places on the internet and do not exist in some sort of vacuum/black box.
No question that it would be valuable to explore the prevalence of this behavior in games, (I've been trying to get that work off the ground for years). However, as it stands today, we do not know the state of it, making broad claims like this only adds more to moral panic.
Thank you for coming to my #TweetTalk.

For more, rants (backed by science): youtube.com/psychgeist

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More from @DrKowert

8 Sep
"The worlds of culture and gaming are largely separate."

I've never read anything more profoundly wrong. A (mini)thread.
This piece in @bopinion that came out today argues that games are not culture because they are a closed system that is more about "participating in an event than watching an event." (Umm.. @Twitch anyone?)
Games are not and have never been closed systems. They are, by definition, GAMING CULTURES.

Generally speaking, facets of culture include behaviors and beliefs characteristic of a particular group. The major elements being symbols, language, norms, values, and artifacts.
Read 11 tweets
14 Mar
Significant findings do not mean SUBSTANTIAL findings.

A thread.
A recent metanalysis claims evidence that online games are socially displacing and related to worse mental well being after 124 studies in the field.

Catchy abstract, but let's look a little bit deeper.

researchgate.net/publication/33…
Despite my concerns that all measures of well being were collated in to a single score of overall wellbeing... (that's a different thread) ...they report an overall effect size between gaming and well being a -.12 with a p value of .07.

Two things to take note of here...
Read 10 tweets
23 Jan
Early this week I ranted about a @nytimes editorial misrepresenting the scientific literature around video game uses and effects.

It's one thing for an editorial piece to mishandle scientific information, but it is another when an “educational” organization does it.

A thread.
A new training from @childrenscreens was announced called BLOOD, SWEAT, and FEARS: Understanding the Psychological Effects of Graphic and Violent Media on Children and Teens.

childrenandscreens.com/media/press-re…
What a title. One that is clearly meant to instill fear, shock, awe, pearl clutching… moral panic.

For a primer on the history of the moral panic see here:
Read 18 tweets
17 Jan
An article was published in the @nytimes today entitled "Children’s Screen Time Has Soared in the Pandemic, Alarming Parents and Researchers" and I have thoughts.

A thread.

nytimes.com/2021/01/16/hea…
As expected of mainstream journalism it is far more moral panic than actual information.

It’s a lot to digest and for the sake of brevity, I’m going to just hit the major points here 👇
I think the part that got edited out was how much parents appreciate that their children have the privilege of technology to stay connected, educated, and informed.

Unlike those who do not who and are being disproportionally left behind: theconversation.com/not-all-kids-h…
Read 16 tweets
15 Dec 19
There was an article posted yesterday on @medium called “Playing Video Games Is Killing You” that outlines the opinions, experiences, and inferences of a single individual about the impact of video games on well-being. A thread.

medium.com/tech-critical/…
There are so many scientific inaccuracies in this article it is hard to know where to start. In fact the first time I read it I felt overwhelmed by the amount of time it would take me to remedy that I walked away. But I’ve caught my breath now and ready to give it a go.
It is important to point out this article is based on a single persons experience which they then take and broadly assume to be the same experience for others. One’s person experience is NOT the same as others even if the experience seems objectively the same.
Read 23 tweets
20 Nov 19
Because our children like to play video games does not mean their lives have been ruined by technology (a thread)
I came across this advertisement this morning highlighting the perils of how the childhoods of yonder > childhoods of today

mostwatchedtoday.com/nature-valley-…
...which has a lot of the same sentiments of this popular video from five years ago:

Read 12 tweets

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