John Bull Profile picture
20 Sep, 15 tweets, 4 min read
"But I don't even know your name."

"Just call me... Kakolukia."

One of the finest endings, due to a glorious bit of delayed narrative payoff in any form. Not just gaming.

Regret, redemption, love and loss in a line

[I promise I won't cry. It's just a single frame from a game] final scene from prince of ...
SPOILERS BELOW.

I should explain how good a piece of narrative callback it is.

Prince of Persia: SoT casts you as the swashbuckling son of a king, and opens with you leading an attack on an opposing city. It's gates opened thanks to the betrayal of the city's ruler's Vizier.
At this point you are a brash, spoilt idiot spoiling for war. In the aftermath, you capture Farah - the ruler's daughter - and plan to take her back to your father as a trophy.

You also find a funky artifact. The vizier tricks you into opening it. It contains the Sands of Time.
Turns out the vizier was evil (aren't they all?) and was trying to gain immortality. the rush of sands however turns everyone into monsters apart from you, Farah and the vizier. You flee dragging Farah with you as a prisoner/reluctant ally.
The game now unfolds. Solid mechanics. You fight baddies. You bro swashbuckle. Every time you do Farah constantly calls you out for bro swashbuckling and the damage you've done to her life and others with that attitude. But you have the same enemy. you become reluctant allies.
Throughout these, Farah specifically tells you about how shit life as a princess is, precisely because of people like you as much as the Vizier.

At one point, almost as background dialogue, she talks about how she invented an invisible guardian/friend as a kid: Called Kakolukia
Then, at what seems to be the game's ending, you have a chance to finally destroy the sands of time and end the unfolding curse.

At least if you believe Farah. The Prince hesitates, unsure if he can trust her.

That hesitation loses the chance. The vizier ambushes them.
Escaping death the Prince and Farah are trapped. You (the Prince) finally realise what a dick you are and confess/admit to Farah. He also admits he's developed feelings for her. She admits there is more to him than she thought.

You sleep side by side as equals.

You awake alone.
Farah is gone. She's stolen your magical dagger - the tool needed to destroy the Sands of Time. She doesn't trust you to do it.

The Prince chases her and catches up as she's trying, and (just) failing to take out the sands herself.

She falls off a ledge. You catch her.
With her last act, Farah gives you back the dagger. Then deliberately falls to her death to give you one last chance to end it all.

The Vizier offers you eternal life if you give him the dagger.

You think.

You refuse.

In grief, and regret you destroy the sands of time.
AND... Suddenly you're at the beginning of the game. Pre-attack.

You race to the city, scale the walls and stop the Vizier before he can open the gates to admit your father's army, and capture/kill Farah. He remembers too.

Farah witnesses all this. She doesn't remember.
And at that point you realise the whole game is the Prince trying to explain what he just did to Farah.

She doesn't believe him (other than the Vizier trying to betray/kill her bit, which she just literally witnessed).

And the prince realises she never will.
More importantly, it's clear that the Prince has changed. Old Prince would have been annoyed/boastful. New prince isn't.

He's regretful at his actions, glad he got a chance at redemption, elated Farah lives but distraught that she'll never now meet/love him back.
"Take this." He says, handing her the magical dagger. "Return it to your father's treasure vault. Guard it well. It was just a story."

He moves to leave.

"But wait." She says. "I don't even know your name."

"Just call me..." He pauses, thinks and smiles "Kakolukia"

He leaves
Prince of Persia: Sands of Time came out in 2003.

I can still tell you the plot of that game, see it in my mind and quote the ending, from memory 18 years later.

THAT is good writing.

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More from @garius

21 Sep
I'm always intrigued by people who feel they have a right to be rude in Twitter replies and then get a response.

It's like: nah pal. Just gets you blocked. Don't want you in my headspace. Don't want anyone reading future replies to my stuff to have you in their headspace, too.
I should add that if it seems there's a chance it's not deliberate, I'll do a quick scan of their Twitter bio and profile page.

90% of the time that instantly tells you whether it was or not with zero margin for error.
And it's not about 'silencing' people with different views. I follow, and chat, with plenty of people who fall into that category. But we're polite with each other.

It's just about creating the Twitter I want to see, for those reading too.

40% cat photos. 40% history. 20% snark
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20 Sep
<Former games journo hat>

Prince of Persia: SoT was expected to fail, so didn't get the toxic Ubisoft management eye. S'why it has a nuanced female character and a male lead who learns being a bro isn't being a hero.

It was a hit.

The sequels got full Ubisoft toxic treatment.
Worth remembering that the whole Prince of Persia IP was seen as dead in the water after the absolute critical and public disaster that was Prince of Persia 3D.

They were basically at "use it or lose it" stage when SoT was commissioned.
Once all the horrific stories about Ubisoft's internal culture started coming out, I remember thinking:

Well SHIT. Now I get why whenever I asked about the drastic shift in tone from SoT to WW Ubi people just used to look awkward and change the subject.

Ubi is a disgrace.
Read 6 tweets
20 Sep
The opposite. We've got more computer labs than ever.

The software industry's big shift to software-as-service is a big part of this. It's not just about laptop price anymore. It's about how much per month Microsoft/Adobe/Whoever demand you pay for things.
Now granted a lot of those tools they do cheaper student versions of, or you can actually get subs for via the uni (where we can set them up). But that's still complex and often overwhelming to new students.

So often you see a lab for work/laptop for personal split in usage.
Not saying they DON'T use laptops a lot in those labs or shared spaces. They absolutely do.

Just that computer labs are way more of a vital resource still than you'd think.

They also provide two things students often lack at home/rental:

Good internet. Proximity to books/help.
Read 5 tweets
20 Sep
In about a week's time we get to see just how many MPs/Journos have zero idea how university teaching works in the 21st Century.

They all assume it's still lecture halls and dodging seminars while you get pissed in the Union for £1 a pint on your grant money.
We'll get a lot of tiresome stuff about how the 'only' way to learn is if you're being talked at from the front of a room full of wooden panels, or happy memories of their time in packed 6:30am seminar sessions in Oxbridge, and how it built character.
Because none of them have set foot in an institution in the last five or six years and seen the rapid pace of change in terms of recognising different ways of learning, how tech can open doors to new ways of learning and for people who COULDN'T access those environments before
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13 Sep
🚨🚨 Breaking Little Stray Kitty news 🚨🚨
She's still super nervous in the house. She'll perch for a moment in the enticing boxes with soft things in, then she'll spring up and be all:

"NOPE NOPE can't risk. Mustn't stay. Bye thank you 4 fud."

If this was an anime she'd be sad nervous lonely girl.

It's heartbreaking.
But hopefully we get there before the real cold weather kicks in. And we still need to find a way to get her to a vet so she can be snipped and health checked.

But this is progress. Slow. But progress.
Read 5 tweets
13 Sep
Kids menu chicken nugget lunch and the latest issue of Modern Drunkard.

Adulthood is what you decide you want it to be. Magazine next go box containing nuggets and chips.
Really good article on EJ Gallo trying to go upmarket and quietly ditching Night Train/Thunderbird, in case you're trying to squint at what I'm reading.
Btw for those of you who thought Guns n Roses were singing about an actual night train... Bless.

The song was about EJ Gallo's dirty little bottles of power boozing.
Read 4 tweets

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