Innistrad: Midnight Hunt card-by-card thread! I'll talk about various cards in the set, which I led the Vision Design team for. #WOTCstaff#MTGMidnight 1/X
Phantom Carriage: This is one of many references to classic horror films... 2/X
In this case, to the extremely bleak and gloomy 1921 Swedish film, The Phantom Carriage. 3/X
Defenestrate: This was one of my high school English teacher's favorite words. When I needed a common black removal spell, I designed this in Judith DeWoskin's honor. It's surprising that we never put this line of text on a card before! 4/X
The Meathook Massacre: This is a reference to the 1974 American film The Texas Chainsaw Massacre. As we make more and more cards set in our horror plane of Innistrad, we'll occasionally dip into types of horror other than Gothic horror. 5/X
That includes the slasher genre, which Texas Chainsaw is a classic example of. I keep joking that we'll eventually have to move the camera back to reveal the Province of the Promiscuous Teenagers. 6/X
Rotten Reunion: Now THAT'S what I call Gothic horror! 🤣 More later! 7/X
Immolation: This simple, evocative card from Legends is one that I've long wanted to reprint somewhere. I'm glad the Set Design team added it to the set! 8/X
Moonveil Regent: This card was inspired by the visual design of Innistrad's dragons. The resemblance of their wings to stained glass windows made me think of a colors-matter design. The card went through a lot of iteration over the course of the set's design. 9/X
Consuming Blob: Another classic horror film reference! 10/X
This one is the 1958 American sci fi/horror film, The Blob, about an extraterrestrial, well, blob, the grows and consumes until people figure out how to kill it. 11/X
Rise of the Ants: Another, 'nother classic horror reference! 12/X
This one, I haven't actually seen, but it's the iconic 1954 American B sci-fi/horror movie, Them! 13/X
Rem Karolus, Stalwart Slayer: This character appeared in the flavor text of multiple cards over the years. We finally made a legendary creature card for him! 14/X
Sigarda, Champion of Light: Since Avacyn was unmade, and Bruna and Gisela were, um, Eldrazified, the only big angel left was Sigarda (or so we thought!). We knew we needed to make a new legend to lead what remains of the church. More later! 15/X
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THE NEW ARGIVE MEGATHREAD
Dominaria is a plane that is defined by its history. The Brothers' War happened over 4,000 years ago, but its effects are still felt to this day, and the descendants of the nations and factions of the war live in modern day Terisiare. 1/X
For the basics of Dominaria's nations and history, check out the Planeswalker's Guide to Dominaria by @Grayhaem and yours's truly. I'll assume you've read the basics, so I'll dig into the deets. 2/X
First, let's get oriented. Terisiare is the archipelago in the upper-right corner of this map of Dominaria. (Projected from the globe made by @PeteVenters, rendered by @TheRedEpic.) 3/X
I'm not going to cover every legendary card from #MTGDominaria here, just the ones that I have something to say about. 1/X
These characters were mostly decided upon during Vision Design, when @anniecurruts and I worked together on a list of characters. During set design, many characters were added, changed, or swapped around, but I don't have as much insight into that, so not as much to say. 2/X
At first, I wanted DMU to have very few repeated legendary characters from the 2018 Dominaria set. Once the rubber hit the road, however, we ended up including quite a few returning characters due to story needs and mechanical best-fits. 3/X
THE PAINLAND THREAD
We reprinted six of the Ice Age / Apocalypse "painlands" in #MTGDominaria. Why these six cards, and not any of the other four? Read on to find out! #WOTCstaff 1/6
We knew we wanted to reprint the allied painlands to help to balance mana bases in the Pioneer format, where only the enemy colored painlands were legal. The challenge was in the cards' names: several of them had proper nouns unique to Dominaria. 2/6
Dominaria United and The Brothers' War provided the opportunity we needed. We could stick the allied lands in one set and the enemy lands in the other. Easy-peasy! But not so fast! 3/6
I led the design process for the box toppers for #MTGDominaria. These cards are updated designs representing characters that appeared as legendary creatures in the 1994 Legends set. #WOTCstaff
1/X
Before we get into card-by-card discussions, let's talk about constraints! It's important to have constraints when designing things, even if those constraints are pretty arbitrary. 1. Each card should correspond with a legendary creature card from the original Legends set.
2/X
2. Each card should be the same colors as the original card. (Jedit Ojanen is a slight exception.) 3. Each color identity should be equally represented among the cards. 4. There should be 20 cards.
3/X
I have a few thoughts on Kamigawa: Neon Dynasty in general, and on Mechtitan Core in particular. I want to preface this by saying, I'm not Japanese and can't speak or read Japanese; my perspective is purely as an American who helped to design the set. 1/X #MTGNeon#WOTCstaff
The original Kamigawa block was a failure on a lot of levels, though it has always had its vocal proponents. Part of the problem lay in execution, both on the design and worldbuilding departments, part lay in a competitive format that was broken by Mirrodin block... 2/X
...and part lay in the audience. A lot of people were completely unfamiliar with the concepts evoked by the block, so the sets did not resonate with them. I've been a Magic designer for over ten years now, and for most of those years I opposed returning to Kamigawa. 3/X
#MTGKaldheim: Creature types, color combinations, and the Realms! This will be a long thread, so I may have to take breaks here and there to do the actual work I'm being paid for, eat, sleep, etc. #WOTCstaff 1/
For context, I led the vision design team. Our team collaborates extensively with the worldbuilding team, with ideas from one team inspiring more ideas from the other. 2/
I was so excited by Kaldheim as it developed that I asked Jenna Helland if I could help write the world guide. My main contribution was writing early drafts of the descriptions of Istfell, Karfell, and Surtland, 3/