Fun fact. Hoggle from Labyrinth did alright for himself, marrying Princess Lilly from Legend.
No, it's true. Brian Henson, the voice of Hoggle, married Mia Sara.
And whilst we are doing fun facts, Mia Sara also was the first person to play a live action Harley Quinn.
Speaking of Labyrinth characters doing well for themselves,inside the LUDO suit half the time was Ron Mueck, who went on to being a multi millionaire fine artist famous for hyper realistic giant sculptures.
Another fun fact is Toby was played by Toby Froud... the child of Wendy and Brian Froud.
Guess what Toby's wife's name ended up being?
Sarah.
Speaking of Sarah... she also did alright for herself. Her husband is Paul Bettany.
He had a crush on his future wife since he first saw her... on a little known film called Labyrinth.
Sir Diddymus is also doing alright for himself. If you played a video game, chances are actor David Shaughessy has done a voice in it. Prince of Persia, Skyrim, Call of Duty, Hearthstone, Warcraft you name it, he was in it. But... fun fact...
Sir diddymus may have been a knight, but the actor is heir apparent to the barony of Shaughnessy. Yep, had he not had an older brother, he would be a baron.
You wanna know something mind blowing? His brother is...
*FRAN VOUCE* Mr. SHEFFIELD!
Mr Sheffield was played by Charles Shaugnessy. Who is the Baron.
Flipping behind the scenes, this choreographer may seem familiar to you. Recognise her?
Yep. Gates McFadden choreographed the ballroom dance for Labyrinth!
Sarah's father was played by Christopher Malcolm. Sure, it was a tiny role, but he knew where things are at.
AT-AT TO BE PRECISE. He was a member of Rogue Squadron!
Remember that evil fucked up red puppet that gave you nightmares? Yeah... Elmo. Well, he also played the Firey in Labyrinth.
Fucking terrifying.
Kevin Klash is the fifth and current performer of Elmo.
Elmo want to know why your head dont come off!
Everone knows Danny John Jules was one of the fireys... he went on to play Cat in Red Dwarf... but did you know another Firey was also in Red Dwarf?
Charles Augins...
Aka QUEEG
Identifying the dancers in the ballroom is rather tricky, however one of them is Elfrida Ashworth... shown here as a Benny Hill girl. That's some bad hat, Elfrida.
*cue music*
But lurking in the dancers is another monster... dancer Peter Salmon was also in the suit for Jabberwocky!
Some of Sarah's stepmothers lines are dubbed by voice actress Toni Barry. She appeared in Press Gang bur you probably know her voice from anime. From Patlabor to Lupin, dominion tank police and... she was even several moomin characters including Snork Maiden!
The puppeteer for the worm (allo), the junk lady and a helping hand (she chose down!) Karen Prell. She also played Red in Fraggle rock, among her many roles.
Did you know Red was married to the Gobo? And travelling Matt!
Yep, she was married to puppeteer of Gobo, Mike Quinn. You would know is as Nien Numb in all the star wars films. He also operated various goblins on Labyrinth.
Aand finally, bringing it closer to home, Sarah's mother is played by Shelley Thompson, who moved from performing to writing and directing. Why closer to home? Shelley campaigns for trans rights, as she has a trans son.
And that wraps up my fun facts for tonight. X
Its been fun digging around the internet finding this stuff. D
Sadly a bunch of awesome people don't seem to have much info.
Some of the dancers in the ballroom became crew... one of 30 days of night, for example. However many have no info I can find at all.
Shari Weiser played Hoggle, for example, but very little information is out there about her. Nice one Shari!
So, good night to you all.
And... should you need us.
Yes, should you need us...
• • •
Missing some Tweet in this thread? You can try to
force a refresh
A video game that simulates #ADHD. The mission objective changes at random every few minutes and whenever you walk into a new room, your inventory shuffles one item and sometimes it becomes invisible for a few minutes.
You auto steer into table corners.
Whenever you get more than one sidequest there is a chance you go into overwhelm and your controller will pretend it is unplugged.
The corners of the level starts filling up with laundry.
You put down an item and it vanishes when you look away.
You have timed missions but during loading screens that can dramatically shorten by an hour or five.
In Life Is Strange Before The Storm, one truth Rachel Amber tells Chloe during "two truths and a lie" that she is a Leo.
The brilliant thing is later if you pay attention, her birthday is the day after Leo ends. But her starchart has her on a cusp.
This is brilliant.
The series has a few moments of absolutely brilliant subtle clues in it that add layers of meaning, but you have to be sharp to spot them.
But if you miss those, there are still blatant clues around the place that give some level of depth.
The main mysteries of the game aren't hard at all, probably to a fault, but on replay there are far more little ones.
A technique I highly recommend to #gamedev artists is to look at actual shipped game assets.
There are various ways to get hold of them, such as programs like Ninja Ripper, Utiny ripper or via archives.
And I must stress this is for learning purposes ONLY. NEVER use them.
Being able to look at models from a wide range of titles, see how they are rigged, how their Uvs are layed out, the triangle count and modularity... it all helps you understand the ACTUAL end result you are aiming for.
I think it is really important that students bridge the gap between where they are at, and what the end products are at.
You may think "oh, the models in X game are super high end, high tech stuff" but when you actually crack it open and examine it in your DCC...
There is no future for humanity in a world where all human endeavour is stolen and boiled down to something that replaces humans.
What do humans do in a world where humans are not employed to create?
Is that a world you want to live in?
If you take away the creative process of human artists into pool, the zeitgeist becomes entirely manufactured from an ever decreasing pool of looping cannibalism.
Pop literally eating itself.
Endless product without exploration. Product feeding on product.
No art movements, no re-evaluations of our place and relationship to the world.
Draw calls are responsible for a good 50 percent of the chugging issues I have helped games with.
A draw call is "okay now draw me an apple, and come back when you are done for the next instruction."
Then you ask for another apple. Then when they return you ask for another...
So the GPU is running back and forth to the CPU when it could just do that once and "draw me a pile of apples".
Rendering an apple, in this example, takes a tiny amount of what a core on the GPU can render. So by welding all the apples into one bigger mesh, it can be done faster in one draw call than all the fucking around to draw them one by one.